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2 hours ago, DevinFirestone said:

Sadly, I could not bring it to another save and have it AI controlled, the AI pilot tends to surface, negative the entire advantage of it being able to dive.

We can exclude the AI from subs then. The person hosting can control them manually and set only the planes/surface vessels on the AI

2 minutes ago, NotAnAimbot said:

I'm not using conventional weapons underwater for realism reasons. irl, even supercavitating ammo has a range of barely 60 meters underwater, and that's for a 50 cal round. It works in bda, but it shouldn't.

Coupled with the ai never using torpedoes, underwater combat is pretty broken atm

Since we're excluding the AI, the use of torpedoes is going to be manual. And yeah, I agree that bullet physics is funky right now :D Maybe we could make a rule that submarines can only have manually fired missiles/torpedoes? (I.e, through action groups)

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2 minutes ago, Earthlinger said:

maybe we could make a rule that submarines can only have manually fired missiles/torpedoes? (I.e, through action groups)

That would disadvantage the defending ships who can't manually fire torpedoes, the only long-range countermeasure against subs. imo you should just ban subs, but I feel like it would ruin the fun for some people.

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1 minute ago, NotAnAimbot said:

That would disadvantage the defending ships who can't manually fire torpedoes, the only long-range countermeasure against subs. imo you should just ban subs, but I feel like it would ruin the fun for some people.

We could ban bullet weaponry on subs, but not on ships. Like, say, we could make it so that ships can have a maximum of two or three 50 cal turrets on the bottom of their hulls. The person piloting the sub would have to actually aim in order to avoid going within the 2.5 km range of the ship's guns. I think it could work like that, but we'd have to run some battles and see.

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7 minutes ago, NotAnAimbot said:

Problem is torpedo is 8 km range, and if you manage to fire cruise missiles a little bit below the surface then you can engage at even greater distance.

50 cals can shoot down projectiles relatively effectively, and if the missiles are dumb-fired, the ships will be able to move before they hit. Heck, the torpedoes move at 20 m/s when in the water. Most ships move slightly faster than that. I don't want to ban subs (or anything, actually) when it could add a lot of variety to the battles. And remember that this isn't a competition - if something is overpowered, we still use it, for kicks. Look at @Eidahlil's death barge. (Which is my new name for it lol). It's overpowered but it's used anyways because it's fun to stage scenarios like that.

Edited by Earthlinger
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4 hours ago, DevinFirestone said:

50 cals can easily destroy torpedoes, and besides, wouldn't submarines be used in suprise attacks?

They would, yes.

4 hours ago, DevinFirestone said:

Also torpedoes are still finnicky on subs, even though I developed a system it still fails 60% of the time.

I haven't tested them out at all on subs yet :D Are you dumb-firing them though, or did you manage to make them follow the targets?

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20 hours ago, NotAnAimbot said:
10 hours ago, Earthlinger said:

They would, yes.

I haven't tested them out at all on subs yet :D Are you dumb-firing them though, or did you manage to make them follow the targets?

They are guided, but you have to right click the torpedo itself. I plan on making a more advanced sub that uses action groups, but I would be limited to 9 torpedoes.

I've experimented between holding the torpedoes inside a little armor plate thing, that has a plate at the bottom. You'd fire the top first, then go all the way down. I've also tried removing the lower armor plates to let them drop and firing the bottom first. The latter is less finnicky, and doesn't explode as much. But you can't fire torps from the bottom of the ocean.

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Looks like underwater guns don't work. At least for me. I tried mounting two 50 cals on a frigate's underside, but it refused to fire them. I think the AI can't detect things below a certain level, so underwater craft are virtually invisible.

Speaking of subs, it also turns out that regular missiles don't work. I tried the AIM-9's, and they get bogged down by the water and slow to a stop after traveling a mere 50-60 meters.

UhhnVt.png

I made that submarine ^ but then scrapped it :P

I did make a transport barge though:

Spoiler

mUmng1.pngvfAROg.png

Has an engine at the front so that it can maneuver around and go backwards:

RFixQO.png

Top speed with a 5 ton rover inside is ~70 m/s

WVwolg.png

I also made an escort/ambush scenario similar to the one MiffedStarfish ran some time ago with the Berzerkers.

https://1drv.ms/f/s!AiHdbAKsTRpDmyO871zOn3uONqxK

Two frigates, one Renegade-class corvette, and the barge I showed in the spoiler ^

Total part count is ~330, so if you decide to run it, keep your own fleet/planes to 350 ish parts

:)

Edit: Just remembered that the ships have no AI pilot, so just turn on their engines and let them steam forwards in a straight line :D

Edited by Earthlinger
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4 hours ago, Earthlinger said:

I tried mounting two 50 cals on a frigate's underside, but it refused to fire them. I think the AI can't detect things below a certain level, so underwater craft are virtually invisible.

Hmm, that’s odd, I was sure that worked. Are you sure the guns were set to target everything?

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8 hours ago, MiffedStarfish said:

Hmm, that’s odd, I was sure that worked. Are you sure the guns were set to target everything?

Yeah. I remember having pitted a small attack sub against the battlecruiser I made, and I also remember that it refused to move it's weapons unless the sub was at a certain angle. Could be something that only happens on my side though...

I can do some more tests and things :D

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mom wiped the computer

On 1/15/2018 at 8:51 PM, Earthlinger said:

Yeah. I remember having pitted a small attack sub against the battlecruiser I made, and I also remember that it refused to move it's weapons unless the sub was at a certain angle. Could be something that only happens on my side though...

I can do some more tests and things :D

was the target SLW setting on?

On 12/23/2017 at 9:00 AM, Earthlinger said:

Right, so camera tools keeps crashing KSP for some reason (endless black screen when reverting after having set up a scene) so the cinematic will have to be without those cool sweeping shots lol :P

EDIT: @MiffedStarfish so mebbe no cinematic. Despite there being like -15 degrees outside (Celsius) my computer somehow still decided to overheat and shut itself down. About three times. With only 283 parts loaded.

Hem.

-__-

hooooooolllly you need a new computer what model is it??! :o 

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3 minutes ago, Sidestrafe2462 said:

mom wiped the computer

That's....not very nice... :/

3 minutes ago, Sidestrafe2462 said:

was the target SLW setting on?

I think so

3 minutes ago, Sidestrafe2462 said:

hooooooolllly you need a new computer what model is it??! :o 

http://cpuboss.com/cpu/AMD-A8-7200P

Dat ^

8 GB RAM, 8 cores.

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3 minutes ago, FleshJeb said:

Blow the dust out of the heatsinks, man.

The laptop's a mere two years old. A cleaning will help, sure, but it shouldn't be wheezing so badly just because of some dust, right....? (Most of the it's sitting on my desk in school as I take notes on it or check answers, which isn't really intensive, but....) :P

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10 minutes ago, Earthlinger said:

The laptop's a mere two years old. A cleaning will help, sure, but it shouldn't be wheezing so badly just because of some dust, right....? (Most of the it's sitting on my desk in school as I take notes on it or check answers, which isn't really intensive, but....) :P

Two years is a long time in heatsink-land--Especially on a laptop. Mine was having the same problems until I cleaned it. I didn't even take the cover off, I just blew canned air into the intakes, and then a bit into the outlets.

Not my picture:

nx6110heatsink.jpg

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