linuxgurugamer Posted October 26, 2018 Author Share Posted October 26, 2018 New release, 3.2.2.11 Added a probably unnecessary extra check in LoadAndProcess to wait until PartLoader.LoadedPartsList is not null Fixed nullref in startup when a kerbal part was accessed Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 27, 2018 Share Posted October 27, 2018 I still have an issue: Neither with nor without the 000_AltCustomConfigs I have the green icon/button for "EC" (batteries, solar panels). The stock blue EC icon is there ofc. This screenshot is without 000_AltCustomConfigs: No exception thrown. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 28, 2018 Share Posted October 28, 2018 The green icon for ISRU also is missing. Quote Link to comment Share on other sites More sharing options...
JH4C Posted October 28, 2018 Share Posted October 28, 2018 (edited) I'm not using ISRU so I can't comment on that, but the electrical page is working just fine here; maybe one of your custom filters has hidden it? Edited October 28, 2018 by JH4C extra stuffs Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 28, 2018 Share Posted October 28, 2018 @JH4C I have no custom filter, the files are as released. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 28, 2018 Author Share Posted October 28, 2018 9 hours ago, Gordon Dry said: I still have an issue: Neither with nor without the 000_AltCustomConfigs I have the green icon/button for "EC" (batteries, solar panels). The stock blue EC icon is there ofc. This screenshot is without 000_AltCustomConfigs: No exception thrown. It's not a game breaker, I don't have time to look into this now. I would suspect that one of the config files is off. Just so I know, which mods are you running which have ISRUs in them? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 28, 2018 Author Share Posted October 28, 2018 On 10/25/2018 at 2:31 PM, Gordon Dry said: IMHO a mod that is made to do its job in VAB - should not throw an issue when the main menu is loaded... Ever consider the idea that a mod might be preloading data at the main menu to avoid having to do it when going into the VAB? 9 hours ago, Gordon Dry said: I still have an issue: Neither with nor without the 000_AltCustomConfigs I have the green icon/button for "EC" (batteries, solar panels). The stock blue EC icon is there ofc. This screenshot is without 000_AltCustomConfigs: No exception thrown. @Divstator could you take a look at this,please? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 28, 2018 Share Posted October 28, 2018 10 hours ago, linuxgurugamer said: Just so I know, which mods are you running which have ISRUs in them? Kerbalism - I'll add some values to GameData\000_FilterExtensions_Configs\SubCategories_ISRU.cfghttps://github.com/linuxgurugamer/FilterExtension/pull/9 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 29, 2018 Share Posted October 29, 2018 Now I just recognized that under the stockish "Filter by manufacturer" the entry for Kerbalism is missing. By the time I find more and more what's not shown... Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 29, 2018 Share Posted October 29, 2018 Now I have the suspicion that his is a stock issue in KSP 1.5.1 and an issue with CCK as well. There is still this open issue https://github.com/BobPalmer/CommunityCategoryKit/issues/12 that could be related somehow™ Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 31, 2018 Author Share Posted October 31, 2018 On 10/29/2018 at 6:54 PM, Gordon Dry said: Now I have the suspicion that his is a stock issue in KSP 1.5.1 and an issue with CCK as well. There is still this open issue https://github.com/BobPalmer/CommunityCategoryKit/issues/12 that could be related somehow™ The result of that issue was that there were parts with Category = none, which was causing issues. it's a stock bug Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 31, 2018 Share Posted October 31, 2018 16 minutes ago, linuxgurugamer said: which was causing issues "Was" or "still is" ? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 31, 2018 Author Share Posted October 31, 2018 37 minutes ago, Gordon Dry said: "Was" or "still is" ? Easy enough to check, Greg all the stock parts looking for Category =none Quote Link to comment Share on other sites More sharing options...
