adsii1970 Posted August 21, 2021 Share Posted August 21, 2021 Hey, folks - Remember that mod makers are volunteers and offer their work to the Kerbal Space Program community as a good-will gesture to the community. Their love of the game and their knowledge of basic programming allows them to contribute to our community and add a great many features used by a lot of players. For this reason, the forum has a guideline that has been put into place from the beginning: Forum Guideline 2.2q: [Messages that involve the following content may result in moderator action:] Demanding or pressuring for release dates or updates from Take-Two or content creators. Mod makers understand that as the core game and the DLCs have been updated, chances are their mods will have to be updated, too. Since KSP 1.12 is the final version fo the original KSP, we can probably expect long-term stability for mod makers. So, until the mod is updated, please don't irritate the mod authors to update their mods. They know it needs to be done. Quote Link to comment Share on other sites More sharing options...
tg626 Posted August 21, 2021 Share Posted August 21, 2021 Just commenting to get "subbed" - I just discovered this, and want to know what's going on with it. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted September 9, 2021 Author Share Posted September 9, 2021 Hi all! I just released a new version for KSP 1.12.2. https://github.com/jrodrigv/OfCourseIStillLoveYou/releases/tag/v1.0.102 Enjoy! On 8/21/2021 at 5:10 PM, boerenhugo said: jrodriguez do you know why I am stuck in Loading Part Upgrades? and when are you going to update the mod? It was an issue with KSP 1.12.2 , use the latest release. It should work just fine. Quote Link to comment Share on other sites More sharing options...
frencrs Posted September 10, 2021 Share Posted September 10, 2021 (edited) Holy crap jrodriguez is a goddamn wizard. Edited September 10, 2021 by frencrs Quote Link to comment Share on other sites More sharing options...
boerenhugo Posted September 10, 2021 Share Posted September 10, 2021 THANKKSSSS Quote Link to comment Share on other sites More sharing options...
boerenhugo Posted September 10, 2021 Share Posted September 10, 2021 BTW where does the server etc. need to go can I just put somewhere on my PC? random map Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted September 10, 2021 Author Share Posted September 10, 2021 2 hours ago, boerenhugo said: BTW where does the server etc. need to go can I just put somewhere on my PC? random map Wherever you want. Even on a different PC, Raspberry PI or a Docker container. Everything is explained in the Readme file on GitHub Quote Link to comment Share on other sites More sharing options...
tg626 Posted September 13, 2021 Share Posted September 13, 2021 This is fun!! I'm exploring a whole new way to play. I set up the cameras using a couple clients. *HIDE* KSP, and let a KOS script do my control of the craft. I then operate KOS using an Apple II I have connected to my PC. KSP Ground Control Simulator! Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted September 13, 2021 Author Share Posted September 13, 2021 12 minutes ago, tg626 said: This is fun!! I'm exploring a whole new way to play. I set up the cameras using a couple clients. *HIDE* KSP, and let a KOS script do my control of the craft. I then operate KOS using an Apple II I have connected to my PC. KSP Ground Control Simulator! I have been thinking about creating a co-op/multiplayer KSP game using just one KSP and multiple clients with support for keyboard/mouse, some button for triggering staging etc Quote Link to comment Share on other sites More sharing options...
tg626 Posted September 13, 2021 Share Posted September 13, 2021 (edited) On 9/10/2021 at 7:52 AM, jrodriguez said: Everything is explained in the Readme file on GitHub Except one thing, and sorry if I'm being dense, but what is a Docker Container? Is it this? > https://en.m.wikipedia.org/wiki/Docker_(software) Why and how would I use that? (Yes I saw pull blah blah, but that has no meaning to me) Edited September 13, 2021 by tg626 Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted September 13, 2021 Author Share Posted September 13, 2021 (edited) 10 minutes ago, tg626 said: Except one thing, and sorry if I'm being dense, but what is a Docker Container? Docker is a platform that runs on Linux/Windows/Mac that provides OS-level virtualization. A Docker Container is similar to a Virtual Machine running on your PC, the main difference is that a VM requires a full OS installed whether a container uses your OS kernel instead so it doesn't require a new OS installation, it is very lightweight. Which are the benefits of running an application in a container then? For example in the case of OCISLY, it requires to install NET5, but with the container, this dependency is already installed inside! So you don't need to install it on your computer OCISLY is not a great a example because it is a really simple app, however if you have a much more complex app then containers will really start to shine You can find more information about Docker containers here: https://www.docker.com/resources/what-container Edited September 13, 2021 by jrodriguez Quote Link to comment Share on other sites More sharing options...
