linuxgurugamer

[1.3.1] Filter Extensions Beta, no Localization for now

Recommended Posts

On 11/21/2017 at 2:39 PM, Murdabenne said:

Just an FYI: as it stands, if you install the version from CKAN, the program crashes.  Elided error logs from various log files below.   Not its not a bug report, just an FYI.  Uninstalling fixed the problem, reinstalling caused it to happen again.

 

I have > 100 mods installed and do not have the time to sort out what might be causing the conflict. I'm happy to wait until other things get resolved until we go on a wild bug chase that might simply be a mod conflict. 

Ummm, well, that's because the version from CKAN is not updated for 1.3.1

I've taken a step back for a little while, I was getting very frustrated with the localization

Any one of the beta's here should work on 1.3.1:

https://github.com/linuxgurugamer/FilterExtension/releases

Share this post


Link to post
Share on other sites

Localization is nasty.  I recall working with that way back in the day when I still did software.  As I recall, it was cumbersome, counterintuitive, and increased the bulk and opacity of all the interface code and nearly anything that touched it.

Share this post


Link to post
Share on other sites
37 minutes ago, Murdabenne said:

Localization is nasty.  I recall working with that way back in the day when I still did software.  As I recall, it was cumbersome, counterintuitive, and increased the bulk and opacity of all the interface code and nearly anything that touched it.

Especially this mod, which references the fields of itself in a non-intuitive manner.

I may just get a release out without localization, and try again later.

Share this post


Link to post
Share on other sites

I'd say do it without localization until someone has the time to refactor the field references into something maintainable. If those are weird, then localization will be more trouble than its worth.  You didn't sign up to rewrite it, just to maintain it. And maintain doesn't mean add new functionality except when direly needed to prevent fatal errors.

I miss the good old days in C, where we could just throw pointers around and be done with it.  <--  Yes I'm a dinosaur that learned K&R.

 

Share this post


Link to post
Share on other sites

New beta:

https://github.com/linuxgurugamer/FilterExtension/releases/tag/3.1.1.7

please test this, I've reverted a number of the localization stuff, hopefully it should work fine in English only 

 

Assuming it's good, I'll make this a full release

Share this post


Link to post
Share on other sites
17 hours ago, linuxgurugamer said:

New beta:

https://github.com/linuxgurugamer/FilterExtension/releases/tag/3.1.1.7

please test this, I've reverted a number of the localization stuff, hopefully it should work fine in English only 

 

Assuming it's good, I'll make this a full release

I'm downloading this change now. I'm not code savvy or anything though, is there anything specific I should be looking for? I want to help but have no idea how.

Share this post


Link to post
Share on other sites
6 hours ago, Noromier said:

I'm downloading this change now. I'm not code savvy or anything though, is there anything specific I should be looking for? I want to help but have no idea how.

Thanks.

No, just see that it works properly.

Share this post


Link to post
Share on other sites
3 hours ago, linuxgurugamer said:

Thanks.

No, just see that it works properly.

Kewl, everything looks good to me so far. 

Share this post


Link to post
Share on other sites

I have been using this for a few weeks (3.1.1.7) and while perhaps not ready for release, using it is far better than not if you have more than a few parts mods.  I predict it will become an even more popular mod, a necessity even.  I am currently dithering on what mods to use for a new career game.  Once I start playing again I will start taking notes on refining the setup for my play.  I would share those notes if you wish.

Share this post


Link to post
Share on other sites

I will give this set a little game time tonight.  I have not looked deeply enough to know how to add or edit entries.  I plan to soon though.

Share this post


Link to post
Share on other sites

Two things immediately obvious.

KSP-AVC reports current 3.2 available 3.2.0.1.  Minor, I know.  But more interesting is that the Fuel sub categories disappeared in this version.  I will look at the logs and play more later tonight.  Until then, there is a log file and a screen cap here.

Share this post


Link to post
Share on other sites

I know, I need to revert to an earlier version, will have that out tomorrow sometime

Share this post


Link to post
Share on other sites

Ok, this is a full revert.

There is NO LOCALIZATION AT ALL in this, but it should work exactly as the previous 1.3.0 version

https://github.com/linuxgurugamer/FilterExtension/releases/tag/3.2.0

Please test and let me know

Edit:  I am aware of the duplicated .version file, it's been fixed for the next release

Edited by linuxgurugamer

Share this post


Link to post
Share on other sites

Grabbed Build #5 off your Jenkins - If I dont post bugs within a few hours, you can assume either all is well, or I got hit by a train.

Share this post


Link to post
Share on other sites

FYI I manually removed the extra version file from build 5, no issues with Build 5 on the career mode that I saw with a couple hours of play in that mode.  Untested: Science mode.

Share this post


Link to post
Share on other sites

The release is great!  Having this available is such a quality of game play improvement.

If you are through editing for a while, I will start looking at potential additions.

Share this post


Link to post
Share on other sites
On 12/22/2017 at 7:51 PM, GenjoKoan said:

The release is great!  Having this available is such a quality of game play improvement.

If you are through editing for a while, I will start looking at potential additions.

I am, additions would be welcome

Share this post


Link to post
Share on other sites

With all the mods I have on my save, this mod is a must have.

Although recently I started a new save with part unlock on and with this mod installed non of the parts show up in the menus. You can just buy the in the R&D / Typing the part name, but it's quite annoying.

Anyone know a fix?

Share this post


Link to post
Share on other sites
1 hour ago, Xenophon Muravyov said:

Anyone know a fix?

From the main KSC screen open settings, click the "Difficulty Options:" button then select "Editor Settings" on the left and make sure that "Hide Unpurchased Parts" is de-selected.

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.