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Everything posted by cantab
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Tried to build a spaceplane. Failed miserably at even landing it. Planes are hard.
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Break the mirror, reassemble it into a whole, climb out the room through the (w)hole.
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The planet colour is down to New Horizons, it's desert planet Arin instead of Kerbin. But I have no idea what caused everything to go cubist. Maybe a cosmic ray hit the computer. It never happened before or since.
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THE single most aggravating thing in KSP for me is...
cantab replied to wossname's topic in KSP1 Discussion
Dear Kraken, I completely forgot about that. I think I've been lucky recently (my builds have been small, for one). But I certainly consider it the most unforgivable bug, because "click through" was a solved problem by Xerox in nineteen freaking seventy three. In 2015 there is absolutely no excuse for that bug. -
The same way I got in. Obviously I got in the room somehow.
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16 GB will be fine for gaming now. More is really professional workstation server territory.
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The Motorola Moto G line has been very good for the money. I'm typing on the original (2013) one now.
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Oh hang on, I remember this one. Stop imagining. Right?
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
cantab replied to KillAshley's topic in KSP1 Mod Releases
Make separate KSP installs. -
Play cricket against my reflection. Then I'll get out.
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What's the furthest planet or celestial body you've visited?
cantab replied to JackBush's topic in KSP1 Discussion
Eeloo. But I have a mission to Titanus, in the New Horizons mod, on the way - that's a bit further than Eeloo in stock. I plan on going a whole lot further. Trans Keptunian will go back in my install. -
[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
cantab replied to KillAshley's topic in KSP1 Mod Releases
That looks like Minmus, but more importantly, since when did Kerbin get three moons? -
I'll wait and see if 1.0.5 fixes things, but relying on what I consider to be the single worst thing in 1.0.x - the broken to heck and back thermal system - does not give me much confidence. ISRU equipment is to some extent a "fixed mass", meaning that there'll always be ships big enough for the ISRU to be worthwhile.
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So I'm finally putting together my parts list. The aims of this build: Skylake build as a platform for the next five years. I expect to make upgrades but want the core of the system to last. Decent gaming system. I lean towards CPU-heavy games like Cities: Skylines, KSP, and Total War, and I currently play at 1080p. Decent work system capable of handling virtual machines. Reasonably compact. My current PC case is 148x360x439 mm (5.8x14.2x17.3 in) and that's something of a benchmark for me, I don't want significantly larger. I previously ranted about how many "Micro ATX" cases are anything but micro. There's no formal budget but cost is a concern, spending more has to be worth it. Not loud. I'm not after OMG silence but I don't want something intrusive. Partlist, along with reasons and considered alternatives: Case: Fractal Design Core 1100. Inexpensive, I like the look, and sensibly sized. No cable routing is a minus but that seems to be the cost of avoiding a fatty case. Alternatives: Cooler Master 361 fits a full ATX board in an mATX sized case, but there's no front USB3 and I don't like sideways optical drive placement. CPU: Core i3 6100. I'm a bit cost-conscious so I'm going for what I see as the entry-level Skylake gaming CPU. Alternatives: The Core i5 6600K is the obvious high-end choice, but is it worth spending another £130 (considering the cooler) on. Cooler: Stock. It works. Hopefully it won't be too noisy. Alternatives: Thermaltake Frio Silent 12. Not many 120mm tower coolers will fit in the case, this one should, and one German review reports excellent low noise and OK cooling. Motherboard: ASRock Z170M Pro4S. I want a Z170 board to support a future CPU upgrade, and there are only five or six in mATX size to choose from. Though it's the cheapest the ASRock board has a good range of expansion slots and rear ports. No USB 3.1 is a negative, but if it becomes that important I can add an expansion card. Alternatives: The Gigabyte Z170MX-Gaming 5 adds USB 3.1 and SLI support, but is a big price increase. Memory: Corsair Vengeance LPX 2x8GB DDR4-2666. With VMs as a common use 16 GB seems called for, and 2666 MHz seems like a good spot for price/performance. SSD: Crucial MX100 512 GB. Existing drive in my current PC. HDD: Undecided. I do want a 3TB or larger drive for bulk storage and I'd like it to perform well. Are hybrid drives any good at getting better performance than an ordinary spinning drive? Graphics card: EVGA GeForce 750 Ti 2GB. Existing card in my current PC. PSU: EVGA SuperNOVA GS 550W. I believe 550W will be enough for virtually any single graphics card in future. The GS is very highly rated. Operating Systems: Debian Stable and Windows 8. But let's not get distracted by an OS discussion, unless there's a hardware compatibility impact. PC Part Picker link: http://uk.pcpartpicker.com/p/T67x3C
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
cantab replied to KillAshley's topic in KSP1 Mod Releases
I would just be consistent unless you have a good reason to use geeASL on some and mass on others. And I expect putting both mass and geeASL will give ill-defined behaviour. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
cantab replied to ferram4's topic in KSP1 Mod Releases
Debug Menu > Physics > Thermal, untick all the boxes there. It took me far too long to find that out.- 14,073 replies
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Drip drip drip feed of features I don't care much about. A smaller ISRU converter is neat enough, but if I really wanted one I'd just get a mod for it. Besides that, only two things of note. Squad are looking at sorting the atmospheres out, good. And Max thinks the female Kerbal ragdoll bug doesn't need fixing, not good. Somebody asked about delta-V and TWR readouts, Maxmaps misunderstood the question and referred to the existing checklist info. Personally I just want bugfixes and performance improvements. And Squad never announce those ahead of time.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
cantab replied to KillAshley's topic in KSP1 Mod Releases
Those values can all be had from the Kopernicus configs themselves. They're pretty self-explanatory. -
To be honest when it comes to orbital mechanics one of KSP's most significant faults is it treats the patched conic approximation as reality. Real Solar System and Realism Overhaul won't change that; you're still playing in a simplified and not fully realistic system - even the Moon has a considerably inaccurate orbit in RSS. Principia will, but it's very much an in-development mod.Then again, if you want realism maybe you should get Orbiter. And if you want realism combined with space rocket building, well there's nothing, even RSS/RO/whatever in KSP is still firmly at the "toy" level when it comes to the design of rockets.
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What sort of resolution are you after? In that size most displays are either 1920x1080 / 1920x1200 (which are 16:9 and 16:10 ratios respectively) but there are some 2560x1440 (16:9) ones around.
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[1.3] [Kopernicus] New Horizons v2.0.1 [2JUN17] - It's Back!
cantab replied to KillAshley's topic in KSP1 Mod Releases
64-bit KSP has no address space limit. Linux has an official 64-bit KSP, Windows has an unofficial hack.And I believe KillAshley previously mentioned that while New Horizons supports a bunch of planet packs he didn't really expect someone to install them all at once. (I did .) For what it's worth, I have a New Horizons compatibility patch for The Boris System in development. I still need to check the orbits are all OK with no SOI clashes though.