strider3 179 Posted August 2, 2020 Share Posted August 2, 2020 On 7/18/2020 at 8:06 AM, DefenderX1 said: If you mouse over any of the containers in Logistics, right click. Do you see a list of switchable fuels? If not, you're probably missing a pre-requisite mod or it isn't installed right. Most of those tanks/containers can carry many, many different fuels. I see the switchable fuels...but nowhere do I see "Liquid Hydrogen"? Quote Link to post Share on other sites
strider3 179 Posted August 10, 2020 Share Posted August 10, 2020 Anybody? I still do not see "Liquid Hydrogen" as a selection for the tanks?? Quote Link to post Share on other sites
RoverDude 9,124 Posted August 10, 2020 Author Share Posted August 10, 2020 1 hour ago, strider3 said: Anybody? I still do not see "Liquid Hydrogen" as a selection for the tanks?? Try LH2 - also what version of the mod? Quote Link to post Share on other sites
strider3 179 Posted August 16, 2020 Share Posted August 16, 2020 (edited) On 8/10/2020 at 5:44 PM, RoverDude said: Try LH2 - also what version of the mod? FTT: 1.2.0.0 KSP: 1.7.3 Here's all the possibilities: Found it...it's in the black containers, the Cluster tanks and saddle tanks. Edited August 16, 2020 by strider3 Quote Link to post Share on other sites
Hypercore 15 Posted October 2, 2020 Share Posted October 2, 2020 Can you please add just normal dedicated fuel tanks? Want to use real fuel, the engines with built-in fuel tanks work, but I want to make a SSTO, and rapiers in the config uses methane, which your mod dont have as an option in the tanks. Quote Link to post Share on other sites
RoverDude 9,124 Posted October 2, 2020 Author Share Posted October 2, 2020 Just now, Hypercore said: Can you please add just normal dedicated fuel tanks? Want to use real fuel, the engines with built-in fuel tanks work, but I want to make a SSTO, and rapiers in the config uses methane, which your mod dont have as an option in the tanks. There are plenty of tanks included with this...? Sorry, bit at a loss as to the ask. Quote Link to post Share on other sites
Hypercore 15 Posted October 2, 2020 Share Posted October 2, 2020 Huh, I can't seem to find them, even with mod filter. Quote Link to post Share on other sites
RoverDude 9,124 Posted October 2, 2020 Author Share Posted October 2, 2020 Just now, Hypercore said: Huh, I can't seem to find them, even with mod filter. Look under logistics. Quote Link to post Share on other sites
Hypercore 15 Posted October 2, 2020 Share Posted October 2, 2020 Just now, RoverDude said: Look under logistics. Oh, that explains it. Gotta be more careful looking for things. Quote Link to post Share on other sites
RoverDude 9,124 Posted December 21, 2020 Author Share Posted December 21, 2020 1.4.0 for KSP 1.11 is up Quote Link to post Share on other sites
Kielm 134 Posted January 4 Share Posted January 4 Hi, A little confused here, I was browsing through the tech tree in my career game and noticed that the Nuclear engines (GNR-3750 & GNR-2500) seem to be set to use LiquidFuel? Is this intentional? At first I thought it may have been an MM patch overwriting something but nope, checked the config files and there it is: PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } Quote Link to post Share on other sites
Daniel Prates 496 Posted January 4 Share Posted January 4 This parts set gets me thinking.... is it more efficient to mine and convert into Lf+ox on the surface, or to bring ore to orbit antmd convert it there? Me thinks the first one, but perhaps... Quote Link to post Share on other sites
RoverDude 9,124 Posted January 5 Author Share Posted January 5 1 hour ago, Kielm said: Hi, A little confused here, I was browsing through the tech tree in my career game and noticed that the Nuclear engines (GNR-3750 & GNR-2500) seem to be set to use LiquidFuel? Is this intentional? At first I thought it may have been an MM patch overwriting something but nope, checked the config files and there it is: PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } They copy the stock NERV as far as stats... but that may be changing soon as they are getting a revamp along with some nuke engine friends (that I will likely be modeling on Twitch). 1 hour ago, Daniel Prates said: This parts set gets me thinking.... is it more efficient to mine and convert into Lf+ox on the surface, or to bring ore to orbit antmd convert it there? Me thinks the first one, but perhaps... Either works as the conversion is lossless in stock per design. Quote Link to post Share on other sites
