linuxgurugamer

[1.5.1, 1.6.1, 1.7.2] Kerbal CCTV with WiFi camera

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Nice mod from long ago, made by @Tuareg and @ximrm, original thread is here:  http://forum.kerbalspaceprogram.com/index.php?/topic/96785-kerbal-cctv-11-now-with-wifi-camera/

Dynamic CCTV system compatible with KAS (isn't required). Now with WiFi camera

Camera functions:

  • Switch on/off
  • Sweeping movement on/off
  • Set FoV (only on controllable craft so set it before you attach it to a building or wreck or whatever)

Monitor functions:

  • Switch on/off
  • Detect cameras
  • Remote control of camera movement
  • Cycle through attached cameras

Best with Through the Eyes of a Kerbal. and KAS Thanks for the guys for the great mods.

Patches are included for the following mods:

  • ASET
  • FASA
  • HullcamVDS
  • JSI
 
Available on CKAN

License:  CC-BY-NC-SA

Source:  https://github.com/linuxgurugamer/CCTV/releases/tag/1.1.1

Download:  https://spacedock.info/mod/1414/CCTV

Donations gratefully accepted

Patreon.png

https://www.patreon.com/linuxgurugamer

My remote control station:

 

 

Edited by linuxgurugamer

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My Rally car

lrNK0jy.jpg

The cockpit

HzK6GbQ.jpg

The view from the kerbal's eyes of the screen with the canopy closed

6LdBjv5.jpg

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frickin' a! :D

This is rather cool to see back again. Thanks for the continuing efforts, LGG!

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It is finally back. Oh my god. Thank you so much.

Where did you find the original files? I couldn't find a download link.

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On 6/12/2017 at 0:33 PM, Beetlecat said:

frickin' a! :D

This is rather cool to see back again. Thanks for the continuing efforts, LGG!

You're welcome

6 minutes ago, Space Scumbag said:

It is finally back. Oh my god. Thank you so much.

Where did you find the original files? I couldn't find a download link.

Hee hee.  I have my secrets (which includes a full copy of Kerbalstuff)

You're welcome

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Hadn't expected to ever return to the forum, but my email notification brought me here.

Anyway, nice to see it back in action.

Thanks for maintaining the mod.

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Is this compatible with RPM's camera functions, or are the links to HullCam only one way?  (I know it utilizes JSIPartUtils for the camera function, so theoretically it could be linked to RPM.)

 

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New release, 1.1.2:

  • Updated for KSP 1.3.1
On 8/11/2017 at 12:33 AM, ohyeah2389 said:

Wow. Holy crap. I thought this mod was dead!

Now I can make a 360 degree wraparound cockpit!

It WAS dead.  Now it's alive.

On 8/28/2017 at 2:56 PM, Ruedii said:

Is this compatible with RPM's camera functions, or are the links to HullCam only one way?  (I know it utilizes JSIPartUtils for the camera function, so theoretically it could be linked to RPM.)

 

I really have no idea, but it does need RPM to work, so probably it is.

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7 minutes ago, eberkain said:

This so makes me wish the Telemachus camera feature worked.  :) 

LOL, are you going through my entire portfolio?  I keep seeing your comments on more and more of my threads :-)

Not complaining, just curious

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45 minutes ago, linuxgurugamer said:

LOL, are you going through my entire portfolio?  I keep seeing your comments on more and more of my threads :-)

Not complaining, just curious

I did look through your spreadsheet and see what all mods you have picked up, which is how I found this.  :)   Awesome job by the way!  A few months back I setup a modded factorio game and ended up spending like 150 hours on a map, they launched 0.16 and I was ready for a break so I shelved that till all the mods get updated and the new version get stabilized.   I messed around with some other games and ended up coming back to KSP over my christmas break, the one thing I've never really tackled here is building bases on other planets with MKS, so I working on setting up a KSP install that is just USI+, my goal is for it to be lean on part packs and running smooth and fairly bug free before I start the playthough in earnest.  So right now when I get a few hours on kerbal I'm just testing different mods and trying to be really critical about what mods to install for the playthrough.  

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New release, 1.1.4:

  • Updated old KAS configs with new KIS config
  • Added a NEEDS to the JSIExternalCameraSelector modules

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New release, 1.1.4.1

  • Fixed MM patch for the HullcamVDS mod

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New release, 1.1.5

  • Added missing bulkheadProfiles

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New release, 1.1.5.1

  • Added whitelist file for the new ReStock mod

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Posted (edited)

@linuxgurugamer Uhmmm... while the ReStock whitelist/JSI folder is updated in the master, it looks like the JSI folder itself never made it into the release package... neither the one available in Github/releases or the one hosted on SpaceDock :(

<snipped incorrect info about the patch content itself> :P

EDIT: nevermind... your patch is correct... i just saw JSI supplies its own texture :P
 

Edited by Stone Blue

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12 hours ago, Stone Blue said:

@linuxgurugamer Uhmmm... while the ReStock whitelist/JSI folder is updated in the master, it looks like the JSI folder itself never made it into the release package... neither the one available in Github/releases or the one hosted on SpaceDock :(

<snipped incorrect info about the patch content itself> :P

EDIT: nevermind... your patch is correct... i just saw JSI supplies its own texture :P
 

I haven't included JSI in the release for a while; it's an optional thing

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On 3/15/2019 at 9:30 PM, Stone Blue said:

@linuxgurugamer Uhmmm... while the ReStock whitelist/JSI folder is updated in the master, it looks like the JSI folder itself never made it into the release package... neither the one available in Github/releases or the one hosted on SpaceDock :(

<snipped incorrect info about the patch content itself> :P

EDIT: nevermind... your patch is correct... i just saw JSI supplies its own texture :P
 

The reason there is a CCTV.restockwhitelist in the JSI folder is that there is a reference in the JSI folder to that file in Squad.  There are NO parts in the CCTV mod itself which references anything in the Squad folders

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New release, 1.1.5.2

  • Version bump for 1.7.2
  • Updated AssemblyVersion.tt to do location independent builds

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