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Alewx
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Everything posted by Alewx
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Alewx replied to K.Yeon's topic in KSP1 Mod Releases
With FAR or stock? that is far to high in requirements for me, I barly got home one plane once:D I so damn struggle to build a shuttle that looks good and is able to fly stable home. It is like, cool looking shape and good flight ability can not get combined in a plane. I want to make it look like a shuttle, not like a plane and not as thick as yours, but about the same length, and the ability to fly home safly even it there is no fuel left. what do I wrong argh. CoM in front of CoL is sure, But i quite don't get it right. The parts are awesome and give a great shape and look, but there seems to be a lack of engines for lifting their weight. Bug: I now the arie engines are wip but the compressors are unwilling to work if they are placed in symmetry. -
No no it is ok, It is just a drawback of living in the countryside. Can almost not wait for the minsize update Could you make an additional zip for the download of the new icons and ready made filters? Having to fork the whole project for the icons to avoid the questionmarkspam in the filters looks a bit much. Without the automatic replacement of the scienceicon from ARP, it Looks really well, but I miss PartCatalog.
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Can't download as fast as you are putting out new versions, argh.
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Alewx replied to bac9's topic in KSP1 Mod Development
I was soooo close to posting my found bugs and problems, just to find out that you already made 3 new versions in that time, damn you EDIT:Ok, but now: my procedural controlsurfaces get resized to their default spanwidth if I set them on horizontal wings, and make the span wider than the default 4m. They resize at replacing, reloading of craft, scene and launch. What do you need? Logs, screenshots, name it and you get it tomorrow morning. My Yaw controlsurfaces kept their values all correct. Really cool feature, increasing the thickness over 0.48 to 0.8 would still be a good choise with the mk3 parts. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Alewx replied to K.Yeon's topic in KSP1 Mod Releases
Shuttle? I thought more of a massive carrier Really a SSTO? Damn I suck at building them. -
Well FAR is having its own lifting mechanic, and the module for the Lifting of wings is pretty complicated if you are not an engineer of somekind. So welding them for the shape will work but for generating the correct lift you would have to edit the FAR module in the part ifself by Hand to get the correct values. Sorry mate we are working on it but, can't give you an ETA for it, it is just really a pain for some things SQUAD changed with 0.9 to work around. WOW, what the hell is going on there, reentry on minmus, impossible, but extremly funny We are working on but, uunfortunately 0.90 did some drastic changes, so that it is not as easy as before to get it working corret again.
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Alewx replied to bac9's topic in KSP1 Mod Development
Looks pretty awesome, definetly gonna try this. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Alewx replied to K.Yeon's topic in KSP1 Mod Releases
Please upload the log from one of these crashes so that it can be looked at what causes the crash. Have it combined with STX and did not encounter the problem of a memory leak. Sooo excited for the next version. -
Nice, my try is a lot more stuff, and not as generic as yours.
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Nice Extension, but is there a way to access the filters by source, like the "PartCategorizer.SetPanel_FunctionScience();" otherwise scrolling throught them will be a bit difficult.
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Alewx replied to sarbian's topic in KSP1 Mod Releases
Actually it was a copy of 2.5.4 in one of the partmod folders hidden, thanks for the help. -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Alewx replied to sarbian's topic in KSP1 Mod Releases
Heya I'm using 0.9 and 2.5.6 With some Mods but only a few Partmods. but my MM is giving me a strange message: -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Alewx replied to K.Yeon's topic in KSP1 Mod Releases
Nice work man, looks again relly impressive. *Downloading* -
Heyho everyone, With 0.9 there were a lot of changes. And one of the things that worked before was the "Click Through Prevention". With 0.9 the old EditorLogic.fetch.lock, has become obsolete and the InputLockManager got focused. But after fooling around with it for the night and half day. I must say, it is nolonger possible with it to prevent the release of a selected part. I can lock a GUI.window so that it does prevents clicking at a part behind it, but I'm not able to prevent the clicking in the same window for release a selected part. My question, is the feature just gone, or is there a Workaround, or didn't I just not find the correct methods? Edit: noticed that the applicationlauncher in the editor has the "part release prevention" also the stating, so what is it?
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KSP.IO.PluginConfiguration config = KSP.IO.PluginConfiguration.CreateForType<YourConfigClass>(); config.load(); yourVar = config.GetValue("ValueKy", yourVar); This example shows how I use it. [Question]Has someone already found out how it is possible to select another category in the editor? EditorPartList.Instance.SelectTab(PartCategories[index]); seems to be depricated and no longer working.
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Using Multi-Connected structures
Alewx replied to Brookstone's topic in KSP1 Gameplay Questions and Tutorials
Hmm ok I give you even 12 minutes for a fix, but I doubt it can solve the tree structure problem of the gameengine. -
Using Multi-Connected structures
Alewx replied to Brookstone's topic in KSP1 Gameplay Questions and Tutorials
True true, and sadly the worst limitation of the game. -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Alewx replied to TriggerAu's topic in KSP1 Mod Releases
Just because I'm curious, what is your RL Job? Freaking awesome programmer? The Frameworks you provide are wow. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Alewx replied to TriggerAu's topic in KSP1 Mod Releases
My hero