Divstator Posted November 1, 2018 Share Posted November 1, 2018 (edited) Sorry, been away for a bit. Are you still having a issue with icons not showing up? Did you want me to take a look at it? Do you have a list of suspected mods that may be interfering with electrical? I can tell you that I have come across some mods that delete and redefine the category field and FE depends quite a bit on the category field. Also, if none of the filters get a "success", then the main icon won't show up. The CCK issue doesn't sound quite right. From my experience, FE and CCK don't really interfere with one another. I got the impression that Roverdude was more interested in getting authors to use the "tag" field to flag their parts for their mod. I personally use FE to override some CCK filters because CCK makes the stock filter too long to fit on my screen and I don't like to scroll to get to the icons. The efforts on the "tag" field are nice though and I use that to help customize things for FE. Edited November 1, 2018 by Divstator Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 1, 2018 Share Posted November 1, 2018 1 hour ago, Divstator said: Are you still having a issue with icons not showing up? Yes. Quote Link to comment Share on other sites More sharing options...
Divstator Posted November 2, 2018 Share Posted November 2, 2018 17 hours ago, Gordon Dry said: Yes. What mods are you running? I'll take a look and see if I can find anything. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 2, 2018 Share Posted November 2, 2018 @Divstator Well, let the people start yelling at me now "though shall no use more mods than hand got fingers" or whatever: Spoiler Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe -force-glcore Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Hyperspace v1.0.0.0 ModuleManager v3.1.0.0 ClickThroughBlocker v0.1.6.9 / v1.0.0.0 FilterExtensions v3.2.2.11 / v1.0.0.0 BlendshapeModelLoader v1.0.0.0 TexturesUnlimited v0.0.0.0 aaa_Toolbar v1.7.17.14 USITools v1.0.0.0 ToolbarControl v0.1.6.19 / v1.0.0.0 ABCORS v0.5.0.3 / v0.4.1.0 SolverEngines v3.3.0.0 / v3.6.2.0 AJE v2.11.4.0 AllYAll v0.11.15.2 / v1.0.0.0 AnimatedDecouplers v1.4.1.15768 B9PartSwitch v2.4.5.0 / vv2.4.5 BDAnimationModules v0.6.5.5 RNModules v1.1.5.8 BAM v1.3.2.3 / v1.1.0.0 BetterBurnTime v1.0.0.0 BDB v1.4.4.0 Chatterer v0.9.96.2332 CCK v4.0.0.0 / v4.0.0.0 for KSP 1.5.0 CommunityTraitIcons v1.0.1.0 CLSInterfaces v1.2.0.0 ConnectedLivingSpace v1.2.6.2 ContractConfigurator v1.0.0.0 / v1.25.0 RemoteTech v1.9.0.0 / v1.9.0 CC_RemoteTech v1.0.0.0 / v1.25.0 CrewLight v1.0.6877.31992 CrewRandR v1.1.8.1 / v1.0.0.0 SimpleBoiloff v0.2.1.0 CustomBarnKit v1.1.17.0 DatedQuickSaves v1.2.3.2 / v1.1.5.0 DeadlyReentry v7.7.0.0 DecouplerShroud v1.0.0.0 DeployableEngines v2.2.0.0 DiscordRP v1.0.0.0 DistantObject v1.9.1.23037 DMagic v1.4.1.0 / vv1.4.1.0 DMModuleScienceAnimateGeneric v0.20.0.0 ContractParser v1.0.8.0 / vv8.0 ProgressParser v1.0.10.0 / vv10.0 ContractsWindow v1.0.9.2 / vv9.2 ContractsWindow.Unity v1.0.9.2 DynamicBatteryStorage v1.0.0.0 EarlyBird v0.1.3.0 / v0.1.3 EarnYourStripes v1.0.0.0 EasyBoard v1.6.0.0 EditorExtensionsRedux v3.3.19.9 Atmosphere v1.4.2.2 CelestialShadows v1.4.2.2 CityLights v1.4.2.2 EVEManager v1.4.2.2 PartFX v1.4.2.2 PQSManager v1.4.2.2 ShaderLoader v1.4.2.2 Terrain v1.4.2.2 TextureConfig v1.4.2.2 Utils v1.4.2.2 _BuildManager v1.4.2.2 FarFutureTechnologies v1.0.0.0 Firespitter v7.3.6867.18541 FShangarExtender v3.5.3.3 / v3.5.0.0 GPOSpeedFuelPump v1.8.15.0 / v1.8.15 HideEmptyTechTreeNodes v1.0.0.0 HotSpot v0.8.0.0 / v0.8.0 ReflectionPlugin v2.1.2.0 IndicatorLights v1.0.0.0 InterstellarFuelSwitch v3.6.14.2 Scale_Redist v1.0.0.0 JDiminishingRTG v1.5.0.0 KAS-API-v1 v1.0.0.0 / vKAS API v1 KAS v1.1.6876.38030 / v1.1 for KSP 1.5+ KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+ KeepItStraight v1.0.4.0 ModuleKELights v1.0.0.0 KerbalConstructionTime v0.0.0.0 / v1.4.0.69 KerbalEngineer v1.1.5.4 KerbalEngineer.Unity v1.0.0.0 KerbalGPS v1.1.0.11 KerbalismBootstrap v1.0.0.0 KerbalJointReinforcement v3.3.5.0 KerBalloons v1.0.0.0 KerboKatz.UI v1.0.1.0 KerboKatzUtilities v1.5.2.0 FPSViewer v1.5.4.0 ModifiedExplosionPotential v1.5.4.0 PhysicalTimeRatioViewer v1.5.4.0 KIS v1.16.6876.37464 / v1.16 for KSP 1.5+ KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+ ModularFlightIntegrator