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Alewx
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Everything posted by Alewx
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The Windows 64 bit Thread
Alewx replied to biohazard15's topic in KSP1 Technical Support (PC, unmodded installs)
That is really the real root of all the problems for the win64 problems? -
To me it does not sound good.
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The Idea to notify the player at gamestart is still genius
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[sarcasm] Hey my VW is not driving what is going on with the engine? Solution: Just take this Mercedes here it will run.... [/sarcasm] That is not really a help for the ppl that just have and use windows to install a new partition, for most of the players they wouldn't even know what a partition is. For the normal windows user there is not much more than to be patience till there are mods that provide stable workarounds, like texture compression, thumbnail loading assetloader or something else, or unity5 and updated KSP. It is about the average player not the mod creating pros.
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Well my solution is just not to play, as It is not really fun to have it crashing because of that. ATM and LoD are not updated so there is currently not really any way to improve the situation. I hope for some modders to create their own assetloaders and give us some boosts, but we will see. 0.24 I was switching between x86 and x64 to build and fly my stuff. If the game crashes because of bugs, I would be happy to report them as that is the purpose of EA. But it won't take long until some Linux guys catch up and tell 64bit would not be a problem, just use Linux....
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moddable assetloaders, I have high hopes for this feature to reduce memoryproblems.
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I saw one on Steam, nice little kerbal launching trailer, for me that is enough.
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extremely nice.
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Bac9 was employed at SQUAD and created the KSC that we know. What happened then and why he no longer works for them is out of my knowledge.
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Thanks for the info. Well yeah Bac9 suggestions would be really nice.
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Could someone tell me what he suggested?
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My hopes are with the best modders out there. (Sirkut, Farram4, Cybutek, Fraktal_UK, Sarbian, rbray89, Padishar, Blizzy78, R4m0n, Faark, TaranisElsu, and all the other I just can't remember right now, because tooooo excited)
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Alewx replied to rbray89's topic in KSP1 Mod Releases
@Astronomer: Does your EVE Version with this extremely beautiful textures work also in x86? (ATM and LoD already included) -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
Alewx replied to Rowsdower's topic in KSP1 Discussion
Soo close that the patcher had the problem to connect -
That is a good question. I have no Idea why this happens. But I didn't look too deep into its code. Did you try to make some Default node_stack_top,node_stack_bottom nodes for testing? Oh and almost forgotten, your top node needs to be the last one before the Node_Attach, KSP doesn't like it if the last node is having negative direction.
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The 0.25 Waiting Room, now boarding passengers heading to Hypetown
Alewx replied to Rowsdower's topic in KSP1 Discussion
Yeah totally troll.... The more the game is coming into a state of completion the more parts with their assets are in it, more Features that are tracked in the Memory, more calculation to be done, and more stages to revert in the VAB are even more worse in case of Memory usage. If it is for you whining for you, to remember that every new version is more hungy for resources, so that in the end will be close to the limit of x86, then yeah i'm ok with that. And in my opinion it is a bit naive to think that just because unity gets ugraded to version 5 everything is better. In real it will be worse, because the wohle project will have to be ported, libaries have to be changed, and new unity version means also new bugs that are completly unknown. We do not even clearly know it to the point if it is pure unity of ksp problem. Every word more is just offtopic! It will be really nice that sp+ is integrated but without mk3 parts is also just a draw backwards. so for me 0.24 was far more hype. But I will be happy to see some nice videos tomorrow about the new version. -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
Alewx replied to Rowsdower's topic in KSP1 Discussion
For me there is no Hype left, as the announcement said x64 will be more unstable than before. B9 alone needs enough memory to require x64. The more the game is going into completion the bigger the need for x64, Squad please recognize this. -
[WIP] Nert's Dev Thread - Current: various updates
Alewx replied to Nertea's topic in KSP1 Mod Development
Cool, good to know that before I complain again Hmm I would vote for an observation module that provides view into space/planet, where regulary cameras and this kind of stuff would be. -
Yep his version was the last fixing version. As Ubio will answer there might be a newer Version.
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[WIP] Nert's Dev Thread - Current: various updates
Alewx replied to Nertea's topic in KSP1 Mod Development
They look really nice, great texture, very stock like but more detailed. download planned for release of 0.25 Idiotquestion: the internals war wip? -
The 0.25 Waiting Room, now boarding passengers heading to Hypetown
Alewx replied to Rowsdower's topic in KSP1 Discussion
I vote for prank, but there are still some hours left -
Sounds like there is a destinct problem with the symmetry mode in the SPH, we will take a look into that.
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Strange, maybe it is related to the symmetry mode of the SPH. Did you try to build the same segment in the VAB?
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Ideas for the New Secret Feature in 0.25!
Alewx replied to Lhathron the Elf's topic in KSP1 Discussion
That is the Job of MaxMaps to decide what a waste of time is and what not. Building real colonies would be awesome, but destructable and colonies..... Not sure that fits well together. Akinesis might have a valid Point there, what the new Feature did was adding different states for objects, and parts also just had 2 states, healthy, and exploded. Maybe it really is visable damages parts, with interal rigs.