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Castille7

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  1. SECTOR 7 SPACE LABORATORIES SSTO Energy Source This is probably the best craft achievements I have and the most sophisticated to operate. SSTO Energy Source has been through quite a few changes and testing. Model A is the first version, I wasn't happy with the triple wings. Model B is the second version which had 12 Vectors and 8 Rapiers, the Vectors were too much weight in the stern of the craft, these were swapped to the 12 Rapiers and 8 Vectors. Regrets are the amount of fuel it is bringing to Orbit I was hoping to get both Jumbo Mobile Tanks Full of fuel to Orbit. With 2 CRG-100, 2 CRG-50 bays and docking ports there are many options for cargo. Please excuse the video and pictures they will vary with the Vector and Rapier Engines. Photo Albums Successful Reentry & Landing Model A Model B Craft File SSTO Energy Source Parts: 452 Mass: 661.750t Height: 12.4m Width: 38.1m Length: 43.2m Action Groups: 1-Toggle Vector Engines 2-Toggle Rapier Engines 3-Toggle Rapier Mode 4-Toggle Bay Doors 5-Decouple Port Mobile Fuel Tank 6-Decouple Starboard Mobile Fuel Tank 7-Toggle Mobile Tank Photovoltic Panels 8-Toggle Mobile Tank Clamp-O-Tron Shield 9-Toggle Radiator Panels 10-Toggle Bay Lights Takeoff Procedures At takeoff engage RCS & SAS, apply full throttle Nose up at the end of the runway Steer to 25 degrees and hold until 315 m/s while lifting landing gear Note: Keep a smooth and easy liftoff, don't deviate from course until the gravity turn. Gravity Turn At 15,000m reduce throttle to half, begin GT near 40,000m killing Vector engines when 91,000m apoapsis is reached. Burn again near T- 1.30 using your throttle and steering as you see needed to complete the Orbit. Killing engines and drifting close to the apoapsis repeatedly may be necessary, I think this is called doing a split burn I am not sure, my rocketry knowledge is not too great I am still a noobie when it comes to rocketry. Reentry Most important first, transfer all remaining fuel to the most forward fuel tank behind the Cockpit and engage Radiator Panels.
  2. @KandoKris I found the place close to Kerbin Control that you pointed out and the islands have a short gap between them. I am using an offshore speed boat I built named RipTide, I will post updates soon.
  3. SECTOR 7 SPACE LABORATORIES "Kerman Krazy River Too" The Kerman Krazy River Too! is a requested release to the madness, it's time to get back to Rocketry fun!! The request was to allow the Kerbals to exit the River for more fun. A special thanks to KerbalsAreKute a KerbalX user. Rocket Tube! Parts: 480 Mass: 63.062t Height: 7.0m Width: 21.6m Length: 29.0m Operations: Launch slowly off the runway, perform an EVA when you reach the water, enter a tube and decouple to have fun!
  4. SECTOR 7 SPACE LABORATORIES Stock MV-22 Osprey I have finally figured out a way for this to work fairly well, don't expect updates anytime soon on this one. Still working on the design, this could change drastically Rotary System
  5. I do know about those breaks, working on the same project for weeks gets tiresome for sure!
  6. I'll second that, looks amazing! Looks like a lot of tedious work for sure!
  7. Thank you MJ! and yes it could have been smaller for sure . The Space Dock does lag getting on the Launch Pad for me but it's worth the wait and It's been a lot of fun building it. I would like to build a smaller, cleaner looking one with Wing Connectors, I've seen some nice ones on the web but not sure if I will get around to it.
  8. Sector 7 Space Laboratories Space Dock 7 Support Package I was planning to use an SSTO named Energy Source for delivery of the mobile fuel tanks but I was arriving with too little fuel. I decided to use Rocketry and chose SpaceTech for this Mission. This craft is working and I now have enough fuel to make rendezvous with lots of fuel remaining for the Space Dock's Fuel Transfers. SpaceTech has a Launch Package of a Mobile Jumbo-64 Fuel Tank and also an array of RCS Tanks designed for Mobile Transporting. While En Route for the Mun I noticed the Atomic Rocket Motors were using more fuel than I expected, so I recommend docking Two Mobile Fuel Tanks in LKO if you are planning to place it in the Mun's Orbit. Space Dock 7 SP SpaceTech Mobile Fuel SpaceTech Mobile RCS Photo Album Space Dock 7 SP Parts: 1894 Mass: 132.985t Mass with Launcher: 1,585.241t Height: 40.5m Width: 45.2m Length: 45.2m SpaceTech Mobile Fuel Parts: 493 Mass: 1,166.143t Height: 50.7m Width: 16.1m Length: 16.8m SpaceTech Mobile RCS Parts: 490 Mass: 1,169.143373t Height: 50.7m Width: 16.1m Length: 16.8m Operations: Space Dock 7 SP At the launch pad engage RCS & SAS, apply full throttle Near 15,000m reduce speed to about 1/8 for the gravity turn then increase speed as needed to complete Orbit. Stage the Launcher when fuel has been depleted and contiune to Orbit using the Atomic Motors. Action Groups: 1-Service Bays 2-Solar Panels 3-Lights 4-Fuel Docking Lights SpaceTech At the launch pad engage RCS & SAS, apply full throttle Near 15,000m reduce speed to about 1/8 for the gravity turn then increase speed as needed to complete Orbit. Stage the first section of the Launcher when fuel has been depleted. Stage the second section of the Launcher when fuel has been depleted, at this time you may or may not be in an Orbit. Decouple Mobile Fuel Tank with or without a pilot, a pilot is needed however you choose to man the craft, by transfer or EVA. Maneuver the craft to the nose of SpaceTech and dock. Continue to complete Orbit.
