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Everything posted by Hypercore
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Hypercore replied to blowfish's topic in KSP1 Mod Releases
Complete beginner with editing mods, and I got a question as I was trying to add waterfall effects to AJE engines. The thrustTransform transform is apparently changed to something else. Does anyone know what I should put at the effect parents instead of thrustTransform? -
I can send it to you via email. PM me
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KSP stuck on black loading screen
Hypercore replied to Hypercore's topic in KSP1 Technical Support (PC, modded installs)
https://prnt.sc/6R6Nz7Bsrasu Modlist without parallax and parallax stock & scatter textures No other errors found in Player.log -
Happens everytime when booting up. KSP and mods reinstalled once. Problem isolated to parallax. Do I just need to... wait? In player.log: NullReferenceException: Object reference not set to an instance of an object at (wrapper dynamic-method) PQSLandControl.PQSLandControl.OnVertexBuildHeight_Patch0(PQSLandControl,PQS/VertexBuildData) at PQS.Mod_OnVertexBuildHeight (PQS+VertexBuildData data, System.Boolean overrideQuadBuildCheck) [0x00034] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQS.GetSurfaceHeight (Vector3d radialVector, System.Boolean overrideQuadBuildCheck) [0x0003d] in <4b449f2841f84227adfaad3149c8fdba>:0 at PQSCity.Orientate (System.Boolean allowReposition) [0x0009e] in <4b449f2841f84227adfaad3149c8fdba>:0 at PSystemSetup+<SetupLaunchSites>d__38.MoveNext () [0x00746] in <4b449f2841f84227adfaad3149c8fdba>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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I doubt anyone remembers me, but here I am again, embracing the ideology of moar boosters and too many mods. Just need to learn how to play the game again... .
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Parallax for Galaxies Unbound: A Stellar Odyssey
Hypercore replied to Observe's topic in KSP1 Mod Releases
Can't wait! -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
Hypercore replied to Angelo Kerman's topic in KSP1 Mod Releases
Is this integrated into any tech tree? -
Welcome to the forum!
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Update post: Having some problem with the game and mods, but fear not, pics are coming! Community submissions will be taken anytime, so don't be afraid! In related news, the countries are now called the Krussian Federation and the United Kerbal States.
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Hey everybody, Hypercore here, or better know as someone of the same name on the r/KSP discord, Today I am starting a project by the name of "The Case for Space". It will consist of mainly albums of screenshots, and maybe some stories! Information I had the idea for this project literally this morning This will be a kerbalised version of the real space race, but vessels will be original, people will be fake, and only inspiration is taken. The format will be an album every chapter, with high quality screenshots, some description, and possibly infographics and literature. This thread is still Largely WIP, and screenshot work will ensue ASAP. Due to schoolwork progress will be slow until summer break. In the meantime, community submissions are taken, more detail below. Mod List [WIP] JNSQ Ad Astra Bluedog Design Bureau Tantares Knes ReDIRECT Modular Launch Pads Community Submission If you have any ideas, or completed works like: Logo/flag Craft files (LV, sats, landers, etc.) Screenshots Mod suggestion Anything else That you'd like to contribute to this project, you can drop me a dm on discord, Hypercore_Gaming#5278, send the file here, or I can be contacted through a plausible media of your choice. Final Words And again: this is very WIP! I might drop attention for this at any time, and might not appear here for a while. So while I AM focused on this project, I will do my best to continuously expanding and working on this project of mine.
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Cloudy with a Chance of On-Pad Explosions
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Cloud simulator 2022?
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Small hotfix, but much appreciated!
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Waterfall, definitely Damn! Yet-to-announced fuel? Discussion post anyone?
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KSPICS Magazine | Assorted screenshots done right.
Hypercore replied to Zarbon44's topic in KSP Fan Works
Amazing work! Saw the progress on the discord (which is already amazing), but never expected this!- 13 replies
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[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
Hypercore replied to riocrokite's topic in KSP1 Mod Releases
Another great mod forgotten... or is it? (reply if i'm wrong!) I hope someone would pick this up. -
[1.11.1] SMI Missiles and Launchers KSP 1.11.X BDA 1.4.0.7+
Hypercore replied to TheKurgan's topic in KSP1 Mod Releases
@TheKurganPost edited so not to cause confusion, thanks for pointing that out. My fault.