Pawelk198604 Posted July 18, 2017 Share Posted July 18, 2017 when re-entry flames become real huge, i always wonder does it's made or not I beat the real aerospace engineers feel the same like here on 1:10 :05 Quote Link to comment Share on other sites More sharing options...
steuben Posted July 18, 2017 Share Posted July 18, 2017 the time before I can safely deploy the chutes. Quote Link to comment Share on other sites More sharing options...
cubinator Posted July 18, 2017 Share Posted July 18, 2017 Launch up to about 35 km altitude, trying to keep the rocket pointed in the right direction. After that there's not much danger of atmospheric interference. Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted July 18, 2017 Share Posted July 18, 2017 Mine is hoping that a heavily-modded KSP loads all the way without freezing or crashing... Quote Link to comment Share on other sites More sharing options...
FungusForge Posted July 18, 2017 Share Posted July 18, 2017 Launching something that has no business getting off the ground.Especially when watching bits that weren't made for supersonic speed flap in the wind. Also taking such things through re-entry of an alien atmosphere. Quote Link to comment Share on other sites More sharing options...
Kyle Worden Posted July 18, 2017 Share Posted July 18, 2017 The most stressed I have gotten in this game was construction a science station in orbit of the Mun. I had sent up a construction drone which was basically a claw with a bunch of RCS. Rendezvous with the first station module was fine, I think it was the central body, basically a bunch of structural tubes with docking ports to connect the other modules. The fun started when I grabbed the second module and brought it back to the central body. Keep in mind, I hadn't sent up any modules with control ability yet, so as soon as I let go of the central body with my construction bot, the claw shot it out at an odd angle and it was rotating about all 3 axis. So I had to juggle the 2 different modules back and forth between the claw, trying to keep them stable, trying to dock the two, all the while, every piece is spinning, and I didn't have a Munar relay network set up yet, so I could only do construction when I had line of sight with Kerbin. That was the most frustrating hour of my life in this game. If I was a smart engineer, One of the modules would have been controllable, or at least sent up another construction bot. Quote Link to comment Share on other sites More sharing options...
Cpt Kerbalkrunch Posted July 18, 2017 Share Posted July 18, 2017 Guesswork and experience are my "informational mods" so, for me, it's wondering if I'll make it home. My recent trips to Moho have not gone as planned. Quote Link to comment Share on other sites More sharing options...
something Posted July 18, 2017 Share Posted July 18, 2017 The most stressful moment? Landing a plane (not a seaplane) in the water without breaking it. The final moments of maintaining sink rate and pulling up require some attention the game doesn't really require that often. Quote Link to comment Share on other sites More sharing options...
MR L A Posted July 18, 2017 Share Posted July 18, 2017 Honestly... probably planning transfers. Simply because the stock manoeuvre node tool sucks Oh, also landing on the Mun. I use KER and the suicide burn readout seems to be miles out but only for the Mun :S Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted July 19, 2017 Share Posted July 19, 2017 My most stressful moment is installing a clean copy of the latest update and launching KSP without mods. Thankfully, within a week or two, this bothersome ailment goes away, and I am able to resume a normal, healthy life. Quote Link to comment Share on other sites More sharing options...
BjM Posted July 19, 2017 Share Posted July 19, 2017 As I go on try and error, getting out of VAB or SPH and wishing the thing will get to where it's intended - ussualy in a place not on the ground. Quote Link to comment Share on other sites More sharing options...
Xavven Posted July 19, 2017 Share Posted July 19, 2017 Most stressful is at launch at 20,000m, where aerodynamic forces and speed are most likely to flip my rocket. Second most stressful is landing on Tylo. Gulp! Quote Link to comment Share on other sites More sharing options...
