Buzzou
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Everything posted by Buzzou
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A Launch Clamp that extends to miss parts below it
Buzzou replied to bigyihsuan's topic in KSP1 Mods Discussions
FASA launch towers -
Hell yeah, just remove the explosions and leave the smoke during launch. It may not look perfect, but it will look better than the current system. at least the smoke spew out horizontally.
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Equatorial Ascending/Descending Node Visuals?
Buzzou replied to Goozeman's topic in KSP1 Mods Discussions
Precise node lets you place a maneuver node on AN or DN, and Engineer can tell your angle. -
Hopefully in the not too distant future there will be some Russian launch towers available, but Raidernick has said they are a low priority at the moment http://forum.kerbalspaceprogram.com/threads/88045-0-25-WIP-Soviet-Probes-NOW-WITH-ROCKETS!-v0-97-9-12-7-14/page17?p=1416092#post1416092 http://forum.kerbalspaceprogram.com/threads/88045-0-25-WIP-Soviet-Probes-NOW-WITH-ROCKETS!-v0-97-9-12-7-14/page15?p=1388808#post1388808
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Infernal Robotics Parts Detach Themselves Upon Loading
Buzzou replied to michaelcrane17's topic in KSP1 Mods Discussions
IR has a heap of well known bugs, browse through their thread and you will become familiar with a few of them. off the top of my head, it could be due to moving the parts after you have placed them in the VAB, i know that was one that caused me pain in the past. as much as i love the possibilities that IR provides, it's stuff like this that makes me hesitant in using their parts unless there is absolutely no way around it.. -
Bulldozer Blades with Terrian Leveling
Buzzou replied to rottielover's topic in KSP1 Mods Discussions
i've thought about this as well, i hate it that kethane/EPL/ORS etc all extract resources by simply drilling a hole in the ground. Sure this is due to limitations in the game, but goddamnit i want to mine a quarry, not fish for resources like an eskimo on a frozen lake i think proper mining would be awesome... digging up ore, transporting truckloads of it to a refinery, and then dumping the refuse in pretty pyramids... it might actually give you something to do when you get to a planet - actual end game material! maybe the procedural terrain that Squad implemented on the mun (and have delayed applying to other bodies) could be tweaked to allow some sort of gameplay like this? -
which parts pack is this? there are so few structural girder part mods, and those pics have me intrigued...
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it can be done with a bit of tinkering...
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This mod is awesome, but i had to uninstall it after a Jool aerobrake left my entire ship glowing yellow and constantly making clunking noises, long after the aerobrake had finished. can you make the effect on the parts fade away after a certain period of inactivity?
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yeah, you can change the diameter of the procedural parts heatshield to any diameter you want, it will be flush with procedural fairings.
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you can use procedural parts to make a heatshield of any size, alternatively the NASA ADEPT heatshield comes in 2.5m and 5m sizes that deploy to be even bigger.
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LackLusterLabs has some small, animated, extendable RTG's, with and without cases. i can't remember if they are in the LLL full, lite or SXT version The US probes may also have some, but i can't get that mod to load for some reason
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http://forum.kerbalspaceprogram.com/threads/64227-0-25-Smart-Parts-V2-0-3-KSP-25-Compatibility-Nov-3
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https://kerbalstuff.com/mod/359/Future%20Parts
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all you need is procedural fairings for the dome and procedural parts for the heatshield, you can build one as big as you want - customised to your rover. you can see a good example here the only difference is that the rockets are on the top, rather than on the bottom, and that skycranes have less mass as they are not transporting the ramps, landing structure and landing legs. Skycranes are far easier to use in KSP because all you need to do is land, fly the rockets away and start driving. Another option is to have the lander positioned above and to the sides of the rover and use landing legs, so that once you land, you just detach and drive off. Like how the Anvil lander works. landers with ramps are more difficult in KSP because you have to drive off of another vessel, and that unstable contact between the two craft allows glitches to happen where wheels and parts clip with each other - as you have already discovered. There's no harm in testing various methods on kerbin first, that's half the fun, and can give you landing practice. but hey, do whatever you want.
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[0.25] NEBULA space engineering - EVA handrails pack
Buzzou replied to Krasimir's topic in KSP1 Mod Releases
could we get them in a grey metal colour? -
it depends on how you want to use it, you don't have drop the lander from a height or use a winch to lower the rover down to the surface. Fly down to the surface and make a soft landing, just like you would have to with a ramp, then detach and fly the skycrane away once you have safely touched down. There shouldn't be any excessive impact damage on your wheels. copy the Curiosity design, which had a heatshield and aeroshield that get jettisoned after entering the atmosphere. besides, skycranes are really fun to use, you should at least try it once. yeah infernal is a pain to use, but it can be done. where there's a will, there's a way.
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Small rovers like spirit and opportunity used airbags and ramps to land. Curiosity had a mass of almost one tonne and could only land by using a skycrane. not if you used a skycrane to kill it's velocity. since we have provided you with several lander ramp mods and you've rejected them all, i guess you have the following options left: 1. Try the WT-51 Kerban transport, cheyenne dropship or the sulaco if they still work, and reject them too 2. the bigTrak discussed here has a ramp with built-in solar panels, not sure if it still works. reject it anyway. 3. Wait until the KONQUEST mod is finally released, whenever that is. 4. make your own lander ramp craft using infernal robotics and the B9 HX parts or hollow structures & hulls. 5. make your own special snowflake lander ramp mod.
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why is it essential that you use lander ramps? just use a skycrane set up