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Everything posted by Castille7
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@Mad Rocket Scientist I just thought about doing this and found you thought about this also, do you think anyone started a thread like this yet, I can't seem to find one?
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
StarLab-7 Update I've updated the previous swivel by extending the wheel bearings to the edge of the batteries, this swivel is now working great. I was having a little bug trouble in 1.2. After returning to the craft from a saved game using the Tracking Station the craft separated into three sections, I found a walk around by returning to the saved game using F9 rather than using the Tracking Station. I decided to build the swivel and the power plant as one piece to reduce the complications, the results are here in this video. The Dawn Engines are giving too much spin so I will only use two per side for continuous rotation. If you did not see the first post, the plan for this project is to have a Double Ring Interplanetary Space Station with the Rings spinning in opposite directions. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
StarLab-7 Update First I would like to mention I am bringing this project into the new 1.2 version of KSP. @The Aziz After taking a look at The Aziz's Idea it made me take a second look at my first swivel design for StarLab-7. This setup is looking cleaner at the moment and I've also noticed if I spread the wheels out towards the edges of the batteries it should help with the strength to decrease the chances of wobble. I will update later when more progress is done. Mission Complete -
"Torchilidea" Prototype Micro-TiltWing Vtol
Castille7 replied to Bloojay's topic in KSP1 The Spacecraft Exchange
@Bloojay Well lets get it back on the first page again Nice work!- 9 replies
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- micro-plane
- tilt-wing
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Very nice craft, that's beautiful work on those stock missiles
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Improved Runway Lights
Castille7 replied to Stoney3K's topic in KSP1 Suggestions & Development Discussion
@Rocket In My Pocket Just an fyi, I just spent a couple hours with this clever engineering and my attempt came up short. I would have loved to pull this one off but! too many parts in my design on my first go at it. The size would need to be much bigger, I might try it again later. -
totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
StarLab-7 The plan is to build an interplanetary space station which will have two ring stations spinning in opposite direction. The core is a swivel that's working well at the moment but after the rings are attached and spinning this might not be the case. Next I will launch the Xenon Gas powered sections and dock them on each side. These are being built next. StarLab-7 Core Section in Kerbin Orbit Mission Complete -
Sector 7 Space Laboratories The Kerman Farm Tractor This is another one of those ideas I got while traveling on the road near my home town. I see lots of Sugar Cane Farming and when you have KSP on the brain things like these become fun little projects! Note: there are no guarantees you will get any plowing done! Photos Craft File: The Kerman Farm Tractor Parts: 176 Mass: 4.373t Height: 3.0m Width: 7.2m Length: 7.2m Operations: At the runway I am entering the pilot seat using a mod, use the rear of the runway to enter the lawn it's not so steep and less likely to damage the Impliment. When showing off the exhaust please note those engines will cause forward thrust.
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A gentlemen indeed!
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Thank you! Great Scott Man! .......
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Thank you for the nice comment Lo Var Lachland!
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I found this beautiful place on Kerbin during my Agents of S.H.I.E.L.D. craft testing, man I need to get out more often! I decided to check it out in my new Kayak.
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So impressive, I feel amateur-ish!
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Good question and good idea, I do need to start a repository for my craft, it's been long over due, when I upgrade to 1.2 I will try and get that done. The reason for Tri-Pack and not Quad is the Executive craft is a series and really not much changed between the two craft although Quad could be right too I guess? Anyone else got a take on this, leave as is or change to Quad?
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SECTOR 7 SPACE LABORATORIES Aircraft Tri-Pack The three craft each have their own unique flight characteristics and are a challenge to fly. The Agents Of S.H.I.E.L.D. Aircraft is not exactly a replica but I like it, Jumpjet it is not but still looks nice and fun to fly. Sector 7-427 is an similar to an aircraft I see nearly everyday at my jobsite landing at the near by airport, I think it's a Boeing 717 but not sure. The Executive Express it a little top heavy and stall speed is not too good which makes it a fun challenge to land, especially knowing so many Kerbal lives are at stake. Sector 7-427 Photos Agents Of S.H.I.E.L.D. Aircraft Photos Executive Express Photos Executive Express II Photos Sector 7-427 Parts: 60 Mass: 48.594t Height: 7.8m Width: 25.6m Length: 27.5m Agents Of S.H.I.E.L.D. Parts: 44 Mass: 149.964t Height: 8.8m Width: 22.5m Length: 25.9m Executive Express Parts: 30 Mass: 13.629t Height: 3.9m Width: 11.0m Length: 17.1m Executive Express II Parts: 35 Mass: 13.414t Height: 4.6m Width: 11.0m Length: 15.2m Operations: Executive Express & Executive Express II Engage SAS, apply full throttle and liftoff near 70m/s, slightly lift. The craft are designed for long distance transportation of VIP Kerbals. Agents Of S.H.I.E.L.D. Engage SAS, apply full throttle and liftoff at the end of the runway. Landing needs to be done gently! Sector 7-427 Engage SAS, apply full throttle and liftoff at the end of the runway. Landing needs to be done gently!
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Nighttime // Planes thread
Castille7 replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
Sector 7-427 -
Nighttime // Planes thread
Castille7 replied to Choice // SLOTH Airlines's topic in KSP1 The Spacecraft Exchange
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SSTOs! Post your pictures here~
Castille7 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
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I did get a chance to do something I've been wanting to do during this attempt. I did a long distance run with RipTide and wanted to run in the river shown in the pictures below, but ran out of fuel and came up short. Ran out of Fuel here
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@KandoKris The RipTide boat is working great but the bridge is still exploding at times and very time consuming to get each section there. I am calling it quits on this one.
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@KandoKris I found one of the places you pointed out and I am working on the bridge now, I will let you know how it goes later today. I am able to run at full warp, still takes a while.
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Because it can supply Fuel, RCS & Ore if you choose to.