v1.0.0.0 / v1.2.5.0 Kopernicus.Components v1.0.0.0 Kopernicus.OnDemand v1.0.0.0 Kopernicus.Parser v1.0.0.0 Kopernicus v1.0.0.0 KSP-AVC v1.2.0.6 KspCraftOrganizerPlugin v1.0.6716.35882 KSPWheel v0.0.0.0 LandingHeight v2.2.0.4 / v1.0.0.0 LFOBalancer v1.1.0.0 MagiCore v1.3.1.3 / v1.0.0.0 / v1.3.1.0 MechJeb2 v2.5.1.0 / vDev #813 Sarbian / v2.8.1.0 MemGraph v1.1.1.4 MonthlyBudgets v1.0.0.0 NameGenerator v1.0.0.0 DockingPortAlignmentIndicator v6.8.2.2 DPAI_RPM v1.0.0.0 ModuleDockingNodeNamed v1.0.0.0 NearFutureElectrical v1.0.0.0 NFPropUtils v1.0.0.0 NearFuturePropulsion v0.9.0.0 NearFutureSolar v0.4.0.0 FinalFrontier v1.0.0.0 S.A.V.E v1.0.0.0 NRAP v1.5.11.2 / v1.5.1.1 OrbitalSurveyPlus v2.3.5.0 PartCommanderContinued v1.1.5.1 / v1.0.3.0 PatchManager v0.0.16.2 / v1.0.0.0 PebkacLaunchEscape2 v1.4.0.2 / v1.2.2.2 PlanetShine v0.2.6.1 PortraitStats v1.0.17.0 PreciseNode v1.2.9.2 / v1.2.4.0 ProceduralFairings v1.5.0.2332 / v1.5.0.5 RCSBuildAid v0.9.7.3 RealBattery v1.0.0.0 RealChute v1.4.6863.2370 / v1.4.7.1 RealHeat v0.4.7.0 ReentryParticleEffect v1.3.0.0 ResonantOrbitCalculator v0.0.3.3 / v1.4.4.0 RosterManager v0.2.5.1 SafeChute v2.1.13.0 / v2.1.13 SCANsat v1.8.8.0 / vv18.8 SCANmechjeb v1.8.8.0 / vv18.8 SCANsat.Unity v1.8.8.0 ScienceAlert v1.9.4.4 ScienceLabInfo v0.9.1.0 ScrapYard v1.0.0.0 ScrapYard_ContractConfigurator v1.0.0.0 SensiblePumps v1.2.6.1 SensibleScreenshot v1.2.4.2 / v1.2.4.0 ShipEffectsContinued v1.0.8.4 CLSInterfaces v1.2.0.0 ShipManifest v5.2.1.0 ScienceSituationInfo v1.3.2.0 / v1.2.1.1 SmartParts v1.9.12.0 SmokeScreen v2.8.0.0 SpaceAge v1.0.1.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 StageRecovery v1.9.0.0 / v1.8.0.0 HabUtils v1.0.0.0 StationScience v1.0.0.0 Strategia v1.0.0.0 / v1.7.2 TacFuelBalancer v2.20.6792.18106 TarsierSpaceTech v7.4.0.0 TextureReplacer v3.4.0.28547 TexturesUnlimitedFX v1.0.0.0 ThroughTheEyes v2.0.2.2 PJHabitat v0.1.15.3 TooManyOrbits v1.1.3.1 / v1.0.0.0 BetterTracking v1.0.4.0 / v4.0 BetterTracking.Unity v1.0.4.0 Trajectories v2.2.1.0 KerbalAlarmClock v3.9.1.0 KSPAlternateResourcePanel v2.9.3.0 TransferWindowPlanner v1.6.3.0 UniversalStorage2 v1.4.5.5 / vv1.4.5.5 UniversalStorage2.Unity v1.4.5.5 VABReorienter v1.0.0.0 WorldStabilizer v1.0.6867.24244 BuoyancyControl v1.0.2.0 Folders and files in GameData: 000_AltCustomConfigs 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_TexturesUnlimited 000_Toolbar 000_USITools 001_ToolbarControl 002_CommunityPartsTitles ABCORS Ablative-Airbrake AFLC AJE AllYAll AngleCanMods AnimatedDecouplers B9PartSwitch B9_InfoDrive BahaSP BAM BasicProceduralTextures BetterBurnTime BLO Bluedog_DB Bluedog_DB_Extras BZ-1 Chatterer ChopShop Coatl Aerospace CoherentContracts Colonist CommunityCategoryKit CommunityResourcePack CommunityTechTree CommunityTraitIcons ConnectedLivingSpace ContractConfigurator ContractPacks CrewLight CrewRandR CryoEngines CryoTanks CTTP CTTStockRebalance CustomBarnKit DatedQuickSaves DeadlyReentry DecouplerShroud DeployableEngines DiscordRP DistantObject DMagicOrbitalScience DMagicScienceAnimate DMagicUtilities DnD_Alt DynamicBatteryStorage EarlyBird EarnYourStripes EasyBoard EditorExtensionsRedux EnvironmentalVisualEnhancements Extrasolar Extrasolar_EVETextures Extrasolar_EVO Extrasolar_SVO Extrasolar_Textures FarFutureTechnologies FASA_RCS Fintech Industries Firespitter FlareReplacer FShangarExtender GPOSpeedFuelPump HeatControl HideEmptyTechTreeNodes HotSpot Hubs IndicatorLights IndicatorLightsCommunityExtensions IntegratedPhoenixIndustries InternalRCS InterstellarFuelSwitch JamesWebb JDiminishingRTG Jso JX2Antenna KAS KeepItStraight Kerbal Electric KerbalAtomics KerbalConstructionTime KerbalEngineer KerbalGPS KerbalInventorySystemNoFun Kerbalism KerbalJointReinforcement KerBalloons Kerbalow KerboKatz KermangeddonIndustries KIS KOOSE Kopernicus KSP-AVC KspCraftOrganizer KSPWheel LandingHeight LETech LFOBalancer Lionhead_Aerospace_Inc MagiCore MandatoryRCSPartPack MechJeb2 MechJeb2 Embedded MemGraph ModularFlightIntegrator MonthlyBudgets NameGenerator NAU NavyFish NearFutureAeronautics NearFutureConstruction NearFutureElectrical NearFutureElectricaNTRs NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Nereid NRAP NSS OPM OrbitalSurveyPlus PartCommanderContinued PatchManager Pebkac PlanetShine PortraitStats PreciseNode ProceduralFairings