Gordon Dry Posted October 16, 2018 Share Posted October 16, 2018 Yes, it's definetely not working in KSP 1.5 - VAB shows stock categories only. Quote Link to comment Share on other sites More sharing options...
BrutalRIP Posted October 19, 2018 Share Posted October 19, 2018 On 10/16/2018 at 8:18 PM, Gordon Dry said: Yes, it's definetely not working in KSP 1.5 - VAB shows stock categories only. i beg to differ it definitely IS working in 1.5 for me at least Quote Link to comment Share on other sites More sharing options...
ndiver Posted October 20, 2018 Share Posted October 20, 2018 Hi, I'm trying to do a filter for the subcategories of DMagic Orbital Science (for KSP 1.4.5), but something strange, I manage to get only two folders recognized (ProbeScience & OversizeScience). I checked everything in the code (every single character with NotePad++) and don't get why the folders UniversalStorage & RoverScience are not detected. Can someone tell me where i make a mistake? CATEGORY:NEEDS[DMagicOrbitalScience] { name = DMagicOrbitalScience icon = DMagicOrbitalScience colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = DMagicOrbitalScience } } SUBCATEGORIES { list = 0,Science list = 1,ProbeScience list = 2,RoverScience list = 3,UniversalStorage list = 4,OversizeScience } } SUBCATEGORY { name = ProbeScience icon = Drone FILTER { CHECK { type = path value = DMagicOrbitalScience/ProbeScience } } } SUBCATEGORY { name = RoverScience icon = Wheels FILTER { CHECK { type = path value = DMagicOrbitalScience/RoverScience } } } SUBCATEGORY { name = UniversalStorage icon = UniversalStorage FILTER { CHECK { type = path value = DMagicOrbitalScience/UniversalStorage } } } SUBCATEGORY { name = OversizeScience icon = StorageLFO FILTER { CHECK { type = path value = DMagicOrbitalScience/OversizeScience } } } Here is the folder: I thank you guys for your help Quote Link to comment Share on other sites More sharing options...
Divstator Posted October 20, 2018 Share Posted October 20, 2018 (edited) 3 hours ago, ndiver said: I'm trying to do a filter for the subcategories of DMagic Orbital Science (for KSP 1.4.5), but something strange, I manage to get only two folders recognized (ProbeScience & OversizeScience). I checked everything in the code (every single character with NotePad++) and don't get why the folders UniversalStorage & RoverScience are not detected. Can someone tell me where i make a mistake? Since I can't see what is in the folders you are talking about, all I can really tell you is that if the subcategory filter fails to detect a success, the subcategory won't show. If there is nothing in the folder to show, the subcategory won't display. I think you might be able to use the "dont template" option to get it to show what's in the folder though. Okay, I looked in the folders and I thought I had run across this before. You will need to use the whole path to get what you are looking for. CHECK { type = path value = DMagicOrbitalScience/UniversalStorage/USImagingPlatform } Edited October 20, 2018 by Divstator Quote Link to comment Share on other sites More sharing options...