Jetski Posted July 19, 2017 Share Posted July 19, 2017 Taking off from Eve. Very high failure percentages Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted July 19, 2017 Share Posted July 19, 2017 (edited) Can't really say I have stressful moments in KSP. The only moments that my sphincter tightens is when my encounters are a bit too close and my station's solar panels are at risk of being ripped off by an incoming shuttle that still has to bleed off a few dozen m/s. Edited July 19, 2017 by Tex_NL Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted July 19, 2017 Share Posted July 19, 2017 My most stressful moments was when during Duna Reentry with my ERV (Earth Return Vehicle) and Flying the ERV back to Kerbin. As well as launching My Constellation Altair Replica up to Orion. (A picture of Altair and Orion docked is in my background poster in my profile. You should see it.) Quote Link to comment Share on other sites More sharing options...
goldenpeach Posted July 19, 2017 Share Posted July 19, 2017 I alway sweat a little when I have to keep control of a ship made in early career(so, no auto-pilot help apart the "classic" SAS) during a reentry while its stable position is a position which make it burn entirely. Aaaah, KSP. The game in which peoples are so eager to get to space for less than ten minutes that they're ready to use one of the most dangerous craft ever build. Quote Link to comment Share on other sites More sharing options...
NordicToast Posted July 19, 2017 Share Posted July 19, 2017 The worst for me is when a station (especially a big one) starts wobbling around. Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted July 19, 2017 Share Posted July 19, 2017 6 minutes ago, NordicToast said: The worst for me is when a station (especially a big one) starts wobbling around. Do you use autostruts in an attempt to stabilize it? DON'T! Long autostruts are known to induce wobble. Remove as many as possible to subdue the Kraken. Quote Link to comment Share on other sites More sharing options...
TakamiChika Posted July 20, 2017 Share Posted July 20, 2017 ah it's docking the vessel which is really big... but if we say it, i think i also stress when shuttle-like spaceplane reentry and landing with FAR, you know they could disassemble for no reason due to high speed and little attack angle...it's hard and scary. Quote Link to comment Share on other sites More sharing options...
Aegolius13 Posted July 20, 2017 Share Posted July 20, 2017 I'd say precision landings -- especially trying to land on top of a derelict vessel with a Klaw. Ugh. Quote Link to comment Share on other sites More sharing options...
steve_v Posted July 20, 2017 Share Posted July 20, 2017 Switching to a ship or base I have not visited in a while, wondering if it's going to explode, sink into the ground, or just vanish into the NaN. Possibly deleting a bunch of other vessels in the process. Deploying anything that's mounted near a cargo bay, since it's a 50/50 as to whether it says "cannot deploy while stowed". launching anything with bi/tri/quad couplers, watching carefully for the spaghetti-copter effect. Switching to a vessel that is splashed down, for fear that it will "collide with terrain" and explode. landing with 'chutes, in case the game randomly crashes when I'm 50m above the ground and the 'chutes don't redeploy when I load it again. Loading a large station, waiting for it to start thrashing itself to death. Bugs. The most stressful moment is the bugs. Quote Link to comment Share on other sites More sharing options...
NSEP Posted July 20, 2017 Share Posted July 20, 2017 Trying to land on Titan in RSS, it like trying to sink through syrup. When RO bugs out, my RO install never crashes, but instead it just bugs like crazy. I once tried turning off Remotetech but that lowers my framerate from smooth 40fps to slide show 5fps. Quote Link to comment Share on other sites More sharing options...
KerbolExplorer Posted July 20, 2017 Share Posted July 20, 2017 when i was docking the cm and the eagle thogether in rss/ro Quote Link to comment Share on other sites More sharing options...
Lelitu Posted July 20, 2017 Share Posted July 20, 2017 for me, it's always the landings. I suck at landing fuel efficiently, and usually don't carry large margins, so it's the landing burn that tells me if a rescue needs to have launched yesterday. life support can make the game so interesting sometimes.. Quote Link to comment Share on other sites More sharing options...
DualDesertEagle Posted July 20, 2017 Share Posted July 20, 2017 Whenever I fail to slow down enough during an intersect with an orbiting craft I wanna dock with. I tend to burn sideways at full throttle then just to avoid a collision. Quote Link to comment Share on other sites More sharing options...
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