BahamutoD

[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)

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BahamutoD's Drills & Parts for EL

xBw9Xca.png

These are a pair of animated augers (one large, one small) for the Extraplanetary Launchpads mod by skykooler and taniwha.

They do not overwrite any parts from the mod and aren't officially part of the mod, just my own addon for them.

-Known 0.23.5 bugs:

-Launchpad dances while being deployed

-3D printer falls through things/things fall through it

Version 1.2

-Added expandable containers

-Added Launchpad

-Added 3D rocket parts printer

Notes: Includes an early version of my Animation Modules plugin that allows the container and 3d printer animations.

I'm not entirely satisfied with the 3D printer yet but I thought I'd let people play with it for now.

Source for the plugin:

bdanimSource0.1.zip

Download:

EL Drills and Parts v1.2 Download

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Surface Sample Drill

Also, a science drill was requested. I wanted to make a separate part for that eventually but for now, a rescale and retexture:

FYEyPoK.png

Download Surface Sample Drill (Mediafire)

88x31.png

Edited by BahamutoD

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Perfect, thanks!

Now I have to wait for a decent smelter model (unless there already is one, please hint me if there is) and I can finally make a EL that I can look at! :D

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Awesome. Perfect & marvelous! Thanks, man!!!

Also enjoyed your metal cover for KSP title ))) Super!

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I do really hope you'll have some motivation & time to make more parts of the same high quality )

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Let me chime in as well, these are some of the best drills I've seen in the game, and easily the best ELP drills. I'm going to replace my driller with them and put them on all future rigs.

Very well done!

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I've got to hand it to you; that is some of the best looking parts modelling I've seen in KSP.

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Those are some mighty fine Archimedean screws you have there, stunning work.

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Dam dude. I don't use this mod, but those are some dam nice looking parts you made. Wow. ;) Impressed.

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That launchpad and auger look fantastic! I have been waiting for Extra Planetary Launchpads to get better models. Keep up the good work! :D

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That launchpad might spur me to actually use EPL - My main complaint is the aesthetic of their launchpad. I'd also love to use those drills for ISRU in KSPI, since their ISRU unit is kind of... magical at the moment.

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A minor tweak for the proletariat, if you could add the tech tree designators into the config so we can have them in career mode. Otherwise, these look fantabulous.

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I think this pretty much speaks for everyone in regards to a new launch pad.

give_it_to_me_stephen_colbert.gif

I don't even use EPL, but I would just to get my hands on that.

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A minor tweak for the proletariat, if you could add the tech tree designators into the config so we can have them in career mode. Otherwise, these look fantabulous.

its just a small .cfg change u can do yourself just add the same sceince part from the augers to these and u good to go. for ksp best to learn atleast basics of modifying .cfg

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The launchpad idea is really neat. Not surprised to get such a result from you, man )

However, I'd like to add just a thought - would super to have a launchpad with a possibility to build a rover on it, so it could drive off from a launchpad easily.

Also, hoping for your motivation to create replacements for smelter & rocketparts workshop (at least for them). You are a "Zzz-for-ELP-mod"! Keep it up, man! (and not only in KSP - guitar is nice as well)

Edited by Horus

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The main mod is in, at least in my opinion, in desperate need of model rework, so this is perfect. Any plays on adding more?

On another completely separate note. I haven't played the EL mod much, but I have noticed there are several launchpads, and only one of them looks like something that took more then 30 secs in Maya to put together. Are all the launchpads the same when it comes to function?

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The main mod is in, at least in my opinion, in desperate need of model rework, so this is perfect. Any plays on adding more?

On another completely separate note. I haven't played the EL mod much, but I have noticed there are several launchpads, and only one of them looks like something that took more then 30 secs in Maya to put together. Are all the launchpads the same when it comes to function?

Amazing work, those augers look really neat!

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Have you considered just releasing them to do science as well as in core samples they would make a very good addition to the science role

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