xD-FireStriker Posted October 23, 2018 Share Posted October 23, 2018 Could Making History be added to the squad filter? I have edited my squad filter but it would be great to have this added for other in the future Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 24, 2018 Share Posted October 24, 2018 Well, I got no exceptions in the log regarding filter extensions ... Now, with KSP 1.5.1 I also can only complain that this is not working anymore ... stock categories are shown. Full log and stuff:https://www.dropbox.com/s/llgrpum3m5tdjjh/2018-10-24_1 KSP.log and stuff.7z?dl=1 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 24, 2018 Author Share Posted October 24, 2018 1 hour ago, Gordon Dry said: Well, I got no exceptions in the log regarding filter extensions ... Now, with KSP 1.5.1 I also can only complain that this is not working anymore ... stock categories are shown. Full log and stuff:https://www.dropbox.com/s/llgrpum3m5tdjjh/2018-10-24_1 KSP.log and stuff.7z?dl=1 It's not installed correctly, from what i can see in your file. Also, did you install both the plugin and the default configuration? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 24, 2018 Share Posted October 24, 2018 @linuxgurugamer it's correctly installed. I redownloaded it to compare. The only difference is that I have my own zFinal folder (instead of the embedded zFinal_FilterExtensions - which is done by me ) and I have a different GameData\000_FilterExtensions_Configs\Default\Mod_B9.cfg which only differs in also showing a folder B9_InfoDrive (in which only the B9InfoDrive resists) ... As long as the zFinal_FilterExtensions folder is not referenced by code somehow (why should it?) I don't see a reason for the issue. And btw the folders with the configs are the same as it have been in KSP 1.4.5 (I have a seperate folder with complete KSP 1.4.5 to compare), only these files are changed: GameData\000_FilterExtensions\FilterExtension.version GameData\000_FilterExtensions\Plugins\FilterExtensions.dll GameData\000_FilterExtensions\Plugins\FilterExtensions.dll.mdb And in KSP 1.4.5 it worked without any issues. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 25, 2018 Share Posted October 25, 2018 I will try it without the 000_AltCustomConfigs from @Divstator - which worked in KSP 1.4.5 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 25, 2018 Share Posted October 25, 2018 No, that was not the culprit - and why should it? But I tested it anyway... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 25, 2018 Author Share Posted October 25, 2018 Well, you have quite a number of other mods, many of which aren't yet updated for 1.5.1. I've tested this in a minimal install, also one with about 30 updated mods, including some parts mods, and it works. Here is the issue: NullReferenceException: Object reference not set to an instance of an object at PartResourceList.GetEnumerator () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess.GetPartData () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess+<Start>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 I wouldn't even know where to begin, given the number of mods you have installed. Best I can suggest is to try removing all the likely suspects (anything that does anything in the editor is a good start), although I am using the following in my test: Spoiler AnyRes Continued (AnyResContinued 2.0.2.6) BOMPs (BOMPs 1.0.1.7) CCTV (CCTV 1.1.3.2) Champagne Bottle Redux (ChampagneBottleRedux 0.3.8.3) ClickThrough Blocker (ClickThroughBlocker 0.1.6.9) Editor Extensions Redux (EditorExtensionsRedux 3.3.19.9) Filter Extensions - Default Configuration (FilterExtensionsDefaultConfig 3.2.2.10) Filter Extensions - Plugin (FilterExtensions 3.2.2.10) HyperEdit (HyperEdit 1.5.8.0) JSIPartUtilities (JSIPartUtilities 0.4.2.1) K2 Command Pod Continued (K2CommandPodCont 1.1.8.5) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.5.4) Kerbal GPS (KerbalGPSRevived 1.1.0.11) KSP AVC (KSP-AVC 1.2.0.6) MechJeb 2 (MechJeb2 2.8.1.0) MechJeb and Engineer for all! (MechJebForAll 1.3.0.4) Module Manager (ModuleManager 3.1.0)RCS Build Aid Continued (RCSBuildAidCont 1:0.9.7.3) The Janitor's Closet (JanitorsCloset 0.3.4.2) Toolbar (Toolbar 1.7.17.13) Toolbar Controller (ToolbarController 1:0.1.6.18) WasdEditorCameraContinued (WasdEditorCameraContinued 0.6.13.3) Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 25, 2018 Author Share Posted October 25, 2018 @Gordon Dry Try this DLL: https://www.dropbox.com/s/ci04izeu9al2q0b/FE-Debug.zip?dl=0 I've added an extra check, and also added some debug statements. Let me know if it works, if it doesn't, then send me the log file Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 25, 2018 Share Posted October 25, 2018 Hmm, after using your dll (and also updating MemGraph) the game just crashed as it reached the main menu ...https://www.dropbox.com/s/zl1od7mrw9l9afj/2018-10-25_1 KSP.log and stuff.7z?dl=1 But no "specific" exceptions - only the "usual" KSP-AVC and CLS exceptions as always™ I try again - sometimes the game just crashes, so two times a month ... Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 25, 2018 Share Posted October 25, 2018 So okay, this time it didn't crash. Man, KSP 1.5.1 got a memory leak - it needs 2 GB more than KSP 1.4.5 with the same mods and the same career. Nothing bad in the log, same as before: KSP-AVC, CLS and one time NullReferenceException: Object reference not set to an instance of an object at PartResourceList.GetEnumerator () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess.GetPartData () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess+<Start>d__13.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) and - it doesn't work ... I will test again after removing VAB Reorienter. (I wonder why KAC got a button in the VAB stock toolbar...?) Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 25, 2018 Share Posted October 25, 2018 Removing VABReorienter didn't help. Damn, I try it again tomorrow. Quote Link to comment Share on other sites More sharing options...
