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KSP2 Release Notes
Everything posted by Hypercore
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KSP 2 Should be Made for Consoles ASAP
Hypercore replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
There will definitely be a market, but console players will either have to pay up or not use multiplayer is what I'm saying. -
KSP 2 Should be Made for Consoles ASAP
Hypercore replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
I would say I got enough evidence. If console players want to play multiplayer, they need to pay either $60 a year for either the XBox Live Gold or Playstation Plus. I bet that many won't go for console after this, since a year of multiplayer cost as much as the game itself. -
The Official SLS Sucks Challenge
Hypercore replied to sevenperforce's topic in KSP1 Challenges & Mission ideas
Mechjeb have a mode called "PEG Guidance" that closely copies real world flight profiles, what you said -
KSP 2 Should be Made for Consoles ASAP
Hypercore replied to PlutoISaPlanet's topic in Prelaunch KSP2 Discussion
Just to bring another point to this convo: Microsoft (And quite possibly Sony too) require you to have a pass in order to play multiplayer. That's one of the most anticipated features, So I would assume people would turn to PC. Less reason to release both at the same time. -
[1.4 / 1.4.1] Kerbalow Aerospace Inflatable / Expandables Parts Pack
Hypercore replied to bcink's topic in KSP1 Mod Releases
Would it be possible to integrate this great mod with this? (For the science slots feature)- 32 replies
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[1.11.1] SMI Missiles and Launchers KSP 1.11.X BDA 1.4.0.7+
Hypercore replied to TheKurgan's topic in KSP1 Mod Releases
Legendary! Thank you for reviving this mod -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Hypercore replied to Paul Kingtiger's topic in KSP1 Mod Releases
@Paul Kingtiger- 1,557 replies
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- kis
- universal storage
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Great job by the devs, releasing patches so early (or is this normal?)! The patches are very welcome!
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- some reassembly required
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Hypercore replied to RoverDude's topic in KSP1 Mod Releases
@RoverDudeIs the MM patch for TAC life support still out there? The link on the wiki is a 404. Much appreciated! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Hypercore replied to RoverDude's topic in KSP1 Mod Releases
Sorry! I was being ignorant. I can't seem to find it on the wiki home page, so that's where my ill-reasoned post came from Thx for the help in correcting me -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Hypercore replied to RoverDude's topic in KSP1 Mod Releases
Hyped to use the WOLF parts! But since its another level in complicity, we'll need some documentation in the wiki IDK how it works, so I hope its updated soon, but it's going to be a big change. For now, can anyone send some info on the new atlas parts and the WOLF parts? -
[1.12.x] Far Future Technologies - October 9
Hypercore replied to Nertea's topic in KSP1 Mod Releases
Great job! Congrats on release! Your suite of mods are ever-growing... I will try this out, seems like a more stockalike and simpler KSPIE, right? Will definitely try soon! Of course, everyone knows that there's going to be near past technologies, or not, but we'll see. My verdict: this is a much newer, more lightweight, and better textured version of an interstellar-capable mod, and this have a lot of potential! Love your work! Question: as this mod receives expansion, will it split into mini-packs (although I wouldnt call them mini) like NFT? -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Hypercore replied to hemeac's topic in KSP1 Mod Releases
Really enjoys this tech tree mod! All the little features really come into play early game, as my other favorite tech tree mod, engineering tech tree, doesn't have a telemetry report. I would love Real Fuels integration though, then it will probably become my essential mod! -
@KartoffelkuchenCan this script land a shuttle? Or does it require engines to land properly?
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[WIP] Contractpack: Dawn of the Space Age (aka: KSP Campaign)
Hypercore replied to KSP_Jack's topic in KSP1 Mod Development
Thank you for doing this! Hope it goes well! -
[WIP] Contractpack: Dawn of the Space Age (aka: KSP Campaign)
Hypercore replied to KSP_Jack's topic in KSP1 Mod Development
It works! Totally fine on 1.10, now just for someone to maintain this... -
[WIP] Contractpack: Dawn of the Space Age (aka: KSP Campaign)
Hypercore replied to KSP_Jack's topic in KSP1 Mod Development
Probably not, but I'll try it. I totally would have played it if it was further into its development. Looks like the author moved on to other things. Best case scenario now is that either he comes back or someone maintain this -
[WIP] Contractpack: Dawn of the Space Age (aka: KSP Campaign)
Hypercore replied to KSP_Jack's topic in KSP1 Mod Development
damn, the concept is there but this sure got abandoned -
Question: Is this meant for the stock system, or would a 2.5x scaled system work? I'm making some recreations and that's what bdb and tantares recommends
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[1.8.x] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear
Hypercore replied to Shadowmage's topic in KSP1 Mod Releases
Does anyone have any idea how to balance the anti grav repulsors?