shaw Posted June 11, 2019 Author Share Posted June 11, 2019 4 hours ago, RocketsRUs said: Bless you my son.... I considered the built-in ones, but am not familiar enough with the directory layouts to know where to find them! Curious, were they changed because the models changed? They had to be extracted through GPU (rendered into a FBO and exported as a PNG). Yes, they were changed because of a new model and collar removal. Because of the latter, I recommend you to base suit textures for the standard suit on the EVA texture, since Squad only fixed EVA texture to work with hidden collar. There are some artefacts around neck if you hide collar on the standard IVA suits (orange and light-blue ones). Quote Link to comment Share on other sites More sharing options...
BIOZ Posted June 15, 2019 Share Posted June 15, 2019 Hello, everybody! I've encountered some very persistent bug - EVA visors do reflect, but separate parts of image are displaced. I've tried it on ksp 1.4.5 and 1.6.1 and checked all TextureReplacer versions 3.2-3.7. I've made some screenshots, on the ground visors reflect the terrain normally and upside down, in space - just a random mess, also visors reflect parts of the backpack. Screenshots made on ksp 1.6.1 x64 with only TextureReplacer mod, no DLC, Steam, Windows. Sorry, I didn't find the solution by myself. Any idea how to fix it? Quote Link to comment Share on other sites More sharing options...
Tanner Rawlings Posted June 29, 2019 Share Posted June 29, 2019 I've been wanting to make just some slight tweaks to the stock suits to fit my playthrough (Colored Stripes, Flags ect.) but i can't find the stock textures anywhere, does anyone have the textures or know where in the files or how i can get them? Quote Link to comment Share on other sites More sharing options...
Galileo Posted June 29, 2019 Share Posted June 29, 2019 1 hour ago, Tanner Rawlings said: I've been wanting to make just some slight tweaks to the stock suits to fit my playthrough (Colored Stripes, Flags ect.) but i can't find the stock textures anywhere, does anyone have the textures or know where in the files or how i can get them? They are in an asset bundle. They are not super easy to get to as you need to get a unity asset extraction program. Quote Link to comment Share on other sites More sharing options...
Korb Biakustra Posted July 1, 2019 Share Posted July 1, 2019 (edited) I am getting numerous errors in my logs that are related to TextureReplacer 2.7.0.0 (but not necessarily capable of interpreting them) when running KSP 1.7.1. This is RangeMachine's version, I found the link in the first page of this thread and chose this one because it is mentioned that reflections are working and because the version is dated in March this year versus January for others. Is it not updated for this version of the game yet, or is there another version somewhere that I didn't find? (I can upload my KSP.log if necessary, but would first want to make sure I am using the right version of TextureReplacer before bothering anyone.) [Edit] Oh wait, RangeMachine's version is dated in March 2018, not 2019. I have to try other version then. [Edit 2] Bingo. Sorry for the noise. Edited July 1, 2019 by Korb Biakustra Quote Link to comment Share on other sites More sharing options...
Betsumei Posted July 2, 2019 Share Posted July 2, 2019 On 6/7/2019 at 4:58 PM, shaw said: On 5/30/2019 at 2:25 PM, Bombaatu said: Interesting bug - if you enable the suit from Breaking Ground, your Kerbal will no longer have the custom head you set up for them. Yeah, new models and the TR module that replaces EVA textures is not bound to them. I'll fix this once I buy that DLC. It'd be neat if TR could also change the new suit's emissive colours so that different classes have different default colours, instead of everybody in orange until it's changed in PAW. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 3, 2019 Share Posted July 3, 2019 3 hours ago, Betsumei said: It'd be neat if TR could also change the new suit's emissive colours so that different classes have different default colours, instead of everybody in orange until it's changed in PAW. TR not needed: Quote Link to comment Share on other sites More sharing options...
Starwaster Posted July 3, 2019 Share Posted July 3, 2019 1 hour ago, Drew Kerman said: TR not needed: And it's MM patch extensible if new classes are added. Quote Link to comment Share on other sites More sharing options...
Cannon Posted July 12, 2019 Share Posted July 12, 2019 I'm having the same problem as the video below shows, how do I fix it? Quote Link to comment Share on other sites More sharing options...
shaw Posted July 12, 2019 Author Share Posted July 12, 2019 17 hours ago, Cannon said: I'm having the same problem as the video below shows, how do I fix it? C'mon is does nobody look a page or two back the thread? Now, I'm really tired of explaining it why it happens and how to fix it (no, there's no way to fix it without other adverse effects). Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 12, 2019 Share Posted July 12, 2019 17 hours ago, Cannon said: I'm having the same problem as the video below shows, how do I fix it? "What good is a relay network - if you are unable to speak, Mr Kerbalson ..." Quote Link to comment Share on other sites More sharing options...
