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Everything posted by SmashBrown
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WIP - Environmental Visual Enhancements Development
SmashBrown replied to rbray89's topic in KSP1 Mod Development
If i install this, will my files from proots ksprc still work in the new eve? -
[1.12.x] Hide Empty Tech Tree Nodes (for modded tech trees) v1.3.2
SmashBrown replied to ev0's topic in KSP1 Mod Releases
I have used this since you put it up in the CTT thread, thanks for sharing! -
Does anyone have a cfg for the tiny little loop antenna in the tantares pack? Thanks.
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Does anyone have a remotetech2 cfg for the tiny little loop antenna? Thanks
- 22,613 replies
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- totm march 2020
- mod
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No, it didn't. I managed to fix the problem by manually moving over the individual files, textures etc from proots TR. Just having a problem with fps issues now.
- 3,403 replies
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- renaissance compilation
- visual enhancements
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struggled with ctd's & graphical issues since changing to windows 10. Lost all my progress as i started a clean install. Became very grumpy and fed up as i have been troubleshooting my modded install all day. *sits down in a huff*
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Hey folks, i have been having a problem with texture replacer, and have narrowed down the problem to something in proots files, if i run proots tr (updated with the latest tr), i cannot access buildings at ksc, or any menu buttons apart from resume game and settings, however if i just run the latest tr without any of proots tr files, i do not have this problem. I'ts all very weird.
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- renaissance compilation
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As the title says, I am having a problem with KSP and texture replacer, where i cannot access any buildings at ksc, or even click on any menu buttons. I have managed to isolate the problem to TR, but that's where it ends for me, I have no idea how ro remedy it so am looking for help from you folks. Also, I use KSP in -force-opengl -popupwindow, whereas before switching to fullscreen windowed using alt+enter would fix the problem of no AA when running in opengl, this no longer happens, and i have horrible jagged edges everywhere. These problems having occurred since upgrading to windows 10 :-/. In the debug i am seeing this when trying to access buildings: [Exception]: NullReferenceException: Object reference not set to an instance of an object - - - Updated - - - I have narrowed it down further, I am using KSPRC, what i would usually do is get the latest version of texture replacer, and put that in after proot's texture replacer, thereby keeping his extra textures etc etc, but updating anything else to the latest version. However after ONLY installing the newest texture replacer (not using anything from ksprc tr), it works, i still have the horrible jaggies though.
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Congrats on the beta release! I have been away, and unfortunately I am encountering a problem with texture replacer vs windows 10. Stupid OS upgrades, this still looks lovely, i will probably be waiting until the U5 update to start playing ksp again, but this mod will definitely be on "must have" list, to be honest, it's a stock mod for me now . Thanks for the CTT cfg as well, always feels great when the modders go out their way to listen to you (me) :D:D
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Hey kerbonaughts! I have recently updated to windows 10, and for some reason texture replacer (or it seems to be) is causing a problem when trying to access buildings and the menu, i cannot click on them and get it to obey me! Nothing happens. I am running a modded game, and using force opengl, however after deleting texture replacer i can access the buildings and menu again.
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Windows 10, -opengl or -dx commands?
SmashBrown replied to SmashBrown's topic in KSP1 Mods Discussions
Thanks folks. Unfortunately i have discovered that the AA when using open gl has now completely gone, resulting in nasty jagged edges everywhere. Unless i have messed up the command lines somehow. I am thinking i may wait until the U5 update to play again, until then, i will be messing about with settings to see if i can remedy this. Also i cannot access the main menu settings anymore once in the full game, i cannot access the buildings, and i cannot click on the menu buttons... very curious. - - - Updated - - - The menu/building access problem lies within texture replacer. Could a mod please move this to support section please. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
SmashBrown replied to Yemo's topic in KSP1 Mod Releases
Hello Yemo! I have just stumbled upon the tantares pack, could you at some point, when time permits, right up a cfg for the ctt for it? Please!- 2,515 replies
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So hello folks, as with most people who run a heavily modded ksp, i use -force-opengl. However i was wondering if anyone has tried out dx11/12 commands with windows 10 now, and if they have found it to be an improvement over the opengl command?
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[WIP][1.0.2] WarpShip 0.3.2 - Update/expansion of IXS Enterprise
SmashBrown replied to Sophia's topic in KSP1 Mod Development
So, is it safe for 1.04? -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
SmashBrown replied to NecroBones's topic in KSP1 Mod Releases
7.5m rockets go! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
SmashBrown replied to Ven's topic in KSP1 Mod Development
Yeah i'm using pre-release, it's the 3x1 panel. I'll double check that i am up to date with the version. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
SmashBrown replied to Ven's topic in KSP1 Mod Development
Anyone still experience the odd issue with the solar panels, I was orbiting kerbin trying to complete a rescue contract, the panels were saying they were in sunlight, yet it took a few minutes for the charge to start coming in from them? -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
SmashBrown replied to ethernet's topic in KSP1 Mod Releases
Hey! Thanks man. - - - Updated - - - Also, can we have this on kerbal stuff please ethernet? -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
SmashBrown replied to ethernet's topic in KSP1 Mod Releases
Whatever happened to the modder that was redoing the textures for this?