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Alewx

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Everything posted by Alewx

  1. With FAR or stock? that is far to high in requirements for me, I barly got home one plane once:D I so damn struggle to build a shuttle that looks good and is able to fly stable home. It is like, cool looking shape and good flight ability can not get combined in a plane. I want to make it look like a shuttle, not like a plane and not as thick as yours, but about the same length, and the ability to fly home safly even it there is no fuel left. what do I wrong argh. CoM in front of CoL is sure, But i quite don't get it right. The parts are awesome and give a great shape and look, but there seems to be a lack of engines for lifting their weight. Bug: I now the arie engines are wip but the compressors are unwilling to work if they are placed in symmetry.
  2. No no it is ok, It is just a drawback of living in the countryside. Can almost not wait for the minsize update Could you make an additional zip for the download of the new icons and ready made filters? Having to fork the whole project for the icons to avoid the questionmarkspam in the filters looks a bit much. Without the automatic replacement of the scienceicon from ARP, it Looks really well, but I miss PartCatalog.
  3. Can't download as fast as you are putting out new versions, argh.
  4. I was soooo close to posting my found bugs and problems, just to find out that you already made 3 new versions in that time, damn you EDIT:Ok, but now: my procedural controlsurfaces get resized to their default spanwidth if I set them on horizontal wings, and make the span wider than the default 4m. They resize at replacing, reloading of craft, scene and launch. What do you need? Logs, screenshots, name it and you get it tomorrow morning. My Yaw controlsurfaces kept their values all correct. Really cool feature, increasing the thickness over 0.48 to 0.8 would still be a good choise with the mk3 parts.
  5. Shuttle? I thought more of a massive carrier Really a SSTO? Damn I suck at building them.
  6. Well FAR is having its own lifting mechanic, and the module for the Lifting of wings is pretty complicated if you are not an engineer of somekind. So welding them for the shape will work but for generating the correct lift you would have to edit the FAR module in the part ifself by Hand to get the correct values. Sorry mate we are working on it but, can't give you an ETA for it, it is just really a pain for some things SQUAD changed with 0.9 to work around. WOW, what the hell is going on there, reentry on minmus, impossible, but extremly funny We are working on but, uunfortunately 0.90 did some drastic changes, so that it is not as easy as before to get it working corret again.
  7. Please upload the log from one of these crashes so that it can be looked at what causes the crash. Have it combined with STX and did not encounter the problem of a memory leak. Sooo excited for the next version.
  8. Nice, my try is a lot more stuff, and not as generic as yours.
  9. Nice Extension, but is there a way to access the filters by source, like the "PartCategorizer.SetPanel_FunctionScience();" otherwise scrolling throught them will be a bit difficult.
  10. Actually it was a copy of 2.5.4 in one of the partmod folders hidden, thanks for the help.
  11. Heya I'm using 0.9 and 2.5.6 With some Mods but only a few Partmods. but my MM is giving me a strange message:
  12. You mean an exam to even get access to University, quite high requirements.. Setting the editormode to advanced manuall didn't work out so well in the night, maybe if I lock the Editor_Mide_Switch. Worth another try.
  13. Cool means you will now get a degree as master of Engineering? Found out what is used to change the category of the "Filter By Function" PartCategorizer.SetPanel_FunctionFuelTank(); But this sets the editorLogic.mode to SIMPLE no matter it was used in ADVANCED.
  14. Thanks mate, that is already a huge help. somehow PartCategorizer slipped through unnoticed for me. How are your exams going,when do you await the results?
  15. I'm looking for the same but could not find something fitting. Quickscoll provides already the scrolling ìn the part list, but I make a similar mod.
  16. Heyho everyone, With 0.9 there were a lot of changes. And one of the things that worked before was the "Click Through Prevention". With 0.9 the old EditorLogic.fetch.lock, has become obsolete and the InputLockManager got focused. But after fooling around with it for the night and half day. I must say, it is nolonger possible with it to prevent the release of a selected part. I can lock a GUI.window so that it does prevents clicking at a part behind it, but I'm not able to prevent the clicking in the same window for release a selected part. My question, is the feature just gone, or is there a Workaround, or didn't I just not find the correct methods? Edit: noticed that the applicationlauncher in the editor has the "part release prevention" also the stating, so what is it?
  17. KSP.IO.PluginConfiguration config = KSP.IO.PluginConfiguration.CreateForType<YourConfigClass>(); config.load(); yourVar = config.GetValue("ValueKy", yourVar); This example shows how I use it. [Question]Has someone already found out how it is possible to select another category in the editor? EditorPartList.Instance.SelectTab(PartCategories[index]); seems to be depricated and no longer working.
  18. Hmm ok I give you even 12 minutes for a fix, but I doubt it can solve the tree structure problem of the gameengine.
  19. True true, and sadly the worst limitation of the game.
  20. Just because I'm curious, what is your RL Job? Freaking awesome programmer? The Frameworks you provide are wow.
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