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Everything posted by Castille7
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From the looks of things he got lots more use out of it for a Cockpit than you will ever get with an 8-Track Player these days!
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I've recently started following your awesome Kerbal Cockpit Project and have to ask, has there been any mention of a Sound System for this? I can not imagine sitting in the Cockpit (Co-Pilot Seat of Course) and not feeling the Engines Power during a Launch! I am guessing about 2 or 4 sub woofers would be a good start
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Sector 7 Space Laboratories Kerbal Air Racing Set Katateochi (KerbalX Dev) posted this cool idea for an Air Racing Course about a year ago, see it here. When I stumped across this it gave me an idea to make some Pylons to add to the idea. The Pylons are mobile so you can place them on land and on water to design your own course. My craft is named Velocity7 and it's been going through a lot of testing but still not a great craft for running a course like this. I will later try a single engine air craft, that is what this thread is intended for, to encourage others to share their craft design that can run a course like this. Katateochi has one named The Deadbolt MkII (Version 0.90) it has lots of wing surface and looks like a hard banking Aircraft. I have the craft files below if you would like to build a course or you could just use the layout Katateochi has provided (The KSC Obstacle Course). If you decide to build a craft and share it please add the initials K.A.R. to indicate that your craft is designed for Kerbal Air Racing. Velocity7 - Craft File Parts: 30 Mass: 11.750t Height: 4.0m Width: 8.8m Length: 10.0m Race Pylon- Craft File Parts: 96 Mass: 33.840t Height: 28.3m Width: 16.5m Length: 19.4m Finish Line Pylon- Craft File Parts: 76 Mass: 35.130t Height: 30.2m Width: 16.5m Length: 19.4m Water Pylon- Craft File Parts: 277 Mass: 73.788t Height: 29.8m Width: 25.5m Length: 30.5m Bleachers- Craft File Parts: 129 Mass: 22.612t Height: 3.0m Width: 27.8m Length: 10.8m Crew Hauler- Craft File Parts: 56 Mass: 36.903t Height: 3.3m Width: 7.3m Length: 19.4m Air Racing Course Saved Game Link Here
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[1.3.x-1.5.x] KerbalX Mod - upload to KerbalX direct from KSP
Castille7 replied to katateochi's topic in KSP1 Mod Releases
Got it downloaded and will be using it for my next craft project downloads, thanks again Katateochi for all your hard work! -
@Majorjim! Here is what I have so far, see it here Power Boat Racing Set
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Power Boat Racing Set Power Boat Racing is becoming another fun filled project for me. After building a short course and zooming through the Buoys with the Cockpit View and slamming into some this was actually thrilling. Some of the craft here are performing well some are not and may not be released when the project is complete. The plan is to have a set of craft for racing and a craft for building and maintaining a race course. The course maintenance craft name is Sea-Master, each of it's Buoys have their own Probe Core to allow it to be set upright after placement. The featured craft is Panic Attack which is the latest build being tested. From Left to Right: Frantic, Kerbo Turbo, Sea Master, Sea Blitz & Panic Attack -
Incredible and brilliant work thumbs up!
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You decided to take a break from KSP craft building and videos, haven't seen a good Military Short Film in a while?
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I'll be sure to keep you posted!
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Thank you! I almost made it to the Airbase Island and Top Speed is about 28 m/s if both Kerbals miss lunch I did not want to let the cat out of the bag but I am working on an Offshore Power Boat Racing project with V Hull and Tunnel Hull Speed Boats. If we are racing you will be going against one of them. Speed Boat K.A.K is getting near 100 m/s before leaving the water. The Tunnel Hull is getting about 80 m/s and with much better handling. I started making some video and looking through the Cockpit on the water at high speed is looking so awesome and then zooming through the Pylons sooooo cool I am thinking about releasing a spoiler video.
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After watching it I realized I should have made a few turns at least . I also should have mentioned the Kerbals were pushing to pass the other craft, that was the humor in the video.
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Sector 7 Space Laboratories LiL Bit This craft comes with an incredible challenge to land. This was something I stumbled upon during testing. When attempting to land electricity, speed, angle, no air brakes and the touch down force all come into play at very intense precision. I think even Top Gun Pilots will find this craft very challenging and most will not land without damage. I've landed twice and both times the engine was destroyed, at this point I don't no if LiL Bit can be landed without damage. I could have tweaked this craft for easier handling but decided to leave it as is for the challenges it brings. It is a fun little craft to fly hope you enjoy it. Craft File: LiL Bit Parts: 21 Mass: 0.945t Height: 1.5m Width: 3.6m Length: 2.8m Operation: Full Trottle at Takeoff, small taps on the S key near 35 m/s then reduce speed if you are planning to make maneuvers otherwise hold a steady course and LiL Bit will get close to 325 m/s. Edit: Here's some extra instruction that may help with flying LiL Bit. Allow the craft to calm itself at the runway before takeoff with full throttle. Kill the engine a long distance out to allow speed to reduce and when nearing the runway do a quick save in order to make multiple attempts. If I do succeed I will post a video.
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Water Spider Special Thanks to KerbalsAreKute & MajaeV @MajaeV Thanks for the request of this Video!
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@MajaeV Your Video is complete!
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@MajaeV We can't shoot video just anywhere now can we? This is the quickest transportation I could find
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Sure, I will let you know when it's done.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Air Racing Project Update 11.3.2016 This project has been so much fun, here is the latest. I've added some bleachers near the Finish Line for the fans! -
SECTOR 7 SPACE LABORATORIES Water Spider A requested build from KerbalsAreKute on KerbalX. The request was to build a small water craft. This is a recreational craft, it handles well near 20 m/s and will flip over at 20 m/s plus when traveling on the water. Using warp adds a little more fun to the action. Craft File: Water Spider Parts: 92 Mass: 5.263t Height: 2.6m Width: 5.0m Length: 6.6m Operation: I haven't been using SAS to get to the coastline and I've been staying under 20 m/s on land and in the water.
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totm june 2018 Work-in-Progress [WIP] Design Thread
Castille7 replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Benoist Airboat St. Petersburg, Florida, is not generally considered a city that can boast of an aviation ‘first.’ But on January 1, 1914, the St. Petersburg-Tampa Airboat Line was born there–the world’s first scheduled airline using winged aircraft. A plaque on the entrance to St. Petersburg International Airport proclaims: ‘The Birthplace of Scheduled Air Transportation.’ -
Thank you, I am happy with this video, my others don't have the sound effects and music like this one. Turned out pretty cool.