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Hypercore

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Everything posted by Hypercore

  1. Complete beginner with editing mods, and I got a question as I was trying to add waterfall effects to AJE engines. The thrustTransform transform is apparently changed to something else. Does anyone know what I should put at the effect parents instead of thrustTransform?
  2. I can send it to you via email. PM me
  3. https://prnt.sc/6R6Nz7Bsrasu Modlist without parallax and parallax stock & scatter textures No other errors found in Player.log
  4. Happens everytime when booting up. KSP and mods reinstalled once. Problem isolated to parallax. Do I just need to... wait? In player.log: NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) PQSLandControl.PQSLandControl.OnVertexBuildHeight_Patch0(PQSLandControl,PQS/VertexBuildData) at PQS.Mod_OnVertexBuildHeight (PQS+VertexBuildData data, System.Boolean overrideQuadBuildCheck) [0x00034] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.GetSurfaceHeight (Vector3d radialVector, System.Boolean overrideQuadBuildCheck) [0x0003d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQSCity.Orientate (System.Boolean allowReposition) [0x0009e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x00746] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  5. I doubt anyone remembers me, but here I am again, embracing the ideology of moar boosters and too many mods. Just need to learn how to play the game again... .
  6. Update post: Having some problem with the game and mods, but fear not, pics are coming! Community submissions will be taken anytime, so don't be afraid! In related news, the countries are now called the Krussian Federation and the United Kerbal States.
  7. Hey everybody, Hypercore here, or better know as someone of the same name on the r/KSP discord, Today I am starting a project by the name of "The Case for Space". It will consist of mainly albums of screenshots, and maybe some stories! Information I had the idea for this project literally this morning This will be a kerbalised version of the real space race, but vessels will be original, people will be fake, and only inspiration is taken. The format will be an album every chapter, with high quality screenshots, some description, and possibly infographics and literature. This thread is still Largely WIP, and screenshot work will ensue ASAP. Due to schoolwork progress will be slow until summer break. In the meantime, community submissions are taken, more detail below. Mod List [WIP] JNSQ Ad Astra Bluedog Design Bureau Tantares Knes ReDIRECT Modular Launch Pads Community Submission If you have any ideas, or completed works like: Logo/flag Craft files (LV, sats, landers, etc.) Screenshots Mod suggestion Anything else That you'd like to contribute to this project, you can drop me a dm on discord, Hypercore_Gaming#5278, send the file here, or I can be contacted through a plausible media of your choice. Final Words And again: this is very WIP! I might drop attention for this at any time, and might not appear here for a while. So while I AM focused on this project, I will do my best to continuously expanding and working on this project of mine.
  8. Found bug by @Falken#1543 on the r/ksp discord: Nothing more, Falken is not sure if he's got a log file or not.
  9. Cloudy with a Chance of On-Pad Explosions
  10. Waterfall, definitely Damn! Yet-to-announced fuel? Discussion post anyone?
  11. Amazing work! Saw the progress on the discord (which is already amazing), but never expected this!
  12. Another great mod forgotten... or is it? (reply if i'm wrong!) I hope someone would pick this up.
  13. @TheKurganPost edited so not to cause confusion, thanks for pointing that out. My fault.
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