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Everything posted by Frank_G
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Some new micronized SSTOs i have built recently. The larger one is for orbital passenger transfer while the smaller one is designed for science missions on Laythe. Both craft are available for download in my craft thread. Stratocoaster X1b - Orbital passenger transfer SSTO Stratocoaster X2 - Scientific Survey SSTO
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totm june 2018 Work-in-Progress [WIP] Design Thread
Frank_G replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I am currently working on a new Eve lander with return capabilities. I am almost through, i only need to add some seperatrons to get the TWR right for final descend deceleration... and the pilot needs a way out an into the capsule... as soon as it is finished, it will be available for download on my craft thread. -
For those of you, who are waiting for the announced Eve Return Vehicle... the upgraded version is almost ready. The landing retro-thrusters need a tiny push of TWR more (0.8 turned out to be the best TWR for delivering the final bit of deceleration before landing – currently 0.61 – i will add some seperatrons at the landing gear decouplers) and i need to figure out, how to get the pilot in and out . It doesn´t look much different than the one in my documented first mission to Eve, but it lands without using a drop of precious liquid fuel and delivers massive 12.3k m/s of delta V (almost 1.8k more than its predecessor) with a TWR of 1.3 throughout the complete ascend procedure. Surprisingly the aerospikes lost the battle against the LV-T30 engines. They delivered about 50m/s of delta V more, but only summed up to a TWR around 1.05. Not a number to think about any further. It will be much easier to pilot than the original design and should be able to ascend from Eve´s sea level. Tests will be made and it will be ready for download in the first days of january.
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Rowie The Rover [capable of 9.5m/s]
Frank_G replied to DannyFL's topic in KSP1 The Spacecraft Exchange
Very cool looking uncommon design. But isnt it a flip-hazard? A vertical built rover with such light parts at the bottom could build up quite some momentum when turning. -
I wish i could give you a second rep point for the cargo bay interior Simply great and inspiring work.
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Pretty solid model . Well done!
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This is pretty useful! Thanks
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I second the North Korean influence on this topic... there cant be any other true explanation. We should consider a world wide conspiracy.
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Boeing X-37b and Atlas V replica
Frank_G replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
Wow... the replica look is awesome. But i bet it took an hour or twentysix to construct this dude... right? I´ll give it a try and i am really interested in this insane construction technique Thank you for sharing! -
Today i launched 3 mapping satellites into Kerbins orbit in .90 career. Its about time, i know where my house is. Craftfiles are available from my Spacecraft Exchange Thread (Link in signature).
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[Showcase] Showoff Your Rep-Worthy Crafts
Frank_G replied to Redrobin's topic in KSP1 The Spacecraft Exchange
Nice. I bet yours has much more punch. And i think part clipping is now supported by the standard game in a way it never was before. So aesthetic corrections on a craft are now pretty much allowed . And yes, the crew cabin is a really versatile part. It is small, good looking and has good functionality. I used the same technique on a return vehicle earlier. It wasnt able to make orbit, but it was pretty capable of returning 4 kerbals back to the KSC from orbit. See it here -
I am really enjoying the new career features. Bases, satellites, stations... now it needs some extended missions, like carrying out specific scientific experiments on existing bases. KSP never played so good in my opinion.
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Frohe Weihnachten Euch allen! Kraken-Reindeers? Kreepy! Hopefully its a hidden ion engine somewhere...
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Give it time to build up speed, keep the throttle high below 12.000 m then carefully throttle down as you get higher. You should run on half throttle when getting beyond 28.000 m. When taking off from the runway go up as quickly as you can, 50 or 60 degrees upwards. At 12.000 m begin to drop your ascend angle down to about 20 degrees. At 15.000 m keep your prograde marker just above the horizon (point the ships nose between 10 - 12 degrees) until the R.A.P.I.E.R switches to rocket mode (at this time you should be slightly above 38.000 m and your velocity will be close to 2.300 m/s, the velocity indicator will already show "orbit"). Throttle further down and point your ship towards 45 degrees until apoapsis reaches around 135.000 m. Coast to apoapsis and circularize. During the coast phase use RCS thrust to control your apoapsis. You should have at least a fifth of your fuel left and almost full monopropellant. In general: The lower the throttle, the lower the air usage of the engine. The higher you get, the easier it is to gain speed due to less drag. Give the plane time to gain speed in the higher regions of the atmosphere (32.000 m +). Balance these aspects and reaching orbit will get much easier. Feel free to ask and i will try to help
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[Showcase] Showoff Your Rep-Worthy Crafts
Frank_G replied to Redrobin's topic in KSP1 The Spacecraft Exchange
My new, pretty capable SSTO spaceplane. It uses a single rapier engine and 2 shock cone air intakes. No evil part clipping going on (just the nice one ). The craft can be downloaded from my new Craft Exchange thread (link in my sig). Have fun! -
[Showcase] Show Off Your Eve Capable Mission Craft
Frank_G replied to inigma's topic in KSP1 The Spacecraft Exchange
Here is my Eve return vehicle. It did an excellent job. I will repeat this mission soon in .90 career with an upgraded version of the lander. The craftfile will be available on my new craft exchange thread as soon as the mission is done. Enjoy! Landing on Eve Launching from Eve