ProceduralFairingsRetext RCSBuildAid RealBattery RealChute RealHeat RealisticAtmospheres RealPlume RealPlume-Stock ReentryParticleEffect RemoteTech ResonantOrbitCalculator RosterManager SafeChute SCANsat ScienceAlert ScienceLabInfo Science_Revisited ScrapYard SDHI SensiblePumpsCont SensibleScreenshot SETIcontracts SETIcustomBarnKitConfig SHED ShipEffectsContinued ShipManifest SituationModuleInfo SmartParts SmokeScreen SMURFF SolverEngines SpaceAge SpaceY-Expanded SpaceY-Lifters Stock folder: Squad SSTL StageRecovery StationPartsExpansionRedux StationScience STMRibbons Strategia TacFuelBalancer Taerobee TarsierSpaceTech TextureReplacer TexturesUnlimitedFX ThroughTheEyes TokamakIndustries TooManyOrbits TrackingStationEvolved Trajectories TriggerTech UmbraSpaceIndustries UniversalStorage2 VABReorienter WorldStabilizer XyphosAerospace zFinal FinalFrontier.dat Hyperspace.dll ModuleManager.3.1.0.dll S.A.V.E.dat toolbar-settings.dat That's "it" Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 2, 2018 Author Share Posted November 2, 2018 58 minutes ago, Gordon Dry said: @Divstator Well, let the people start yelling at me now "though shall no use more mods than hand got fingers" or whatever: Reveal hidden contents Environment Info Win32NT 7FFFFFFFFFFFFFFF Args: KSP_x64.exe -force-glcore Mod DLLs found: Stock assembly: Assembly-CSharp v0.0.0.0 Hyperspace v1.0.0.0 ModuleManager v3.1.0.0 ClickThroughBlocker v0.1.6.9 / v1.0.0.0 FilterExtensions v3.2.2.11 / v1.0.0.0 BlendshapeModelLoader v1.0.0.0 TexturesUnlimited v0.0.0.0 aaa_Toolbar v1.7.17.14 USITools v1.0.0.0 ToolbarControl v0.1.6.19 / v1.0.0.0 ABCORS v0.5.0.3 / v0.4.1.0 SolverEngines v3.3.0.0 / v3.6.2.0 AJE v2.11.4.0 AllYAll v0.11.15.2 / v1.0.0.0 AnimatedDecouplers v1.4.1.15768 B9PartSwitch v2.4.5.0 / vv2.4.5 BDAnimationModules v0.6.5.5 RNModules v1.1.5.8 BAM v1.3.2.3 / v1.1.0.0 BetterBurnTime v1.0.0.0 BDB v1.4.4.0 Chatterer v0.9.96.2332 CCK v4.0.0.0 / v4.0.0.0 for KSP 1.5.0 CommunityTraitIcons v1.0.1.0 CLSInterfaces v1.2.0.0 ConnectedLivingSpace v1.2.6.2 ContractConfigurator v1.0.0.0 / v1.25.0 RemoteTech v1.9.0.0 / v1.9.0 CC_RemoteTech v1.0.0.0 / v1.25.0 CrewLight v1.0.6877.31992 CrewRandR v1.1.8.1 / v1.0.0.0 SimpleBoiloff v0.2.1.0 CustomBarnKit v1.1.17.0 DatedQuickSaves v1.2.3.2 / v1.1.5.0 DeadlyReentry v7.7.0.0 DecouplerShroud v1.0.0.0 DeployableEngines v2.2.0.0 DiscordRP v1.0.0.0 DistantObject v1.9.1.23037 DMagic v1.4.1.0 / vv1.4.1.0 DMModuleScienceAnimateGeneric v0.20.0.0 ContractParser v1.0.8.0 / vv8.0 ProgressParser v1.0.10.0 / vv10.0 ContractsWindow v1.0.9.2 / vv9.2 ContractsWindow.Unity v1.0.9.2 DynamicBatteryStorage v1.0.0.0 EarlyBird v0.1.3.0 / v0.1.3 EarnYourStripes v1.0.0.0 EasyBoard v1.6.0.0 EditorExtensionsRedux v3.3.19.9 Atmosphere v1.4.2.2 CelestialShadows v1.4.2.2 CityLights v1.4.2.2 EVEManager v1.4.2.2 PartFX v1.4.2.2 PQSManager v1.4.2.2 ShaderLoader v1.4.2.2 Terrain v1.4.2.2 TextureConfig v1.4.2.2 Utils v1.4.2.2 _BuildManager v1.4.2.2 FarFutureTechnologies v1.0.0.0 Firespitter v7.3.6867.18541 FShangarExtender v3.5.3.3 / v3.5.0.0 GPOSpeedFuelPump v1.8.15.0 / v1.8.15 HideEmptyTechTreeNodes v1.0.0.0 HotSpot v0.8.0.0 / v0.8.0 ReflectionPlugin v2.1.2.0 IndicatorLights v1.0.0.0 InterstellarFuelSwitch v3.6.14.2 Scale_Redist v1.0.0.0 JDiminishingRTG v1.5.0.0 KAS-API-v1 v1.0.0.0 / vKAS API v1 KAS v1.1.6876.38030 / v1.1 for KSP 1.5+ KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+ KeepItStraight v1.0.4.0 ModuleKELights v1.0.0.0 KerbalConstructionTime v0.0.0.0 / v1.4.0.69 KerbalEngineer v1.1.5.4 KerbalEngineer.Unity v1.0.0.0 KerbalGPS v1.1.0.11 KerbalismBootstrap v1.0.0.0 KerbalJointReinforcement v3.3.5.0 KerBalloons v1.0.0.0 KerboKatz.UI v1.0.1.0 KerboKatzUtilities v1.5.2.0 FPSViewer v1.5.4.0 ModifiedExplosionPotential v1.5.4.0 PhysicalTimeRatioViewer v1.5.4.0 KIS v1.16.6876.37464 / v1.16 for KSP 1.5+ KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+ ModularFlightIntegrator v1.0.0.0 / v1.2.5.0 Kopernicus.Components v1.0.0.0 Kopernicus.OnDemand v1.0.0.0 Kopernicus.Parser v1.0.0.0 Kopernicus v1.0.0.0 KSP-AVC v1.2.0.6 KspCraftOrganizerPlugin v1.0.6716.35882 KSPWheel v0.0.0.0 LandingHeight v2.2.0.4 / v1.0.0.0 LFOBalancer v1.1.0.0 MagiCore v1.3.1.3 / v1.0.0.0 / v1.3.1.0 MechJeb2 v2.5.1.0 / vDev #813 Sarbian / v2.8.1.0 MemGraph v1.1.1.4 MonthlyBudgets v1.0.0.0 NameGenerator v1.0.0.0 DockingPortAlignmentIndicator