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SmashBrown

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Everything posted by SmashBrown

  1. Well i have done this before, but i did it again, deleted it and reinstalled it, and it works fine again... weirdness, as all i did was delete exactly the same file i put back in. Thanks anyway.
  2. Modlist: Toolbar UKS USILS ASET Asteroid Day Atomic Age Aviation Lights B9 Proc parts. KSPRC(updated dependencies) Chatterer Coloour Coded Cans Colorful Fuel Lines CRP CTT Conract cfg Contract packs: Remote tech Scan Sat Grand Tours Tourism+ Anomaly Surveyor. Contract window Crowd Sourced Science Cryo ENgines Custom Barn Kit Dmagic Orbital Science EvE EVA Enhancements Fuel Tanks Plus IFS Joolian Discovery RPM KAS KER kerbal Foundries KIS Lithobrake Tech (necrobones new mod) MSI IFR Rework Mark IV system Modular Rocket System Navyfish UI Near future (all) Part Commander Portrait stats RealChute Real Plume Rt2 Science Alert ScanSat SetiCTT Space-Y lifters. State Funding Station Parts Expansion. Stock Clamshell Fairings. Take Command Tantares Tantares LV Texture replacer KAC Universal Storage VV Waypoint manager. phew, forgot to include the modlist, 'scuse my rudeness.
  3. Hello all, I need help. Since updating to windows 10, I cannot get OpenGl to work as well as it used to for me before, it doesn't give me AA, and i get horrible fps drops intermittently, it's really ruining the game for me. I have tried everything, forcing AA through the Nvidia control panel, which gives me AA back but i still get nasty fps drops all over the place, especially when using real plume. I use -popupwindow, and i am even using -nolog, but these don't solve the problem. Before, i used to use -popupwindow, press alt+enter to enter borderless window mode, and hey presto everything was perfect, no it's a nightmare. And i am now a sad, angry panda, or is that kerbal? Anyway, if anyone has any other ways of getting opengl to behave properly for me, i'd be ever so grateful. I have spent the last 3 days messing with settings and commands trying to get something to work.
  4. I can't use this properly anymore because running in opengl is giving me awful framerates, ever since i upgraded to windows 10 it's gone fubar for me .
  5. Just messing around with this, i like it! Could you provide realchute support for this? Or will i need to ask in that thread? Thanks. P.S I know i'm being a pest today.
  6. Hmmm that's true i didn't think of that. hmmm. It looks a bit dullish in comparison to other textures to me. Maybe a "cleaner" texture with some scratches/dirt marks overlayed? Like i said, i'm fussy. Still love your parts though.
  7. I'm not so keen on the science rewards for contracts myself, reputation however should be higher for this imho. Also, since the latest texture replacer/contract configurator updates, i am not seeing the flag for this pop up in the contracts window, it's just a white box.
  8. Is it possible to get raid of the "grainy" effect on some of the white/grey textures? Or is this just the way they are? Sorry if this seems rude, i'm fussy Like this: - - - Updated - - - ^I think that's from your colour coded canisters pack.
  9. The little v1 rocket type thingy (yes that's my technical lingo there! Impressive!) appears to do some floaty weird kraken type magic. I have a huge mod list, if you want it let me know, using remote tech, i lose control with it when an antenna snaps off (obviously) then its thrust cuts off (obviously) but it still carries on up for a bit, twirls around in the air, tries to fall, floats back up again, then finally falls to its doom. It's possessed i tell ye!
  10. IFS keeps telling me it isn't up to date even though i have the latest version?
  11. Are these not on kerbalstuff? - - - Updated - - - Also, thank for the update.
  12. An additional probe unit that would go into the ai node in the ctt would be cool, it would be called... Kal? It would also be completely controllable, even when disconnected from a network using RT.
  13. Duplication bug with the icons in the app stock toolbar.
  14. I'm interested on where this goes in the ctt? Looks very cool.
  15. Or Star Destroyers. On another note, kerbin is REALLY bright from orbit... a bit too bright. Where is the setting s to turn it down?
  16. I have just tried out scatterer, looks fine, except i am getting the same result with those black lines. - - - Updated - - - ooops... should fo read OP a bit more carfully.
  17. I do like the girders, nice touch. - - - Updated - - - Are you thinking of adding some extra piping and fancy bits to the engine bells? I don't if that's the correct term but it's what i call 'em - - - Updated - - - - - - Updated - - - Just to greeble it up a bit.
  18. Aww i missed this, i'm unemployed at the moment and playing the crap out of ksp... :_(
  19. Yes can we get a more in depth explanation on how the intricacies of this work, when you get paid, etc etc.
  20. I am now getting intermittent fps drops when using opengl, and also whereas using -popupwindow and running in windowed borderless would let me keep AA, i now do not get AA, and forcing it on through Nvidia control panel still results in these fps drops i never had before. Frustrated as it seems everytime i get into a career mode something goes wrong and ruins the playability for me. I hope a solution to this fps drop happens.
  21. Hmmmmmm............. - - - Updated - - - I'm going to try this, also, XCOM, hehehe.
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