Jump to content

problemecium

Members
  • Posts

    3,079
  • Joined

  • Last visited

Everything posted by problemecium

  1. What about a white dwarf? For some time now I've had a fan hypothesis that Kerbol is an old white dwarf that's cooled to yellow and at some point lost some of its mass. Perhaps this can be considered in real life, though. A white dwarf could have a similar surface temperature and thus heat output as the Sun (albeit at a closer range) but last as long as a red dwarf, only slowly cooling over billions of years. Even if all life in the system had been wiped out when the white dwarf was formed, if one or more planets managed to cluster in near it afterward, there'd be plenty of time for them to develop life from scratch. Also, as far as I've been informed, solitary white dwarfs don't do much of anything, meaning little risk of radiation blasts, CMEs, flares, etc.
  2. ^ In response to this, as long as I'm still (barely) on the front page: Don't expect anything soon, unfortunately - between now and the Jool arrival are well over 100 days, during which it'll have nothing to do and during which my Kerbals will be busy with my Duna mission and other missions. I'll post an update as soon as something actually happens involving Kidonia, but that's likely to be in a few weeks at best. Sorry!
  3. The question about rockets flipping could use a "long answer" in addition the existing short answer. For example this: Drag pushes the rocket backward, while inertia keeps it going forward (along with thrust). The different parts of the rocket provide different amounts of drag and inertia: heavy parts provide more inertia while wings, airbrakes, and parachutes provide more drag. Since engines are heavy, their inertia will cause that part of the rocket to continue forward, while the drag on the rest of the rocket will pull it backward. Once the rocket tilts, this causes it to be forced into an orientation where the heavier end points forward - in this case, upside down. This is a real problem rockets have to deal with. The simplest solution is to add parts that provide a lot of drag (wings or airbrakes) at the back end near the engines. If this is not enough, even with careful flying, use the right-click menu to disable fuel in the tanks near the front until the tanks near the back are nearly empty, so as to keep the weight of the fuel near the front of the rocket and due to the above physical effects keep it pointed the right way.
  4. ^ You may want to have a look at Navball Docking Alignment Indicator
  5. Today I launched the last part of my mission to Duna. The transfer window to Duna happened a mere two weeks after the window for Jool, so as soon a their vacation was over the KSC staff went right to work building a new mothership to send to Duna. Fortunately, Duna's much closer and only has one moon, so the orbital assembly has only taken five launches as opposed to over 30 xD
  6. http://www.thinkgeek.com/images/products/additional/large/ebf3_surprise_dd.jpg
  7. I put a small KSP Ball from the Kerbin Cup DLC on the side of the cube core for lolz. If this is not permissible we can use a gravioli detector instead.
  8. I had a friend a couple years back who went with me to a large convention, and in the long ticket line suddenly screamed "I LOST THE GAME!!" The funny part was that it prompted exasperated sighs and outcries of rage from all over the room xD
  9. This quote became a lot funnier to me back when I learned how to achieve orbit in KSP. You quite literally make a pointed effort to miss the ground, and successfully making yourself miss the ground is the vital last step in the process. xD
  10. PFFFT You don't have to be a terrible person. That little girl is the terrible person here xD
  11. I have also been wanting a Simulator for a while now. My vision was a large, dome-shaped building in or near R&D. When you click to enter it, it prompts to load a vessel (a la the launch sites), but instead of putting it on a pad, it puts it in a black void with zero gravity. And it's of course free to use and will not save any Kerbal deaths that occur inside. It would be useful for things such as these: - Testing delta-V (you start at 0.0 m/s, so just burn all the fuel and see how fast it says you're going) - Docking training - Acceleration and G-force tolerance (e.g. for large motherships) - Screenshots to use for craft diagrams.
  12. lol @ this whole thread. My tip (if you want it) is to launch a big ship with 4,000 units of LiquidFuel capacity, but not necessarily full. Then refuel it in orbit using a reusable fuel tanker. That, or catch an asteroid in kerbolar orbit and mine 4,000 units of LiquidFuel out of it.
  13. Every time one of these sorts of threads show up I shall make it my ongoing duty to continue bragging about how I haven't killed any Kerbals. That is until the sad day I actually do, but, knock-on-wood, that has yet to occur xP
  14. Excuse my terrible ASCII art, but I meant like this: (___[PDV]___) ( [DSEV] ) ============ [ LIFT STAGE ] ( ) = fairing == = fairing base __ = strut (with the first end on the payload and the second on the fairing) And instead of trying to put struts on the fairing, do this: 1. Build fairing 2. Put a big wing or structural I-Beam on the payload, which will stick through the fairing (don't worry, this is temporary). Add more beams to extend it until it's long enough that you can mouse over the end without the fairing expanding. 3. Put a strut on the payload, and attach the second end of it to the end of the temporary beam, making sure that the fairing is not expanded when you place the second end (maneuver the camera around as needed). The strut should be "intercepted" by the fairing and attach to it instead of the beam, securing the PDM.
  15. That string of indecipherable characters in the signature is very suspicious o_O
  16. In your "main" save I mean, whether that be Career or Sandbox mode. I myself currently have 25, including debris, flags, and leftover junk from rescue contracts. It's somewhat more than I generally like to keep around, but I've started to wonder just how many everyone else is generally managing. If you have an extraordinary number, or a peculiar reason for your vote, please comment here! Note: There are three different questions, so you'll have three different votes based on whether you're counting flags, asteroids, and debris. If you can't be bothered to sort out all the numbers and aren't confident in your estimate, feel free to only vote for one or two of the questions
  17. ^ "Die, random fish in the middle of the ocean! For the motherland!!!" xD
  18. For YouTube, just paste the video URL (make sure there's no timestamp or anything. You actually did that part right) and then press "Enter" (not "Shift+Enter"!). If the post editor is in a cooperative mood, it'll turn the URL into a big giant embedded video. If not, try again xP
  19. Today (or maybe yesterday) the Dawn probe apparently found out what was causing the bright spots on Ceres. Of course you mentioned Dawn already so I dunno if this needs to be detailed.
  20. Try connecting struts from the payload to the fairing itself (I presume you're using one).
  21. The Oscar-B actually did surface attach in 1.0.4 (and I think back in 1.0.0). I still see your point, but mine also still stands. Even in much older versions, there were prettier and more stable ways to attach things without always using the cubic strut - the BZ-52 Radial Attachment Point, for instance, which was designed for that purpose yet always seems to get overlooked :\
  22. ^ I was about to say this myself xD People tend to depend on cubic struts a bit too much xP
  23. Oh, and I forgot to mention the thread title says "Different Engines is KSP" when presumably you meant "in KSP"
×
×
  • Create New...