Jump to content

Doc Shaftoe

Members
  • Posts

    234
  • Joined

  • Last visited

Everything posted by Doc Shaftoe

  1. As far as I know, KJR just doesn't play nice with robotics parts. I tried messing with KJR-Continued's included configuration file, but it didn't help. For the most part auto-struts and rigid attachment work just as well, though they're not as convenient. Just auto-strut everything (outside of your moving parts) to the heaviest part and you should be good to go.
  2. Sounds like you've got one of the Kerbal Joint Reinforcement variants installed! That or maybe you've got some errant auto-struts.
  3. Ha ha, very funny G'th. Stop trying to pass off actual orbital photography as a KSP mod. Jokes aside this looks stunning. Those earth textures are absolutely mind-blowing! I never thought I'd see a KSP screenshot that looked that good at a 120Km orbit. I was impressed by the clouds in the old dev thread, but these screenshots have convinced me that you've transcended simple EVE configs to reach a level of cloud-fu wizardry the community has never seen before.
  4. I think the only part in Habtech2 that has an IVA by default is the cupola module. That said, you can apply the Habtech1 IVAs to the Habtech2 parts if you feel the need for it. Otherwise I'd recommend Nertea's Stockalike Station Parts Redux, which includes a substantial number of IVAs for its parts.
  5. I'm glad it worked out for you! Benjee's excellent normal maps are what really gives his mods that extra visual "oomph." I'm always impressed by how well he's able to cram as much detail as possible into his mods without losing the stockalike aesthetic.
  6. I'm always blown away by the quality of content the BDB team produces. Surveyor is a very pleasant surprise, and that LRV looks incredible even without a full texture pass!
  7. The capabilities may not change in the configs, but it's a lot more than new textures.
  8. That happens to me all the time. I don't know enough about coding to tell you why, but for whatever reason the city lights layer loves to duplicate itself above the cloud layers. A quick fix is to open the in-game GUI and reapply the city-lights config. It won't prevent the problem from happening again, but it's a decent enough band-aid.
  9. I mean, I'm sure there's a way to make that happen. Maybe a nice copyright-free version of the Jellyfish rave and a party light button?
  10. I think I said something like this when you first debuted those new clouds, but hot damn! Blackrack your work never ceases to amaze!
  11. I'm kind-of-sort-of working on one right now. I've been very busy since February, so I haven't had the time or energy to make any meaningful progress. It's getting there but it's going to be slow going. Best I can say is that it'll be ready when it's ready. Hopefully that's before KSP2 launches, but I promise I'll see at least the analogue cockpit finished.
  12. Oh I have that issue all the time. Reapply the city-lights config from the in-game menu and you'll be good to go. Couldn't tell you what causes it, but I've had it happen with and without parallax and scatterer installed.
  13. Oh man those screenshots are stunning. Your TU configs for BDB are incredible, so consider me super excited!
  14. I have seen the Kermantech IVA! I've also used the Ultimate Shuttle IVA and the Mid-deck Shuttle IVA. They're all great in their own ways, but aren't quite what I'm going for. Right now my intent is to replicate the actual shuttle cockpit as faithfully as I can with existing MAS/ASET props. Until I can figure out how to write custom CRT pages for MAS, the glass cockpit/MEDS version of the IVA will be easier to use in-game just thanks to the wonderful MFD pages already available. I've still got a lot of work to do before I'll feel comfortable enough to put it out in the wild. Best I can say right now is that it'll be ready when it's ready.
  15. With @benjee10's permission, I've started working on a MAS-compatible IVA for S.O.C.K. This is a very WIP image of the progress so far. I had to alter the control panel and glare shield mesh to make things fit. The dimensions still aren't perfect, but everything fits now! It won't be 100% accurate, but I think it'll be close enough. I'm working on setting up shuttle-specific versions of existing MAS/ASET props for more accurate labels and uniform text sizing. Right now my priority is getting the gauges, buttons, and switches set up on the forward control panel and center console. It's getting there!
  16. @pTrevTrevs I never thought to use the SOCK hinges that way, but it's sort of a no-brainer now that you mention it. Have you had any problems with the hinge sagging at all while the rover is underway? The ones I've built using the stock hinges tend to go a little "weak at the knees." Kudos on your Apollo replicas btw! I haven't quite reached the Apollo program in my current campaign, but I'm getting there! Screenshot tax included:
×
×
  • Create New...