  9. Are there any advantages of Orbit direction at Kerbin's Mun? If yes please explain why ********************* Thank you all for the help and all answers are good ones, I think we have enough here to satisfy the question given.
  10. Sector 7 Space Laboratories Space Dock 7 Update While En Route for the Mun the Atomic Rocket Motors were using more fuel than I expected, so an additional Mobile Fuel Tank was delivered. When I get to the final location I will release the Reaction Wheels and the Atomic Rocket Motors which will free up the internal docking port. The plan is to put it in the Mun or Minmus Orbit. Fuel Transfer During Space Travel
  11. This is so cool! Did you try dropping it down with parachutes? This may help to get it in the area you would like.
  12. I can not begin to imagine all the challenges this one is giving you I am loving the internal structural work.
  13. SECTOR 7 SPACE LABORATORIES SPACE DOCK 7 UPDATE (Docking Ports Repaired) OSHA Write Up Can you believe this on KSP? OSHA is writing me up for having the Fuel Tanks to close to the Docking Area and they just telling me this NOW!! Staging Off Launcher, still working on the lighting
  14. Sector 7 Space Laboratories Space Dock 7 Space Dock 7 was a project that I started along with Energy Source and The Bridge Construction Set and it never got an official release. As for now the launcher was changed to give better control which is working great, lights were reduced to lower part count and docking ports for fuel tanks were added. I was planning to use Energy Source for delivery of the mobile fuel tanks but I was arriving with too little fuel. I decided to use Rocketry and chose Space Tech for this Mission. This is working and I now have enough fuel to make rendezvous with lots of fuel remaining for the Space Dock's Fuel Transfers. My first complication is the Docking Ports for the fuel tanks, they are obstructed and not allowing the tanks to dock properly. I did notice this could have been a problem but took the gamble because the tanks were connecting in the Hangar, lesson well learned. The Dock is near complete, I may attempt to put it in orbit around the Mun or Minmus. The New Launcher The Mobile Tanks Propellant ran out during a test run and I decided to Dock it with Space Tech, this was a lot of fun but a very slow process compared to using the Mobile Tanks own power. See Mobile Tanks in action here Arriving at Space Dock 7 Dock Ports Obstructed More Photos
  15. Sector 7 Space Laboratories The Kerman Zero Turn The Kerman Zero Turn is really making me see just how Kerbalized I am, I see things on the road and I think Kerbal, I see aircraft flying and I want to get back on KSP to fly an aircraft. Please don't help me...... I love it! The Lawn Mower and Implement will be released together and the Zero Turn by itself because testing was not done with the rockets blasting with the Docking Port on the rear. Enjoy burning your grass! The Kerman Zero Turn Parts: 42 Mass: 1.702t Height: 1.6m Width: 3.3m Length: 2.4m The Zero Turn with Cutter Parts: 65 Mass: 2.572t Height: 1.6m Width: 3.3m Length: 5.5m The Action Groups are shown below The Kerman Zero Turn 1-Grass Burners 2-Headlights 7-Rocket Speed The Zero Turn with Cutter 1-Grass Burners 2-Headlights 10-Decouple Rotary Cutter
  16. Sounds like a bunch of fun to me! As for connecting to the Island, you will need to close that gap a bit. @pTrevTrevs Scouting the area now in my Maverick S7V and the Island next to the airbase looks doable! @pTrevTrevs FYI, I took a look at the situation and the distance between the two islands are much too far apart. I will not start this project idea.
  17. The Bridge Construction Set is now complete! Please let me know if you complete a bridge somewhere in KSP, I would love to see it!

    1. Show previous comments  2 more
    2. KandoKris

      KandoKris

      hyper edit is for chickens

      Pushing the boundaries is what KSP is about, are there rivers on Laythe ?

       

    3. Castille7

      Castille7

      I don't like using mods other than visual or help information, blue print views, cameras, kerbal engineering, take command is nice for adding kerbals to craft. I do agree hyper edit takes out all the fun! I am not sure about rivers on Laythe, I have some old pictures I can look at and tell you asap.

       

      I just looked at those Laythe pictures and some pictures of Eve and neither are showing enough of the planet to see if there are any rivers. Eve has so many Islands it should be hard to find the distance you would like. I may try connecting the airbase island to the island next to it one day.

      typo*** it shouldn't be hard to find the distance you would like.

    4. KandoKris

      KandoKris

      C1mrK66.png

      Found some nice spots for future launches but that's still a while away yet want to bridge up Kerbin first :cool:

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