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Everything posted by blackrack
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[WIP] Kerbals 1869 - New! Pre Release Trailer! 8-2-16
blackrack replied to Fengist's topic in KSP1 Mod Development
Hype -
Soon (tm)
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
blackrack replied to Galileo's topic in KSP1 Mod Releases
I will try to investigate when I can but it also might not be anytime soon... -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
blackrack replied to Galileo's topic in KSP1 Mod Releases
Is this with the new scatterer version or what? did it happen with the previous one? -
I'm uploading a new version. Lens flares have been fixed for 1.1.3, godrays no longer cause ships/decoupled parts to cast massive black trails and I've fixed the weird halos around the atmosphere which appear in dx11 and openGL. Planetshine still needs work and won't be released at this point. Have fun.
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So this thread seems to be getting a lot more attention than usual lately, I'm guessing everyone is enjoying their summer vacation you guys have it good Just go further back in the commits until you find the version you want, with the features you want. You can use the release date of 0.0235 to find the approximate commit. For the remove ambient light feature, check out this diff: https://github.com/LGhassen/Scatterer/commit/e7a4d367d33ded4951192c2c9a6bf3a58e7dccd8 Basically copy everything that says "disableAmbientLight" into the code of whatever old version you want, ignore the parts with "ignoreRenderTypeTags". Well tbh it's realistic, it's what a real ocean looks like from a plane on a windy day. Anyway, transitioning it back to the stock reflection with height is feasible, I expect it will come with a small performance hit for technical reasons, but It won't be high on my priority list as there more important things to do first. It's good, the job is going great and I've recently moved into an apartment of my own, things are a bit tough at the moment financially but I'm basically at the end of my "transitional phase" and by the beginning of next month everything should have worked out and I should even have more free time (to dedicate to scatterer perhaps ). Thanks for asking.
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Well EVE already does clouds, so why reinvent the wheel? However I thought if integrating some atmosphere-related effects with EVE: http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip112-scatterer-atmospheric-scattering-v00246-08052016-fixed-terrain-shadows/&page=163#comment-2503840 I also have something else in my mind but it's far away in the future. Uninstall and go away. I will update it as soon as I can. If I'm not mistaken this is a stock bug and happens without scatterer.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
blackrack replied to sDaZe's topic in KSP1 Mod Development
I think the only thing these two "fixes" do is lower your fps... which helps since the flickering starts to get bad when your fps is higher than 50.- 2,401 replies
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- rss
- real solar system
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The depth buffer scatterer renders is for the main camera and so doesn't match additional viewpoints, there is also some trickery with the effect being applied to a box surrounding the camera which won't work from additional viewpoints. This is assuming you're in the atmosphere, in scaledspace all should work fine. Fixing it for additional cameras is on my to-do list for the future.
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I haven't made any progress since my last post. I've got a lot going on IRL and rarely find the time or the energy to work on the mod anymore. I don't see what is supposed to be wrong in these images, can you make comparison pics with and without scatterer? People complained before that the config files weren't in .cfg and that they didn't realize these were editable files (-_-) so I changed them. Now does this really make any meaningful difference in MM load times? There's still a lot to do, but in any case I might not have the time to release and maintain these features as separate mods. When they are released you could just download scatterer and use only the features that you like.