Cannon Posted July 13, 2019 Share Posted July 13, 2019 (edited) 6 hours ago, shaw said: C'mon is does nobody look a page or two back the thread? Now, I'm really tired of explaining it why it happens and how to fix it (no, there's no way to fix it without other adverse effects). Changing reflectionInterval to 1 didn't fix it for me. Is there any other fix? Can I disable reflections completely? EDIT: Disabled them (reflectionType = none; isVisorReflectionEnabled = false), still no difference. Lips shaking like they have parkinson's. Edited July 13, 2019 by Cannon Quote Link to comment Share on other sites More sharing options...
Roskii Heiral Posted July 15, 2019 Share Posted July 15, 2019 Hey, I just wanted to say that I appreciate all your work on this mod, it has probly made the most difference in my KSP experience. Definitely looking forward to seeing it update to the most recent updates. Quote Link to comment Share on other sites More sharing options...
Xeraster Posted July 21, 2019 Share Posted July 21, 2019 (edited) Alright guys since NONE of the kerbal suit texture/color packs work anymore on 1.7.x, I made my own. These are textures for both EVA and IVA skins. I'm not sure if this is the right place to post this but maybe someone can add it to that list on the main post on the first page or something. Included colors are: Blue Green Orange Purple Red Yellow Black Plaid Unicorn Vomit Here are screenshots: https://imgur.com/a/pvJBjnq Needless to say this requires Texture Replacer. Here's the download link: https://spacedock.info/mod/2189/Kerbal suit colors for 1.7.x?ga=<Game+3102+'Kerbal+Space+Program'> License information: anyone is free to do whatever they want with this. Use it to make something cool or for world domination, I don't care. Edited July 21, 2019 by Xeraster Quote Link to comment Share on other sites More sharing options...
Stone Blue Posted July 21, 2019 Share Posted July 21, 2019 (edited) 10 hours ago, Xeraster said: Here's the download link: https://spacedock.info/mod/2189/Kerbal suit colors for 1.7.x?ga=<Game+3102+'Kerbal+Space+Program'> Nice Uhmm.. you forgot to click the "Publish" button on SpaceDock, methinks... getting a 404err from that link... also, you might want to edit your post above, to add a license, so people know what they can/cannot do with these... even in 10yrs, when SpaceDock may be gone... Edited July 21, 2019 by Stone Blue Quote Link to comment Share on other sites More sharing options...
Xeraster Posted July 21, 2019 Share Posted July 21, 2019 Wow I did forget to publish it. It's fixed now. Quote Link to comment Share on other sites More sharing options...
prcreeper Posted July 24, 2019 Share Posted July 24, 2019 There are some compatilibity issues with Breaking Ground Expansion, mod does not have any effect on kerbals wearing BG suits Quote Link to comment Share on other sites More sharing options...
Roskii Heiral Posted July 26, 2019 Share Posted July 26, 2019 (edited) On 7/21/2019 at 5:44 PM, Xeraster said: Wow I did forget to publish it. It's fixed now. Noob question: how'd you get your heads to work? I have just started playing again recently and can't get mine to register. Edit: NVM, i got it working! Edited July 27, 2019 by Roskii Heiral Quote Link to comment Share on other sites More sharing options...
shaw Posted July 28, 2019 Author Share Posted July 28, 2019 (edited) On 7/13/2019 at 5:29 AM, Cannon said: Changing reflectionInterval to 1 didn't fix it for me. Is there any other fix? Can I disable reflections completely? EDIT: Disabled them (reflectionType = none; isVisorReflectionEnabled = false), still no difference. Lips shaking like they have parkinson's. You have to change it in the game, not in global settings (isVisorReflectionEnabled is only initial setting for new games, it gets overridden by game setting later which you can change from GUI in Space Centre screen). As I experimented, I only got shaking at reflectionInterval >= 3. On some values (I think 2) there were glitches in ragdoll physics ... The only way to completely avoid al reflection-related issues is to disable them. Edited July 28, 2019 by shaw Quote Link to comment Share on other sites More sharing options...