Daniel Prates 496 Posted January 5 Share Posted January 5 2 minutes ago, RoverDude said: Either works as the conversion is lossless in stock per design. Oh I see. So it is like; assuming in a certain situation it takes me 1ton of LOX to get 1 ton of ore into orbit. It happens that the converter converts 1ton of ore into 1 ton of LOX, so it ends up being the same to have 1ton of LOX allow enough delta-v into orbit with the cargo of 1ton of ore or another 1ton of LOX. That's it? Quote Link to post Share on other sites
Kielm 134 Posted January 5 Share Posted January 5 Oh. I thought they used liquid hydrogen/LH2? Or are we assuming that's equivalent to liquid fuel? I'm using other mods that use LH2 and not sure whether the config should be changed (I'm sure it used to be LH2 in the past?) Quote Link to post Share on other sites
RoverDude 9,124 Posted January 5 Author Share Posted January 5 So the current plan is to move the big nukes out of FTT and move them to the Nuclear Rockets pack (which right now is just the Orion and Medusa). But as part of the move, they get a model rework and a few friends (the stock NERV is shown in the lineup for size comparison) Quote Link to post Share on other sites
alphaprior 4 Posted January 21 Share Posted January 21 (edited) I'm on KSP 1.11 and near the end of tech tree 800-1100 RPs. I don't see any part from FTT (except honeybadger nuclear reactor) in VAB. I have all USI stuff installed via CKAN. Edited January 21 by alphaprior Quote Link to post Share on other sites
Kielm 134 Posted January 21 Share Posted January 21 54 minutes ago, alphaprior said: I'm on KSP 1.11 and near the end of tech tree 800-1100 RPs. I don't see any part from FTT (except honeybadger nuclear reactor) in VAB. I have all USI stuff installed via CKAN. The Honeybadger command pod is under heavierRocketry, some of the ducted fans are under fieldScience, and some of the structural pieces are under veryHeavyRocketry along with the Orca command pod. That's on the normal (non-CTT) tech tree. If you're using another tech tree then it could be elsewhere. You can check the .cfg files for parts to find the tech that unlocks them, but this could be changed by any patches to the tech tree: TechRequired = veryHeavyRocketry entryCost = 7600 cost = 3800 category = Pods subcategory = 0 title = 'Orca' Command Module Quote Link to post Share on other sites
alphaprior 4 Posted January 21 Share Posted January 21 I use community tech tree, I've seen the Orca in tech tree but I don't remeber anything else from FTT. Community tech tree is a requirement for Interstellar Fuel switch. Quote Link to post Share on other sites
Kielm 134 Posted January 21 Share Posted January 21 23 minutes ago, alphaprior said: I use community tech tree, I've seen the Orca in tech tree but I don't remeber anything else from FTT. Community tech tree is a requirement for Interstellar Fuel switch. Well, you can either look in the tech tree or check the CTT.cfg (the community tech tree patch) that comes with FTT. Either way I think we've established that you have the parts (Orca) so there doesn't seem to be an issue here. CTT is big, but it's not so big that you can't look through it Quote Link to post Share on other sites
alphaprior 4 Posted January 21 Share Posted January 21 (edited) Ok I did a test without CTT and all parts were available in VAB. I installed again and they were gone. Looking in CTT.cfg I find them hidden in "experimental aerodynamics", "orbital megastructures" and some others I have to unlock yet. Thanks anyway u seem to be always around to answer my questions. Edited January 21 by alphaprior Quote Link to post Share on other sites
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