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Everything posted by Doc Shaftoe
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What you've got is still a brilliant and faithful rendition of the Space Shuttle cockpit. I first saw this mod as a WIP in the ASET props thread and it's since become a must-have for me. Excellent work.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Doc Shaftoe replied to Ven's topic in KSP1 Mod Development
Which is why I mentioned that they are similar and not identical. Regardless, it's an incredibly useful feature for precision docking and one that I'd love to see become stock in the future. And who knows? Maybe with the Historical Mission expansion that squad is putting together we might get some docking ports with bumpers. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Doc Shaftoe replied to Ven's topic in KSP1 Mod Development
The bumpers allow a kind of "soft dock" so you can orient your ships however you need them prior to transitioning to a "hard dock." CX aerospace has a similar feature with its gendered APAS docking ports. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Doc Shaftoe replied to Galileo's topic in KSP1 Mod Releases
@scavenger Just trying to help brother. I'm glad to hear you get things working again, even if it's still a mystery. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Doc Shaftoe replied to Galileo's topic in KSP1 Mod Releases
@scavenger Are the clouds showing up in the game itself? Or are they just not present in the main menu? It's a known issue that clouds and post-processing effects like Scatterer don't show up in the menu. If things are running fine in the game, I wouldn't worry too much. Otherwise, you'll need to post your logs and possibly a picture of your gamedata folder. I'm not super literate with the coding so these folks are the ones who can help more. But I can help with simple operator-level stuff. -
KW rocketry only adds the parts to build the Saturn V, and while they're high quality parts, the art style is a few steps closer to the real thing than most of the art in KSP. BDB on the other hand offers a full array of parts to not only replicate Apollo style lunar landings, but the other Saturn launch missions as well. All of which are wrapped in a beautiful and low-memory footprint stockalike style. The ninja JoseEduardo is right. BDB is the stockalike FASA equivalent. like Tantares is for Russian spacecraft and Contares is for European spacecraft.
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The arrangement of the piping looks like a swastika.
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I'm well aware that the actual Soyuz doesn't have solar-tracking panels. Even if I were to mount the fixed variant in the proper orientation, my point would still be valid. The fairing would be unnecessarily wide given how far the panels would stick out from the hull. Either way though, this is a fictional super Soyuz used by little green men (and women) so it doesn't really matter.
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The actual Soyuz solar panels wrap around the hull, the tantares ones don't, so if I were to mount them properly, the fairings would be unnecessarily wide. This model of Soyuz isn't even that expensive to launch compared to say, a shuttle stack or something. 123k funds on a full r7 stack. But even then I make enough back by recovering the spend stages that I'm only really losing a quarter of that maybe? Very cost effective crew vehicle. And that new Soyuz paint scheme is sexy. Nice work Beale!
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Doc Shaftoe replied to Galileo's topic in KSP1 Mod Development
Whatever you choose to do I know it'll look fantastic. You've got a real knack for building worlds.- 1,030 replies
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Doc Shaftoe replied to Galileo's topic in KSP1 Mod Development
Gauss reminds me of the gas giant in Star Citizen's public universe alpha. I can't get over the fidelity you managed to pull off with this. Have you considered doing something similar for Jool in a future iteration of SVE?- 1,030 replies
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The only textures I made are on the rightmost one. I modified the service module textures for the green and black soyuz textures that come bundled with Tantares. I threw different options at the part configs until I got them to work. The greeble is a combination of the fuel lines from Ven's Stock Revamp, Curtquarquesso's Q Orbital Systems, and a combination of BDB and Coatl Aerospace RCS thrusters. This is what I used to get everything working together. I'm sure there's a better way to set it up, I just copied it from another mod's configs. I just edited the actual part cfgs instead of writing a patch. It isn't as clean, but it worked for me. I'm happy to share the files with anyone who wants them, just shoot me a pm.
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[1.2] Galileo's Planet Pack (development thread) [v0.9]
Doc Shaftoe replied to Galileo's topic in KSP1 Mod Development
Stunning doesn't quite do these justice. What kind of sorcery did you use to make those textures? They look amazing! Gauss in particular has so much depth to it, it's amazing. Something that the rest of the gas giants out there are sorely lacking. Gorgeous work as always Galileo.- 1,030 replies
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Something like this? If you want I'll send you my Soyuz file. It'll eat a little extra memory what with all of the extra textures, but it shouldn't be too big a deal. Beale, beautiful work on the new Soyuz parts. Absolutely gorgeous.
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Testers welcommed, Remote Tech Auto Scan
Doc Shaftoe replied to genericeventhandler's topic in KSP1 Mod Development
This sounds like an incredibly powerful tool but the power usage issue is an important one. Good going, I'll try it out once I've got a little free time on my hands. -
[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
Doc Shaftoe replied to MrMeeb's topic in KSP1 Mod Development
MrMeeb I wanted to thank you for putting out a fantastic addition to KSP. Your payload bay coupled with Pak's parts really make shuttles in KSP shine.- 282 replies
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Sure! If you ever need help with logos in the future, let me know. I'd be happy to help out.
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If anyone's interested, I've reworked the Agency logos from this pack.