v6.8.2.2 DPAI_RPM v1.0.0.0 ModuleDockingNodeNamed v1.0.0.0 NearFutureElectrical v1.0.0.0 NFPropUtils v1.0.0.0 NearFuturePropulsion v0.9.0.0 NearFutureSolar v0.4.0.0 FinalFrontier v1.0.0.0 S.A.V.E v1.0.0.0 NRAP v1.5.11.2 / v1.5.1.1 OrbitalSurveyPlus v2.3.5.0 PartCommanderContinued v1.1.5.1 / v1.0.3.0 PatchManager v0.0.16.2 / v1.0.0.0 PebkacLaunchEscape2 v1.4.0.2 / v1.2.2.2 PlanetShine v0.2.6.1 PortraitStats v1.0.17.0 PreciseNode v1.2.9.2 / v1.2.4.0 ProceduralFairings v1.5.0.2332 / v1.5.0.5 RCSBuildAid v0.9.7.3 RealBattery v1.0.0.0 RealChute v1.4.6863.2370 / v1.4.7.1 RealHeat v0.4.7.0 ReentryParticleEffect v1.3.0.0 ResonantOrbitCalculator v0.0.3.3 / v1.4.4.0 RosterManager v0.2.5.1 SafeChute v2.1.13.0 / v2.1.13 SCANsat v1.8.8.0 / vv18.8 SCANmechjeb v1.8.8.0 / vv18.8 SCANsat.Unity v1.8.8.0 ScienceAlert v1.9.4.4 ScienceLabInfo v0.9.1.0 ScrapYard v1.0.0.0 ScrapYard_ContractConfigurator v1.0.0.0 SensiblePumps v1.2.6.1 SensibleScreenshot v1.2.4.2 / v1.2.4.0 ShipEffectsContinued v1.0.8.4 CLSInterfaces v1.2.0.0 ShipManifest v5.2.1.0 ScienceSituationInfo v1.3.2.0 / v1.2.1.1 SmartParts v1.9.12.0 SmokeScreen v2.8.0.0 SpaceAge v1.0.1.0 Stock assembly: KSPSteamCtrlr v0.0.1.35 StageRecovery v1.9.0.0 / v1.8.0.0 HabUtils v1.0.0.0 StationScience v1.0.0.0 Strategia v1.0.0.0 / v1.7.2 TacFuelBalancer v2.20.6792.18106 TarsierSpaceTech v7.4.0.0 TextureReplacer v3.4.0.28547 TexturesUnlimitedFX v1.0.0.0 ThroughTheEyes v2.0.2.2 PJHabitat v0.1.15.3 TooManyOrbits v1.1.3.1 / v1.0.0.0 BetterTracking v1.0.4.0 / v4.0 BetterTracking.Unity v1.0.4.0 Trajectories v2.2.1.0 KerbalAlarmClock v3.9.1.0 KSPAlternateResourcePanel v2.9.3.0 TransferWindowPlanner v1.6.3.0 UniversalStorage2 v1.4.5.5 / vv1.4.5.5 UniversalStorage2.Unity v1.4.5.5 VABReorienter v1.0.0.0 WorldStabilizer v1.0.6867.24244 BuoyancyControl v1.0.2.0 Folders and files in GameData: 000_AltCustomConfigs 000_ClickThroughBlocker 000_FilterExtensions 000_FilterExtensions_Configs 000_TexturesUnlimited 000_Toolbar 000_USITools 001_ToolbarControl 002_CommunityPartsTitles ABCORS Ablative-Airbrake AFLC AJE AllYAll AngleCanMods AnimatedDecouplers B9PartSwitch B9_InfoDrive BahaSP BAM BasicProceduralTextures BetterBurnTime BLO Bluedog_DB Bluedog_DB_Extras BZ-1 Chatterer ChopShop Coatl Aerospace CoherentContracts Colonist CommunityCategoryKit CommunityResourcePack CommunityTechTree CommunityTraitIcons ConnectedLivingSpace ContractConfigurator ContractPacks CrewLight CrewRandR CryoEngines CryoTanks CTTP CTTStockRebalance CustomBarnKit DatedQuickSaves DeadlyReentry DecouplerShroud DeployableEngines DiscordRP DistantObject DMagicOrbitalScience DMagicScienceAnimate DMagicUtilities DnD_Alt DynamicBatteryStorage EarlyBird EarnYourStripes EasyBoard EditorExtensionsRedux EnvironmentalVisualEnhancements Extrasolar Extrasolar_EVETextures Extrasolar_EVO Extrasolar_SVO Extrasolar_Textures FarFutureTechnologies FASA_RCS Fintech Industries Firespitter FlareReplacer FShangarExtender GPOSpeedFuelPump HeatControl HideEmptyTechTreeNodes HotSpot Hubs IndicatorLights IndicatorLightsCommunityExtensions IntegratedPhoenixIndustries InternalRCS InterstellarFuelSwitch JamesWebb JDiminishingRTG Jso JX2Antenna KAS KeepItStraight Kerbal Electric KerbalAtomics KerbalConstructionTime KerbalEngineer KerbalGPS KerbalInventorySystemNoFun Kerbalism KerbalJointReinforcement KerBalloons Kerbalow KerboKatz KermangeddonIndustries KIS KOOSE Kopernicus KSP-AVC KspCraftOrganizer KSPWheel LandingHeight LETech LFOBalancer Lionhead_Aerospace_Inc MagiCore MandatoryRCSPartPack MechJeb2 MechJeb2 Embedded MemGraph ModularFlightIntegrator MonthlyBudgets NameGenerator NAU NavyFish NearFutureAeronautics NearFutureConstruction NearFutureElectrical NearFutureElectricaNTRs NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft Nereid NRAP NSS OPM OrbitalSurveyPlus PartCommanderContinued PatchManager Pebkac PlanetShine PortraitStats PreciseNode ProceduralFairings ProceduralFairingsRetext RCSBuildAid RealBattery RealChute RealHeat RealisticAtmospheres RealPlume RealPlume-Stock ReentryParticleEffect RemoteTech ResonantOrbitCalculator RosterManager SafeChute SCANsat ScienceAlert ScienceLabInfo Science_Revisited ScrapYard SDHI SensiblePumpsCont SensibleScreenshot SETIcontracts SETIcustomBarnKitConfig SHED ShipEffectsContinued ShipManifest SituationModuleInfo SmartParts SmokeScreen SMURFF