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Doc Shaftoe

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Everything posted by Doc Shaftoe

  1. I'm sorry to hear your drivers borked your workflow! Congrats on getting things sort of figured out again though. Is there anything more satisfying than figuring out and resolving computer problems?
  2. You may have an old version of the shared assets. Try updating directly from github and it should be there.
  3. Duna looks great! The second version is definitely a little too red. A rustier color might look good. Pol looks nice too, I'm loving the Io influence!
  4. If you're so inclined, you can do a little bit of .cfg manipulation to give Habtech 2 the very old and not very pretty Habtech 1 IVAs. All you need to do is download the OG Habtech get rid of everything but the internals then set the Habtech 2 parts to use the correct IVA cfg. That said, all of Benjee's newer mods have excellent IVAs. In fact I'd go so far as to say his IVAs are probably the best looking ones out there at the moment. Given that he's—slowly—reworking the Habtech 2 parts, there's a slim chance that he'll also build newer IVAs. Unless he's already said he won't and I've just missed it. In that case there probably won't ever be new IVAs for Habtech 2. Something else to consider is that KSP 2 is, at this point, just around the corner so a lot of modders (Benjee included) are probably going to wait for the Early Access release before diving into any major projects.
  5. "Still needs work" he says about the best looking Kerbin I've ever seen.
  6. No worries, Parallax 2.0 is a very big leap. Although as long as the planets and biomes have the same names, it'll probably have compatibility out of the box.
  7. In that case, have you given any thought to Parallax 2.0 compatibility? I imagine it probably wouldn't be too difficult to implement the existing terrain scatters even if you are changing the worlds around a bit with Kopernicus. I have no idea what's involved with making brand new scatters though.
  8. It'd be awesome if you could give Sarnus a hexagonal polar storm like Saturn's.
  9. That's probably a consequence of the mod changing hands a little bit during development.
  10. Well, I know what system overhaul I'll be using once you're done! Ad Astra was my favorite with JNSQ, but I've been using a stock system lately as an excuse to run the new parallax. Those shots of Kerbin look incredible and I can't wait to see what you come up with for the rest of the planets!
  11. Those are definitely waterfall plumes, but the description is modified by RealPlume. My guess is that your RealPlume might be out of date or there's an error in the configs somewhere because that description modifier shouldn't be showing up if you have Waterfall installed. KeaKaka is right though, the issues with the plumes not connecting to the engine bells is a Waterfall issue and should probably be discussed in the thread for whatever waterfall configs you're using.
  12. Right now I think the only images are on their respective twitter accounts. There'll probably be a dev thread put up when it's a little further along.
  13. @Melluns SOCK doesn't have any compatibility problems with BDB, and I use them together all the time. If anything they compliment each other quite nicely! There's also a great payload delivery systems mod that adds a shuttle payload bay adapter for the BDB IUS and Centaur. I'm pretty sure it's called Shuttle Payload Deliver Systems? There's also a beautiful looking shuttle derived launchers mod in development that's going to add an external tank that's at the same art standard as BDB, SOCK, and Benjee's gorgeous new Artemis Construction Kit.
  14. @Melluns It looks like your problem is being caused by whatever mod you're using to apply TU shaders to parts. If you're dead-set on having a glossy shuttle, you might be able to bypass this by using conformal decals instead of the name and decal variants included on SOCK parts. My recommendation would be to avoid any of the mods that apply TU shaders universally because they tend to cause problems like this.
  15. Thank you for taking care of the patch! Your SSME is the best in the game so I'm glad it'll get more use with SOCK.
  16. Yes it is! It's just the prettiest KSP you'll ever see. At least until Blackrack's volumetric clouds are out in the wild...
  17. The SOCK-scaled Cotopaxi patch has an issue with Module Manager and an unresolved bracket on line 31. I realize it's not an actively supported patch , but it breaks the different engine configs for both Cotopaxis if it's used. You can still get the different mounts though. EDIT: The unresolved brackets are on lines 33-49. The spaces in the @SUBTYPE names are causing the problems. MM recommended replacing the spaces with a ? and that fixes the problem.
  18. Underwater scatters and ice shelves... I didn't even know I wanted those in KSP! Calling your work impressive would be a serious understatement. Mind blowing more like!
  19. @YourAgony SOCK already includes a Spacelab. There's no IVA, but as far as I'm aware, it's a functional laboratory.
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