dtobi

[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0

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Someone talk RoverDude into working it into OKS or Asteroid Recycling. <.<

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I'll miss this mod. Hope somebody can keep it update.

I might. Not sure. I am poor at coding. I only update to 0.25

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Someone talk RoverDude into working it into OKS or Asteroid Recycling. <.<

Rover's already mentioned that he's taking it over and rolling it into his mods with dtobi's blessing.

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Yep, I'll do a recompile for 0.25 and start a new thread over the weekend to keep it rolling as is till I can do some tweaks and merge things in.

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Yep, I'll do a recompile for 0.25 and start a new thread over the weekend to keep it rolling as is till I can do some tweaks and merge things in.

Oh yeah!!!!

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While I was waiting for RoverDude to integrate into ART I wanted to try to start using the 2.5M Klaw (Astropad) so I downloaded this pack and deleted everything except this part. There doesn't seem to be anything unusual in the cfg file - its almost identical to the stock NASA grappler - so I thought I could get away with it as a standalone part without the plugin being updated. Wrong. While it arms and disarms with animations, it doesn't seem to actually grapple asteroids.

Anyone else get this working on .90??? Thanks.

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Im just going to stick with Roverdudes version. He puts a lot of passion into his mods. However I will say this, the textures in this version are pretty nice.

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While I was waiting for RoverDude to integrate into ART I wanted to try to start using the 2.5M Klaw (Astropad) so I downloaded this pack and deleted everything except this part. There doesn't seem to be anything unusual in the cfg file - its almost identical to the stock NASA grappler - so I thought I could get away with it as a standalone part without the plugin being updated. Wrong. While it arms and disarms with animations, it doesn't seem to actually grapple asteroids.

Anyone else get this working on .90??? Thanks.

With the 2.5m claw from Asteroid Mining Technologies, I've found it's much harder to get the claw 'stuck on' than the stock claw. However, I have managed to get it to work. it seems to require at least a good 0.6m/s impact speed, and maybe SAS turned off, unlike the stock claw where any good contact will result in a grab.

7ships-2asteroids-transfer.jpg

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I have a humble request. Could someone somewhere pick this up and get it updated for 1.04? I miss this mod :(

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