Divstator Posted October 25, 2018 Share Posted October 25, 2018 I just took a cursory glance at 1.5(still playing 1.4.5). FE seems to be working okay for me. But I only have a few mods installed for 1.5(even with my customization). I don't have any RO stuff installed though. Quote Link to comment Share on other sites More sharing options...
JH4C Posted October 25, 2018 Share Posted October 25, 2018 It's working just fine here too, 1.5.1 with a load of updated mods already installed. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 25, 2018 Share Posted October 25, 2018 (edited) What I don't understand is why this one and only NRE ever is written to the log when the main menu is loaded the first time ... (besides the fact that this typical Unity error message doesn't tell ANYTHING about the culprit) IMHO a mod that is made to do its job in VAB - should not throw an issue when the main menu is loaded... Edited October 25, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 25, 2018 Share Posted October 25, 2018 So, running KSP 1.5.1 with FE 3.2.2.10, new test career, this GameData 000_AltCustomConfigs\ 000_FilterExtensions\ 000_FilterExtensions_Configs\ Squad\ ModuleManager.3.1.0.dll 1. -force-d3d11 (see the still-not-fixed-icon-shader-stock-issue? I couldn't resist to mention it...) 2. -force-glcore 3. no parameter (DirectX - ahem - NINE): Hmm - so here is the log of the last attempt:https://www.dropbox.com/s/ca3uho1pua15gp8/2018-10-25_2 KSP.log and stuff.7z?dl=1 And the obvious single instance of NullReferenceException: Object reference not set to an instance of an object at PartResourceList.GetEnumerator () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess.GetPartData () [0x00000] in <filename unknown>:0 at FilterExtensions.LoadAndProcess+<Start>d__13.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Without 000_AltCustomConfigs\ on DirectX - ahem - NINE: the same I hope FE is not hardcoded and assumes MH to be installed - I don't own MH... --- Another btw: I launch the exe with administrative privileges The game is outside of Steam on a folder not inside the Windows partition - it's a game partition Full access to subfolders is provided Quote Link to comment Share on other sites More sharing options...
Divstator Posted October 26, 2018 Share Posted October 26, 2018 I DO have Making History. Don't know if that would make a difference or not. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2018 Author Share Posted October 26, 2018 22 hours ago, Gordon Dry said: I hope FE is not hardcoded and assumes MH to be installed - I don't own MH... No reason to, MH is treated as another mod Why did you show us three pictures of the VAB? Waste of space and time, especially for people on mobile All i can say is, create a new install, install the minimal mods to run FE and try it. Then start adding a few at a time, sooner or later it will fail And, if that's the total contents of your GameData, then you are missing at least one directory: zFinal_FilterExtensions I've tested this both with and without MH 22 hours ago, Gordon Dry said: 1. -force-d3d11 (see the still-not-fixed-icon-shader-stock-issue? I couldn't resist to mention it...) Nothing to do with this mod, please don't sidetrack the discussion I have no idea about this, but please remove your 000_AltCustomConfigs, reinstall FE installing all the directories and try again I can say that I got the same NullRef in mylog. It's possible it's related, and I just found the issue, so please try this: https://www.dropbox.com/s/o2zpl8b2yqe43f3/FE-Test_fix.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 26, 2018 Share Posted October 26, 2018 6 minutes ago, linuxgurugamer said: All i can say is, create a new install, install the minimal mods to run FE and try it. That's what I did on that test. I will test the new dll. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 26, 2018 Share Posted October 26, 2018 First test looking good, adding mods ... Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 26, 2018 Author Share Posted October 26, 2018 16 minutes ago, Gordon Dry said: First test looking good, adding mods ... Let me know soon please, if that fixes it I want to get out an update because I'm going to be out of touch for the next day or so. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted October 26, 2018 Share Posted October 26, 2018 Works with the fully modded install, too. Issue is solved. Quote Link to comment Share on other sites More sharing options...
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