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SmashBrown

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Everything posted by SmashBrown

  1. Hey people, i am using ksprc, does anyone have a pre-configured download for this? Or does it come with the graphics set up to a reasonable degree? Basically if i download it will i be spending ages tweaking the settings to make everything look good? Thanks.
  2. If i install this, will my files from proots ksprc still work in the new eve?
  3. I have used this since you put it up in the CTT thread, thanks for sharing!
  4. Does anyone have a cfg for the tiny little loop antenna in the tantares pack? Thanks.
  5. Does anyone have a remotetech2 cfg for the tiny little loop antenna? Thanks
  6. No, it didn't. I managed to fix the problem by manually moving over the individual files, textures etc from proots TR. Just having a problem with fps issues now.
  7. Thanks for the reply, i've had a nightmare of a day, most of my problems are sorted except i am now getting a noticeable fps drop, intermittently. Going to drop ksp and wait until u5 comes out, today has left me rather disheartened.
  8. struggled with ctd's & graphical issues since changing to windows 10. Lost all my progress as i started a clean install. Became very grumpy and fed up as i have been troubleshooting my modded install all day. *sits down in a huff*
  9. After using the Nvidia control panel to force on the AA, i have solved that problem. Also i manually dropped the individual files from proots texture replacer, choosing which ones i wanted and didn't, and the issue has gone. Time to throw all my other mods back in and hope it still works.
  10. Hey folks, i have been having a problem with texture replacer, and have narrowed down the problem to something in proots files, if i run proots tr (updated with the latest tr), i cannot access buildings at ksc, or any menu buttons apart from resume game and settings, however if i just run the latest tr without any of proots tr files, i do not have this problem. I'ts all very weird.
  11. As the title says, I am having a problem with KSP and texture replacer, where i cannot access any buildings at ksc, or even click on any menu buttons. I have managed to isolate the problem to TR, but that's where it ends for me, I have no idea how ro remedy it so am looking for help from you folks. Also, I use KSP in -force-opengl -popupwindow, whereas before switching to fullscreen windowed using alt+enter would fix the problem of no AA when running in opengl, this no longer happens, and i have horrible jagged edges everywhere. These problems having occurred since upgrading to windows 10 :-/. In the debug i am seeing this when trying to access buildings: [Exception]: NullReferenceException: Object reference not set to an instance of an object - - - Updated - - - I have narrowed it down further, I am using KSPRC, what i would usually do is get the latest version of texture replacer, and put that in after proot's texture replacer, thereby keeping his extra textures etc etc, but updating anything else to the latest version. However after ONLY installing the newest texture replacer (not using anything from ksprc tr), it works, i still have the horrible jaggies though.
  12. Congrats on the beta release! I have been away, and unfortunately I am encountering a problem with texture replacer vs windows 10. Stupid OS upgrades, this still looks lovely, i will probably be waiting until the U5 update to start playing ksp again, but this mod will definitely be on "must have" list, to be honest, it's a stock mod for me now . Thanks for the CTT cfg as well, always feels great when the modders go out their way to listen to you (me) :D:D
  13. Hey kerbonaughts! I have recently updated to windows 10, and for some reason texture replacer (or it seems to be) is causing a problem when trying to access buildings and the menu, i cannot click on them and get it to obey me! Nothing happens. I am running a modded game, and using force opengl, however after deleting texture replacer i can access the buildings and menu again.
  14. Thanks folks. Unfortunately i have discovered that the AA when using open gl has now completely gone, resulting in nasty jagged edges everywhere. Unless i have messed up the command lines somehow. I am thinking i may wait until the U5 update to play again, until then, i will be messing about with settings to see if i can remedy this. Also i cannot access the main menu settings anymore once in the full game, i cannot access the buildings, and i cannot click on the menu buttons... very curious. - - - Updated - - - The menu/building access problem lies within texture replacer. Could a mod please move this to support section please.
  15. Hello Yemo! I have just stumbled upon the tantares pack, could you at some point, when time permits, right up a cfg for the ctt for it? Please!
  16. So hello folks, as with most people who run a heavily modded ksp, i use -force-opengl. However i was wondering if anyone has tried out dx11/12 commands with windows 10 now, and if they have found it to be an improvement over the opengl command?
  17. Yeah i'm using pre-release, it's the 3x1 panel. I'll double check that i am up to date with the version.
  18. Anyone still experience the odd issue with the solar panels, I was orbiting kerbin trying to complete a rescue contract, the panels were saying they were in sunlight, yet it took a few minutes for the charge to start coming in from them?
  19. Hey! Thanks man. - - - Updated - - - Also, can we have this on kerbal stuff please ethernet?
  20. Whatever happened to the modder that was redoing the textures for this?
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