KSPFanatic102 Posted July 29, 2019 Share Posted July 29, 2019 (edited) Made a little E:D sky-box after creating a giant panoramic mosaic in-game, this is my first sky-box, feel free to use it, modify it, and share it around. Skybox DDS Download link : https://drive.google.com/file/d/1UufdIjVpnoxlDdifqlAj_2Qrvkt4yJR2/view?usp=sharing DDS verison also bundled with Beyond Home Equirectangular Form : https://www.dropbox.com/s/qraaxdw3puix59t/big boi.png?dl=0 Make sure to download this config.cfg and move it to your gamedata when using Sigma Replacements : https://www.dropbox.com/s/0gm128ofy9t1f9f/config.cfg.cfg?dl=0 Sigma replacements : https://github.com/Sigma88/Sigma-Replacements/releases/download/B_v0.5.1/Sigma-Replacements_SkyBox.v0.5.1.zip - To Install in TextureReplacer, Simply unzip the file and extract the files into their respective folders inside TextureReplacer/Default folder - To Install using SigmaReplacements, Download the google drive folder titled "Skybox" -Delete the existing skybox folder and drop the downloaded one in Sigma\Replacements Kerbal Space Program\GameData\Sigma\Replacements\SkyBox\ 3. Then install the config.cfg https://drive.google.com/file/d/1zOwyQaf8QkbB6Fx8g8Cx3qK2oZgJ1Y_y/view?usp=sharing and drop it into your gamedata 4. Enjoy (Screenshot from Beyond Home) (Credit to Gameslinx BH) Image gallery, imgur https://imgur.com/a/Poo2aFx Edited July 5, 2020 by KSPFanatic102 added config, fixed download link, replaced with DDS verison and drive link, fixed config link Quote Link to comment Share on other sites More sharing options...
RealTimeShepherd Posted July 29, 2019 Share Posted July 29, 2019 Hi, I hope you can help me! Basically, I have made my own high res skybox using Space Engine. I've gone 6144 x 6144px and saved it uncompressed, so each tile is 108MB This worked flawlessly in 1.3.1, but since I moved to 1.6.1 (I'm an RO/RSS user) I frequently get the following in the log file: [LOG 16:40:13.833] Load(Texture): TextureReplacer/Default/GalaxyTex_NegativeX [ERR 16:40:14.527] SetPixels32 called with invalid number of pixels in the array [LOG 16:40:15.417] Load(Texture): TextureReplacer/Default/GalaxyTex_NegativeY [LOG 16:40:16.132] Load(Texture): TextureReplacer/Default/GalaxyTex_NegativeZ [LOG 16:40:16.849] Load(Texture): TextureReplacer/Default/GalaxyTex_PositiveX [LOG 16:40:17.976] Load(Texture): TextureReplacer/Default/GalaxyTex_PositiveY [LOG 16:40:18.717] Load(Texture): TextureReplacer/Default/GalaxyTex_PositiveZ Then I have one face as a solid mid grey instead of a detailed starfield, which looks bad obviously It's not always the same one, sometimes it is multiple, sometimes they all load up no problem. So I get that it might be because they are large files, but does anyone know why this is happening and what I could do about it? Quote Link to comment Share on other sites More sharing options...
Tw1 Posted August 13, 2019 Share Posted August 13, 2019 Has anyone got the texture for the breaking ground suits yet? I know this doesn't yet support it, but I'd like to be ready for when it does. Quote Link to comment Share on other sites More sharing options...
GDJ Posted August 13, 2019 Share Posted August 13, 2019 On 7/20/2019 at 8:42 PM, Xeraster said: Included colors are: Blue Green Orange Purple Red Yellow Black Plaid Unicorn Vomit I like the Unicorn Vomit. Reminds me of the Dazzle Camouflage that ships used to use. Quote Link to comment Share on other sites More sharing options...
shaw Posted August 19, 2019 Author Share Posted August 19, 2019 On 7/29/2019 at 6:00 PM, RealTimeShepherd said: Hi, I hope you can help me! Basically, I have made my own high res skybox using Space Engine. I've gone 6144 x 6144px and saved it uncompressed, so each tile is 108MB This worked flawlessly in 1.3.1, but since I moved to 1.6.1 (I'm an RO/RSS user) I frequently get the following in the log file: [LOG 16:40:13.833] Load(Texture): TextureReplacer/Default/GalaxyTex_NegativeX [ERR 16:40:14.527] SetPixels32 called with invalid number of pixels in the array [LOG 16:40:15.417] Load(Texture): TextureReplacer/Default/GalaxyTex_NegativeY [LOG 16:40:16.132] Load(Texture): TextureReplacer/Default/GalaxyTex_NegativeZ [LOG 16:40:16.849] Load(Texture): TextureReplacer/Default/GalaxyTex_PositiveX [LOG 16:40:17.976] Load(Texture): TextureReplacer/Default/GalaxyTex_PositiveY [LOG 16:40:18.717] Load(Texture): TextureReplacer/Default/GalaxyTex_PositiveZ Then I have one face as a solid mid grey instead of a detailed starfield, which looks bad obviously It's not always the same one, sometimes it is multiple, sometimes they all load up no problem. So I get that it might be because they are large files, but does anyone know why this is happening and what I could do about it? Make dimensions powers of 2. Quote Link to comment Share on other sites More sharing options...
Kethevin Posted August 21, 2019 Share Posted August 21, 2019 Was there a change? My custom space suit doesn't work anymore but I haven't changed anything since it did work a few months ago. Quote Link to comment Share on other sites More sharing options...
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