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Alewx

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Everything posted by Alewx

  1. During my way into the office I had quite a crazy idea for an different kind of rotatron. Based on the radial SAS from KW would it be possible to have and rotatron that is radial attached and then works like a ring, where you attach then new parts? I just know how much you love challenges
  2. Because the it was able to tell stories of a brighter future, where mankind has solved ist problems. they are still nice series, but the new movies are trash. The old movies lost step by step already the thing, that it was about telling stories of scientists, and not heroes that save the galaxy, leave that to marvel Why they are called photon Torpedos is nothing I can remember, but the first contact was April 2063, and star trek itself was playing around 2280-2379. So still some time left to learn the important things of the universe.
  3. I just found the thread and didn't test it, but it Looks astonishing. All this in just about 2 weeks, is extremly quick. I like it, and hopefully will try to test it within the week.
  4. I hope you have read all the 100 pages with 939 Posts in detail.....
  5. Although the idea sounds super exciting, I have to vote against it. There is already so much junk and debris in LEO that if the community would ever launch a sattelite, than it would have to have a purpose that is bigger than just "we have a sattelite".
  6. Thank you MachXXV for adding the sourcecode into the download, that enabled me to add 22.5 and 11.25 degree Options into the Editor.
  7. Thanks for the answer, looks like my dockingwasher blocking was from part mass and surface gravity.
  8. And an additional question: will a SAS or reactionwheel work against a Rotatron or Dockingwasher in the way of slowing them down or blocking their movement?
  9. Unity triangulates them already at the import so yeah for working quads are best. Haha yeah unwrapping is really a hell of a Job That is why I normally use mutliple softwares for diffrent stages of content creation.
  10. Nice nice, but really 216 tris? BTW, does KSP handle models well that are not closed, I mean open edges?
  11. Abort Button? Selfdestruction Button? Launch Button? Must be any of this Kind
  12. Nice, looks really stock-like. Your plan of the rotation plugin for the docking port got my attention, that will be an addition that is really needed in the game.
  13. Thanks found it, was suspecting it not in the Apollo pack
  14. Cool, sounds really nice, I didn't know that.
  15. Good morning everyone. In the OP in the first picture, is this grey ring that looks lika a decoupler or SAS module. But I was unable to find it in the latest release, did I miss something?
  16. Docking Alignment Indicator Sounds exciting, I just hope my KSP won't get too close to 4GB at runtime with B9
  17. The next B9 will be so amazing, for IVA only flights is only an DAI Integration into RPM is missing. Do you guys aim to get it out before 0.25, or will you take that also, reducing patching time?
  18. Ok that sounds like I didn't abuse the parts enough to really see the impact that it will have
  19. What do I miss there? It is ignoring the collider of the other parts, why is that a good thing?
  20. OMG you really did it, that is awesome I'm already excited.
  21. Finally the basic features fo EN are going into the stock game
  22. Also my congratulations too. This will give mk2 parts a complete new level If the question is allowed, does your contract include the current package or the ip "spaceplane pluss", So that updates and new parts would go into the stock game?
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