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Everything posted by Castille7
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yes these are very fun, I made so many I made a Hangar for them! -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
AN-22? -
Firefly Class transport / Serenity.
Castille7 replied to Fishy Tree's topic in KSP1 The Spacecraft Exchange
Very creative! -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Speed may have thrown me from 11 to 18....haha -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Mini SR-71 Test Flights How high can a couple Juno's take you? Reduced Fuel -
The Making of Shark Expedition Here are some ideas that were not used and some ideas that helped us to shape the final outcome of the project
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Shot this cool photo of @klond Shark during our Project Shark Expedition
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Shark Expedition Another team project with Klond and his amazing Engineering Gadgets. I have to say his talents have been inspiring me to push myself to do better. This project started when Klond requested a Boat to be built for a Crane which I thought was cool enough then he said wait I am going build a Shark........I said A SHARK??? Couldn't wait to see it! This was something that he was already working on and finished it for this project. I think he surprised himself with the outcome. Now we have a 62 Passenger and Crew Diving Vessel, Cranes, Shark Cage and a fierce looking Mechanical Shark, it was time for a movie short. With ideas from Klond I followed his lead and we decided on Shark Expedition for the title. We hope you peeps like the finished work. Thanks for the downloads, rep and comments from us both and please give Klond Rep on his comment to this post. Also a BIG thanks to Klond for his work that makes my Boat look so much better with his talent (Cranes, Shark Cage & Shark). Operations: At launch switch control to the remote under the Diving Vessel you will see it between the Engines in the center. High Speeds will break the Automatic Doors you can avoid this by pressing Action Group Abort. Pressing Spacebar will Engage the Main Engines, the next press will be done in the water to release the small steering gear on the bow, this will reduce drag while traveling on the water. The third press of the Spacebar will release the Anchor the Fourth press will release the Port Crane (Left Crane) then pressing the Spacebar again will release the Starboard Crane (Right Crane). . Maneuvering: Set Throttle at Full and use the Action Groups for short burst of Thrust, 1 to toggle Main Engines, 2 will toggle Reverse, 3 to turn Left (To Port) 4 to turn Right (To Starboard). Action Groups 1 Main Engines 2 Toggle Reverse 3 Toggle Thuds to turn Left 4 Toggle Thuds to turn Right 5 Toggle Lights and Scanners 6 Toggle Lights 7 Toggle Lights 8 Toggle Lights 9 Toggle Lights 10 Toggle Lights Craft File: Diving Vessel Parts: 1241 Mass: 743.610t Height: 18.1m Width: 13.5m Length: 47.9m
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Just thought about this, what if we had this option added to the SPH?
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Well that's some good Kerbin Equinox 101 right there! Thank you for sharing that, now we have a place for others to find this information if they are interested.
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I just noticed something today, Kerbin's Equinox is in the same timing as ours on Earth! Not sure how many of us took notice? Another on of those Squad details I guess..... Just thought others would find this pretty cool (Speaking of default setting when entering KSP)
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SSTOs! Post your pictures here~
Castille7 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Nice looking craft! can you tell me which mod gives that hangar? I like that clean open look... -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I've had a Roller Coaster in the works for a while and it's still on the back burner! -
Yes, Kerbin is more than just a Launch Pad!
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Thank you Vanamonde! I once completed one of the Elcano Challenges and it made me realized how much work was put into creating Kerbin, also the size and the beautiful scenery. I encourage others to take on this challenge not to win or fail but to enjoy the journey, Kerbin has a lot to see!
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Yes me too!
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Thank you Azimech!
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"Beautiful Places on Kerbin" I'm not sure if there is one place that you can find pictures of all the Beautiful places on Kerbin, so I decided to start this Thread for that reason. If you could please join me and add one of the beautiful places you've been and how to get there, if you don't remember how to get there don't bother with it but show the picture for all of us to enjoy. I found this place almost straight off the Runway at about 130 degree heading, look for the snowy Mountains after a long period of flight over the water.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
That's a lot of impressive work on the craft and video, love that shot of the DC-8 -
Caught this Sunset gleaming through my Bridge during a project
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The Camelback Bridge Project Update: 03.16.17 Well now we are back at it again, I do love this bridge building stuff so the work continues. My hopes are this bridge will hold up to the reentry from a saved game, we'll see! if not it's all a bunch of fun and learning at the same time. Right now I am towing 9 sections of Bridge with the Ship Seahorse, it's making about 18 m/s, in the real world this wouldn't be bad for this amount of load being in tow. The reason for the towing, I had some twisting when pushing more than about 5 sections of Bridge from what I remember. Also I lost some previous game saves so we are back en-route with some time saving......I think. My first mission was to design a towing system of some kind, you will see this in a future video, this worked out well after a few tweaks, the first trip I found the tow bars were too low. During this towing process it was like cat and mouse trying to connect the two long sections of Bridge together so I used my new helpful Craft Versatile. I was planning to use this Craft just to help lineup the two long sections of Bridge.....yea right! The sections were not lining up, for some reason (Maybe when I hit the two sections together kinda hard....) I lost a docking port and the couplers were not even. Now another fun hurdle to jump. I needed a way to lift the Bridge section slightly so the sections would connect. First time was a charm, I designed a jack on the bow of the craft to lift the section and whoa la! it worked, something is going right.... Well it was, just now while making this post something strange was going on, I was about to hit land so I started changing course and when I hit AG3 I must have tapped AG2 at the same time, AG2 is reverse!! so my tow and ship were jack knifed just now!! Someone give me a break will ya!. Well sorry for so much filling in on the project, I am guessing some of you are ok with it? Here are some recent photos for this update. Looks pretty cool with the smoke stacks blowing -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Maybe if I look at it again tomorrow then I will believe what I am seeing .....Amazing! -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
For those casual Fly Boys out there!