Kerbal Productions Posted September 13, 2021 Share Posted September 13, 2021 I'll get this mod again. What's new? Quote Link to comment Share on other sites More sharing options...
tg626 Posted September 13, 2021 Share Posted September 13, 2021 One suggestion. Hide the OCISLY button in all but "Flight" context. There's no use to it being in the VAB, SPH, or Space Center and it just clutters the toolbar. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted September 14, 2021 Author Share Posted September 14, 2021 (edited) 7 hours ago, Kerbal Productions said: I'll get this mod again. What's new? It works in KSP 1.12.2 now. For the next release I'd like to support to change the camera aspect ratio - resolution Edited September 14, 2021 by jrodriguez Quote Link to comment Share on other sites More sharing options...
boerenhugo Posted September 14, 2021 Share Posted September 14, 2021 does it have an option to hide the select camera button? Quote Link to comment Share on other sites More sharing options...
dok_377 Posted February 14, 2022 Share Posted February 14, 2022 @jrodriguez The mod doesn't work with the latest version of HullCam. It just says that the OCISLY dll is not compatible with the game during the loading process. There were some changes in the HullCam dll and the file got renamed as well. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted February 14, 2022 Author Share Posted February 14, 2022 47 minutes ago, dok_377 said: @jrodriguez The mod doesn't work with the latest version of HullCam. It just says that the OCISLY dll is not compatible with the game during the loading process. There were some changes in the HullCam dll and the file got renamed as well. Thanks for the information. I will investigate the issue Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 14, 2022 Share Posted February 14, 2022 (edited) 2 hours ago, dok_377 said: @jrodriguez The mod doesn't work with the latest version of HullCam. It just says that the OCISLY dll is not compatible with the game during the loading process. There were some changes in the HullCam dll and the file got renamed as well. Seems to be working working for me... altho I *am* seeing where, if you switch to map view in KSP, the background layer (skybox) in the client window is messed up... Then when you switch *out* of map view in KSP, the background in client window goes bac to normal skybox, *however*, map view orbit lines (at least), get left as artifacts... not sure if they are temporary or permanent, tho I am also getting this err in the KSP.log, as I do NOT have TUFX installed: [LOG 10:35:27.597] [OfCourseIStillLoveYou]: Showing GUI [ERR 10:35:32.708] ADDON BINDER: Cannot resolve assembly: TUFX, Culture=neutral, PublicKeyToken=null [ERR 10:35:32.708] ADDON BINDER: Cannot resolve assembly: TUFX, Culture=neutral, PublicKeyToken=null [ERR 10:36:59.307] ADDON BINDER: Cannot resolve assembly: System.Runtime.CompilerServices.Unsafe, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a [ERR 10:36:59.307] ADDON BINDER: Cannot resolve assembly: System.Runtime.CompilerServices.Unsafe, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a Edited February 14, 2022 by Stone Blue Quote Link to comment Share on other sites More sharing options...
dok_377 Posted February 14, 2022 Share Posted February 14, 2022 16 minutes ago, Stone Blue said: Seems to be working working for me... altho I *am* seeing where, if you switch to map view in KSP, the background layer (skybox) in the client window is messed up... Then when you switch *out* of map view in KSP, the background in client window goes bac to normal skybox, *however*, map view orbit lines (at least), get left as artifacts... not sure if they are temporary or permanent, tho Did you update the HullCam to the version with new camera parts? That will be the version 0.2.2, and the version 0.2.1.2 had some changes for 1.12 with the dll renaming, this is I believe where the problem starts. With the old version (the 0.2.1.1 one) OCISLY works just fine for me. I'm running 1.10, have not checked 1.12 yet. Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted February 14, 2022 Share Posted February 14, 2022 @dok_377 yes, HC v0.2.2 .... I'm on 1.12.3 Quote Link to comment Share on other sites More sharing options...
dok_377 Posted February 14, 2022 Share Posted February 14, 2022 (edited) 31 minutes ago, Stone Blue said: @dok_377 yes, HC v0.2.2 .... I'm on 1.12.3 Just checked on both versions and it works fine. Something has to be wrong with my install then, probably an older version of OCISLY or something. I've been shuffling a lot of files between versions lately, must've broken something. @jrodriguez My apologies, it seems I tripped a false alarm. Edited February 14, 2022 by dok_377 "probably an older version of OCISLY or something" totally that. I'm an idiot -_- Quote Link to comment Share on other sites More sharing options...
Lucaspec72 Posted March 24, 2022 Share Posted March 24, 2022 Works great now ! this might be nitpicking, but is there a technical reason why cameras don't have their effects ? (black & white, noise, etc..) Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 24, 2022 Author Share Posted March 24, 2022 23 minutes ago, Lucaspec72 said: Works great now ! this might be nitpicking, but is there a technical reason why cameras don't have their effects ? (black & white, noise, etc..) I think It should be doable, I haven't implemented it because it had low priority on my to-do list. Next version will allow to configure the resolution of the cameras. Quote Link to comment Share on other sites More sharing options...
dok_377 Posted March 25, 2022 Share Posted March 25, 2022 13 hours ago, jrodriguez said: I think It should be doable, I haven't implemented it because it had low priority on my to-do list. Next version will allow to configure the resolution of the cameras. Is it possible to add the fov of the cameras to the client? Right now all the cameras when viewed on the desktop client have the same fov, but in the game each camera has a different one. Quote Link to comment Share on other sites More sharing options...
jrodriguez Posted March 25, 2022 Author Share Posted March 25, 2022 6 hours ago, dok_377 said: Is it possible to add the fov of the cameras to the client? Right now all the cameras when viewed on the desktop client have the same fov, but in the game each camera has a different one. I could use the default fov of the hullcam camera, the reason why I'm using a lower fov for all of them is performance. Watching/Streaming one camera is fine, but watching/streaming 3 or 4 cameras like CCTV has a significant performance cost. Resolution and FOV are the 2 factors that impact the performance. But I will try to implement something to allow the user to use the original fovs from hullcam. Quote Link to comment Share on other sites More sharing options...
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