SolverEngines SpaceAge SpaceY-Expanded SpaceY-Lifters Stock folder: Squad SSTL StageRecovery StationPartsExpansionRedux StationScience STMRibbons Strategia TacFuelBalancer Taerobee TarsierSpaceTech TextureReplacer TexturesUnlimitedFX ThroughTheEyes TokamakIndustries TooManyOrbits TrackingStationEvolved Trajectories TriggerTech UmbraSpaceIndustries UniversalStorage2 VABReorienter WorldStabilizer XyphosAerospace zFinal FinalFrontier.dat Hyperspace.dll ModuleManager.3.1.0.dll S.A.V.E.dat toolbar-settings.dat That's "it" I have you beat, my career game has over 255 mods installed Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 2, 2018 Share Posted November 2, 2018 3 minutes ago, linuxgurugamer said: I have you beat, my career game has over 255 mods installed the only way to give the game what is lacks in stock the only way to test for issues Quote Link to comment Share on other sites More sharing options...
Divstator Posted November 2, 2018 Share Posted November 2, 2018 (edited) On 10/28/2018 at 3:41 AM, linuxgurugamer said: @Divstator could you take a look at this,please? From what I can tell, there is a problem when you don't have Making History installed. I wasn't able to find "exactly" what the problem is. I can tell you how to reproduce the problem. Delete the Making History folder and the electrical icon will not appear. Also, when I attempted to use the ":FINAL" MM directive, MM threw an error. So I am unsure if FE emulation of MM is the problem or if MM isn't handling installations that don't include "Making History" properly. As far as the ISRU problem goes, that appears to be related to the custom configs I created, so I will look into that tomorrow when I am more...alert. I did try renaming the 000_FilterExtensions_Config folder to ZZZ_FilterExtensions_Config, but that made no difference. So I don't know if it is a loading order issue or something else. As far as I can tell, it isn't an issue of cfg files walking on one another. The only add-ons I had installed were the FE and the toolbar dependencies. As it stands right now, if you don't have the "Making History" expansion, FE has some odd behavior issues. Minor update: I did narrow this down to an extent. Apparently if two modules(kerbalEVAfemaleVintage, kerbalEVAVintage) aren't available, it causes errors with FE. A temporary work around is to create a cfg creating these two modules: DO NOT DO THIS IF YOU HAVE "Making History" EXPANSION PART { name = kerbalEVAfemaleVintage } PART { name = kerbalEVAVintage } I am concerned that the order of filters is being scrambled to an extent. I will continue to investigate. Hrmmm. Apparently the file structure affects the ordering of the filters, even outside of folder 000_FilterExtensions_Configs. Not really sure how to go about determining that FE is handling the MM instructions properly. The ":NEEDS" directive doesn't seem to be working as expected. Maybe @linuxgurugamer could take a look at it. I'm not all that fluent with C#. Edited November 3, 2018 by Divstator Update Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 3, 2018 Share Posted November 3, 2018 (edited) I'm was actually testing the updated workaround - that can stay if MH is installed later. It has to be so "complete" to avoid other patches throwing MM errors - so to take into account any possible case. Perhaps a better workaround by code will follow by @linuxgurugamer soon. GameData\zFinal_FilterExtensions\zzzzzz_temporary_workaround.cfg Spoiler PART:NEEDS[!SquadExpansion/MakingHistory] { name = kerbalEVAfemaleVintage TechRequired = HIDDEN entryCost = 0 cost = 0 category = -1 subcategory = 0 crashTolerance = 50 maxTemp = 800 skinMaxTemp = 800 boundsCentroidOffset = 0.0, 0.25, 0.2 CenterOfDisplacement = 0.0, 0.1, 0.0 CenterOfBuoyancy = 0.0, 0.1, 0.0 dragModelType = default rescaleFactor = 1 MODULE { name = KerbalEVA __OVERLOAD = True isCfg = True walkSpeed = 0.8 strafeSpeed = 0.5 runSpeed = 2.2 turnRate = 4 maxJumpForce = 10 boundForce = 1 boundSpeed = 0.8 boundThreshold = 0.04 swimSpeed = 0.8 waterAngularDragMultiplier = 0.01 ladderClimbSpeed = 0.60 ladderPushoffForce = 3 minWalkingGee = 0.17 minRunningGee = 0.6 initialMass = 3.125 massMultiplier = 0.03 onFallHeightFromTerrain = 0.3 clamberMaxAlt = 100 splatEnabled = True splatSpeed = 50 propellantResourceName = EVA Propellant boundFrequency = 0.15 boundSharpness = 0.3 boundAttack = 0.4 boundRelease = 2 boundFallThreshold = 1.5 _flags = 1 flagReach = 0.3 Kp = 0.7 Ki = 0.25 Kd = 0.300000012 iC = 0.005 rotPower = 1 linPower = 10 PropellantConsumption = 0.025 stumbleThreshold = 3.5 hopThreshold = 2 recoverThreshold = 0.6 recoverTime = 3 splatThreshold = 150 clamberReach = 0.9 clamberStandoff = 0.45 } MODULE { name = ModuleScienceExperiment experimentID = surfaceSample experimentActionName = #autoLOC_502018 //#autoLOC_502018 = Take Surface Sample resetActionName = #autoLOC_502019 //#autoLOC_502019 = Discard Sample reviewActionName = #autoLOC_502203 //#autoLOC_502203 = Review Sample hideUIwhenUnavailable = True rerunnable = True resettable = True resettableOnEVA = False hideFxModuleUI = True resourceToReset = Supplies resourceResetCost = 5 xmitDataScalar = 0.25 dataIsCollectable = True deployableSeated = False } MODULE { name = ModuleScienceExperiment experimentID = evaReport experimentActionName = #autoLOC_502020 //#autoLOC_502020 = EVA Report resetActionName = #autoLOC_502021 //#autoLOC_502021 = Discard Report reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report hideUIwhenUnavailable = True rerunnable = True resettable = True resettableOnEVA = False hideFxModuleUI = True resourceToReset = Supplies resourceResetCost = 5 xmitDataScalar = 1 dataIsCollectable = True } MODULE { name = ModuleScienceContainer allowRepeatedSubjects = True } MODULE { name = FlagDecal textureQuadName = kbEVA_flagDecals } MODULE { name = ModuleTripLogger } RESOURCE { name = EVA Propellant amount = 5 maxAmount = 5 isTweakable = False } MODULE { name = ModuleEvaChute semiDeployedAnimation = semiDeploySmall fullyDeployedAnimation = fullyDeploySmall invertCanopy = true autoCutSpeed = 0.5 canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 1.0 semiDeploymentSpeed = 1.0 chuteMaxTemp = 650 evaChuteName = EVAparachute rotationSpeedDPS = 180.0 chutePitchRate = 1.0 chuteRollRate = 1.0 chuteYawRateAtMinSpeed = 1.0 chuteMinSpeedForYawRate = 1.0 chuteYawRateAtMaxSpeed = 1.0 chuteMaxSpeedForYawRate = 50.0 chuteDefaultForwardPitch = 9.0 semiDeployedChuteForwardPitch = 25.0 chutePitchRateDivisorWhenTurning = 1.0 chuteRollRateDivisorWhenPitching = 1.0 chuteYawRateDivisorWhenPitching = 1.0 baseName = base flagName = flag stagingEnabled = false } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 2.5 transformDir = Y transformSign = -1 omnidirectional = False } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 1.0 transformDir = X } MODULE { name = FlagDecal textureQuadName = flag } } PART:NEEDS[!SquadExpansion/MakingHistory] { name = kerbalEVAVintage TechRequired = HIDDEN entryCost = 0 cost = 0 category = -1 subcategory = 0 crashTolerance = 50 maxTemp = 800 skinMaxTemp = 800 boundsCentroidOffset = 0.0, 0.25, 0.2 CenterOfDisplacement = 0.0, 0.1, 0.0 CenterOfBuoyancy = 0.0, 0.1, 0.0 dragModelType = default rescaleFactor = 1 MODULE { name = KerbalEVA __OVERLOAD = True isCfg = True walkSpeed = 0.8 strafeSpeed = 0.5 runSpeed = 2.2 turnRate = 4 maxJumpForce = 10 boundForce = 1 boundSpeed = 0.8 boundThreshold = 0.04 swimSpeed = 0.8 waterAngularDragMultiplier = 0.01 ladderClimbSpeed = 0.60 ladderPushoffForce = 3 minWalkingGee = 0.17 minRunningGee = 0.6 initialMass = 3.125 massMultiplier = 0.03 onFallHeightFromTerrain = 0.3 clamberMaxAlt = 100 splatEnabled = True splatSpeed = 50 propellantResourceName = EVA Propellant boundFrequency = 0.15 boundSharpness = 0.3 boundAttack = 0.4 boundRelease = 2 boundFallThreshold = 1.5 _flags = 1 flagReach = 0.3 Kp = 0.7 Ki = 0.25 Kd = 0.300000012 iC = 0.005 rotPower = 1 linPower = 10 PropellantConsumption = 0.025 stumbleThreshold = 3.5 hopThreshold = 2 recoverThreshold = 0.6 recoverTime = 3 splatThreshold = 150 clamberReach = 0.9 clamberStandoff = 0.45 } MODULE { name = ModuleScienceExperiment experimentID = surfaceSample experimentActionName = #autoLOC_502018 //#autoLOC_502018 = Take Surface Sample resetActionName = #autoLOC_502019 //#autoLOC_502019 = Discard Sample reviewActionName = #autoLOC_502203 //#autoLOC_502203 = Review Sample hideUIwhenUnavailable = True rerunnable = True resettable = True resettableOnEVA = False hideFxModuleUI = True resourceToReset = Supplies resourceResetCost = 5 xmitDataScalar = 0.25 dataIsCollectable = True deployableSeated = False } MODULE { name = ModuleScienceExperiment