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dtoxic

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Everything posted by dtoxic

  1. @7pH if you mean by flickering similar to this https://gfycat.com/energeticunitedasp that's a stock bug already confirmed on the issue tracker, has nothing to do with any of the visual mods https://bugs.kerbalspaceprogram.com/issues/24995
  2. Yeah was about to test right now, glad you see the same issue so it;s not just me
  3. @R-T-B the latest scatterer 1.40 + SVE + EVE 1.9.0.4 causes this with Jool only https://imgur.com/a/24BbcGq Reverting only Scatterer to older version fixes this problem Here is the log https://www.dropbox.com/s/z5r9mcjtihcm9iz/KSP.log?dl=0 this is on Win7 KSP 1.9.1 X64 My guess maybe something changed with the shaders?
  4. @jimmymcgoochie @leatherneck6017 ahahahah literally came here to post the github link that i made a request for editing particles :D
  5. actually you make some good point's regarding the autosave, i did not think of that! anyway keep up the good work!
  6. @linuxgurugamer @Fulgora So i tested KSTS 2.0.1.4 on 1.9.1 Stock and with mod's tried everything i could think of to break it, by creating subassemblies loading reloading etc, everything is working good as far as i can see no problems what so ever great job finding the problem with those thumbnail problems linux
  7. Great work @Fulgora also reverting the flight and launching it again without making any changes should eliminate the problem, although that is less relevant. thx for doing the testing
  8. @linuxgurugamer i just sent my complete mod list to @Fulgora so he can see if what conflict might there be between mod's if any, right now i don't have the time to deal with this, but i might be able to get on it tonight, also if you do your stream tonight, i might be online if time permit's so we can get to the bottom of this
  9. @linuxgurugamer Nope still the same thing happens https://imgur.com/a/aTCvzaV either it's not playing nice with some other mod,or something in stock subassembiles system, or the other way around is messing with ksts would be my guess. In the log there are nullrefs pointing to critical temp. gauge, once that mod is removed something other pops up as a nullref, and so on and so forth until you remove ksts and then no more nullrefs
  10. Will Test this out tonight will let you know how it goes, where you able to replicate the problem i was having?
  11. @JPLRepo getting this Nullref from time to time, this is on career on my test install, was not using TST , i was doing something else and warping for a time then it came up... as far as i understand from the error it has something to do with contracts (witch i was not using) might be of interest
  12. @TaxiService just noticed that one can click trough the "Color Selector" window while dragging the tiny crosshair, you might want to fix that,not a big deal just an annoyance if you have the time, also a feature request,consider adding the option so we can drag the color window,as of now it;s not movable, and a simple color palette with say 5-10 basic colors for easier color assignment.
  13. If you have Mechjeb and Fireslitter first remove Firespitter and try see how it goes, KSPWheel works fine here for me on 1.9.1 If it still lock up start removing Mod by Mod (every one that has a *.dll) rinse and repeat
  14. Delete deletes the selected backup Erase annihilates everything, pretty simple
  15. Nullref in 1.9.1, maybe of importance before a recompile
  16. @TaxiService This was thrown randomly but nothing was breaking (i did notice that some times when extending the antenna the "lines would not become visible, i had to go to antenna config and click on update then it was working) KSP 1.9.1 and the latest version of CNC 1.5.3
  17. Hey @linuxgurugamer did you get the chance to look at those logs? i did a lot of digging added removed mod's but just can't figure it out what is happening...
  18. I understand that and thx for the replay, what i am asking is can Snacks be edited in the Snacks.cfg so that the consumption can be below (1 snack) like i said previously to say half a snack 0.5?
  19. @Angel-125 a question, enabling "Air" i can set the consumption per kerbal to say 0.888 units of air per cycle in the Air.cfg, can this be also done with Snacks? say consume 0.5 snacks per cycle?
  20. You should post logs, and tag @linuxgurugamer i don't think this mod is doing what you have described (personally never encountered such a strange error with this mod) but everything is possible,so upload you'r logs to dropbox or some similar site so linux can see what;s going on
  21. Well remove half the mods,start the game if no problem add half of the half removed start again, if there is a problem try and narrow it down, or remove all the mods that have a *.DLL and start adding 2-3 at a time and see when the problem start's to occur
  22. try this version of Firespitter https://snjo.github.io/ if that does not help then you have some old *.DLL somewhere that you need to delete or update MechJeb is not the problem. also make sure you have the latest version of MJ or Dev Version links are in the OP
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