Jump to content

Castille7

Members
  • Posts

    2,096
  • Joined

  • Last visited

Everything posted by Castille7

  1. A Kerbal work of art man, love it! All stock? very impressive!
  2. Yes many trials and many errors for sure!! Happy New Year to you too Matey!
  3. Diesel Rig Set Update: 12.31.2016 Well this project just got extended, I wanted the Dry Van Trailer to be functional and thought about adding a door for cargo to be loaded. The hinge idea is too large giving a very little opening for loading cargo. Not sure if I will try another idea or leave it as is. Ok I added another idea in the photos, it's a hinge much like a @Majorjim! idea. The swing of the door is not clearing the trailer too easily causing problems at the moment. New smaller Hinge Idea works.......sometimes!
  4. Hahaha, I got first dibs on that!
  5. Yes at the moment I am running modless but in the future I plan to join the mod club, there are a lot of nice mods out there for KSP and I am very grateful for them and their work. Thank you for sharing this information for those who would like to use this option.
  6. @TheEpicSquared @MinimalMinmus You can change the debris setting to zero and it will do this but a button would be nice for other items
  7. Thank you for the compliment JWOC, I will try and complete this project over the weekend
  8. I've noticed you've broke the plane, so to speak. You now have more Rep than Post made. This to me is a very nice accomplishment, and yet one that's not getting any attention. Maybe some of us could Rep this message as an Award for such an achievement. I would suggest a way to get Rep for this would be to comment something like "Rep more than Post Award" so others can Rep you for it? Not sure if you would like to follow through with this, I just had a Brain Storm and wanted to share it.

  9. Diesel Rig Set Update: 12.26.2016 I decided to add a Sleeper Cab to the Diesel Truck, also Antennas, Mirrors, more Wheels on the rear, and Air Breathers. I am undecided on releasing both Trucks, one with and one without the Sleeper Cab.
  10. Often I find a need for recovering all Craft and Debris and it's very time consuming to do so one item at a time and or Delete. I would like to Suggest adding a Button to Recover or Delete Multiple Items, even if there would be a way to select random items to be deleted would be a great tool. This is just a graphic to show which menu I am explaining to add the function.
  11. These are some exceptional builds man they handle beautifully and are a bunch of fun.That turn table is amazing too!
  12. Jet Pack Five I'm not sure what this five thing is all about but I found another video with five Aircraft and decided to build them. Some have very little visual difference but are handling with a noticeable difference.
  13. Diesel Rig 7-18 Update 12.20.2016 I would first like to say that the title of my Project will be changed to Diesel Rig Set. The Boat Trailer at first was hauling a much larger Boat that was very time consuming getting up to speed and for launching, also the braking power was not enough to hold at the coastline during a launch. Braking is still limited for the Truck and I will try to improve it, the Trailer I found is diffidently going to need braking to hold the Boat when loading on the Trailer, although offloading and loading is going well. When I complete this Trailer the Set will be complete. Boat Sea Storm Trailer Testing
  14. Diesel Rig 7-18 Update 12-17-2016 I was having trouble with the first design of the Fifth Wheel Connection, it was breaking too easily and the Trailers were often jumping off giving me a runaway Trailer which was actually fun at times. The new design is using Solar Panels and is now stronger and holding the Trailers better. I now have a Gooseneck Trailer, a Dry Van Trailer and a Fuel Tank Trailer, not sure if I will add another Trailer if I do it will be a Boat Trailer with a Boat to launch. New Fifth Wheel Design
  15. Diesel Rig 7-18 Update 12-16-2016 Testing a Fifth Wheel right now, it's been very delicate but working well. Made a Gooseneck Trailer and a Fuel Trailer for now.
  16. I agree that computers to have more issues lagging rather than KSP lagging. I find my computer lags when others seem to be doing fine with many parts. I will keep an eye out for this and let you know if I experience this
  17. My best guess is still stress from the weight of the panels, some may be still not be secure enough, although I am sure you have lots of struts I use hundreds of struts also. You could also try removing what looks like crew quarters, those look blended into the steel panels, this to could be causing stress.
  18. When I stumped across this I thought about you, thought you might like it, if you haven't seen it already.....

     

  19. Diesel Rig 7-18 Here is a little spoiler for WIP. I've been wanting to do one of these after seeing a few on the forums.
  20. Thanks man! The part count I would say is the Lighting and the Cubic Octagonal Struts, this was my best guess for small rope. I guess I could have made this in two parts and used EAS-4 struts. When I build stuff part count is not on my mind until my computer starts crying. Also I thought these were best for weight concerns.
  21. Hot Air Balloon The Hot Air Balloon is a craft build that I have not yet landed, its a very slow process and I may attempt to travel to the Island at a later date. The Balloon has 8 Whiplash Engines and some Large Reaction Wheels for control and lift for the Balloon. It actually looks nice when ascending with the engine exhaust I just didn't show it in the Video so the Balloon looked more realistic in flight. Special Note: The Video is very deceiving, 8 Whiplash Engines lift the Balloon, although it will looks like they will cook the Kerbals in the basket it will fly, oh don't worry about those Kerbals, their Suits are very High Tech, they remain very comfortable and enjoy the ride. Craft File: Hot Air Balloon Parts: 981 Mass: 57.552t Height: 26.7m Width: 12.7m Length: 12.7m Operation: Engage RCS & SAS, Apply Full Throttle, Press Space bar to Ignite Whiplash Engines, After Engines run about 10 seconds press Space bar again to release the Craft. Pressing the Space bar once again will Ignite the Puff Engines then one last press of the Space bar will release an additional remote, I did this for better views of the Basket and Kerbals. Action Groups 1- Toggle Whiplash Engines 2- Toggle Puff Engines 3- Toggle Ladders 4- Toggle Door
×
×
  • Create New...