experimentID = evaReport experimentActionName = #autoLOC_502020 //#autoLOC_502020 = EVA Report resetActionName = #autoLOC_502021 //#autoLOC_502021 = Discard Report reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report hideUIwhenUnavailable = True rerunnable = True resettable = True resettableOnEVA = False hideFxModuleUI = True resourceToReset = Supplies resourceResetCost = 5 xmitDataScalar = 1 dataIsCollectable = True } MODULE { name = ModuleScienceContainer allowRepeatedSubjects = True } MODULE { name = FlagDecal textureQuadName = kbEVA_flagDecals } MODULE { name = ModuleTripLogger } RESOURCE { name = EVA Propellant amount = 5 maxAmount = 5 isTweakable = False } MODULE { name = ModuleEvaChute semiDeployedAnimation = semiDeploySmall fullyDeployedAnimation = fullyDeploySmall invertCanopy = true autoCutSpeed = 0.5 canopyName = canopy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.04 clampMinAirPressure = 0.04 deployAltitude = 1000 deploymentSpeed = 1.0 semiDeploymentSpeed = 1.0 chuteMaxTemp = 650 evaChuteName = EVAparachute rotationSpeedDPS = 180.0 chutePitchRate = 1.0 chuteRollRate = 1.0 chuteYawRateAtMinSpeed = 1.0 chuteMinSpeedForYawRate = 1.0 chuteYawRateAtMaxSpeed = 1.0 chuteMaxSpeedForYawRate = 50.0 chuteDefaultForwardPitch = 9.0 semiDeployedChuteForwardPitch = 25.0 chutePitchRateDivisorWhenTurning = 1.0 chuteRollRateDivisorWhenPitching = 1.0 chuteYawRateDivisorWhenPitching = 1.0 baseName = base flagName = flag stagingEnabled = false } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 2.5 transformDir = Y transformSign = -1 omnidirectional = False } MODULE { name = ModuleLiftingSurface useInternalDragModel = False deflectionLiftCoeff = 1.0 transformDir = X } MODULE { name = FlagDecal textureQuadName = flag } } or download https://www.dropbox.com/s/zvd383zab404ku6/zzzzzz_temporary_workaround.cfg?dl=1 If you use the 000_AltCustomConfigs by @Divstator, you should rename that folder to 001_AltCustomConfigs ... It looks like this now - so my issue is fixed: @linuxgurugamer I add this to PR https://github.com/linuxgurugamer/FilterExtension/pull/12 Edited November 3, 2018 by Gordon Dry Dropbox link added Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2018 Author Share Posted November 4, 2018 @Gordon Dry @Divstator I just did some minor testing, both with and without MakingHistory, in a 1.5.1 install In both cases, the electrical icon showed up in the editor. I'm loath to include a patch if I can't replicate the error, and in this case, it doesn't make sense. FE doesn't do anything with the kerbal parts So, could either of you (or both) send me your GameData directory, zipped up, without the Squad or SquadExpansion so I can test the exact same install? Thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2018 Author Share Posted November 4, 2018 Just an FYI, in the TechRequired field, the word "Unresearchable" was being searched for, but Squad seemed to use the word "Unresearcheable" instead. I've added a check for this (not released), and I don't think it was affecting this issue Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted November 4, 2018 Share Posted November 4, 2018 There are other mods using "Unresearcheable" as well (these are found in my GameData - there will be more I guess): GameData\DMagicOrbitalScience\OversizeScience\SIGINT.cfg GameData\SCANsat\Parts\MapTraq\MapTraq.cfg GameData\StationPartsExpansionRedux\Parts\Ground\adjusting-base\sspx-adjusting-stairs-1.cfg Time for another zFinal patch to fix this ... GameData\zFinal\zzz_fix_Unresearcheable_with_Unresearchable.cfg @PART[*]:HAS[#TechRequired[Unresearcheable]]:FINAL { @TechRequired = Unresearchable } If that patch will not work well, the :FINAL has to be replaced by :FIRST - let's see ... Quote Link to comment Share on other sites More sharing options...
JH4C Posted November 4, 2018 Share Posted November 4, 2018 @Gordon Dry: If Squad's using "Unresearcheable" then even if it is a nonsense word, I'd rather not use a patch to change it. That strikes me as a way to cause more unexpected issues; the correct way of handling it would be for those addons that haven't spelled it the same way to be patched to match the stock implementation. Quote Link to comment Share on other sites More sharing options...
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