Technical Ben
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totm nov 2023 SpaceX Discussion Thread
Technical Ben replied to Skylon's topic in Science & Spaceflight
Just hit 24 hour reschedule -
totm nov 2023 SpaceX Discussion Thread
Technical Ben replied to Skylon's topic in Science & Spaceflight
Elon should never play KSP then... I had a habit of sending old craft off to new planets/moons and landing there just for "fun". XD -
totm nov 2023 SpaceX Discussion Thread
Technical Ben replied to Skylon's topic in Science & Spaceflight
Tried a Ballute in KSP... works great except I get flip city if I don't eject it. As it's KSP, I can just use a rocket landed option (either secondary engines, or the normal ones providing they perform). But mainly as no nozzle damage from pressure in KSP. Soft landings on engines is nice and elegant. But bouncy castles is probably cheaper. -
totm nov 2023 SpaceX Discussion Thread
Technical Ben replied to Skylon's topic in Science & Spaceflight
This is what the KSP interstellar mod does -
totm nov 2023 SpaceX Discussion Thread
Technical Ben replied to Skylon's topic in Science & Spaceflight
It is closer. While the DV budget is not that much different. It is closer. If you get a problem, but have a fleet (as they are planning) of Falcon9s/10s or BFGs, then you can get there within 3 days to sort it. After that, you know what you need/problems that needs supplies and can prepare. As Mars takes a little bit longer if you land, and realise the life span of equipment needed for life support is 3 months, and resupply is 9! I wonder if they could transport hydrogen and oxygen in something like a solid sugar, and process on site? A solid, so easier to store/move than a liquid/gas? -
Modelling in Solidworks
Technical Ben replied to DatBoi's topic in KSP1 Modelling and Texturing Discussion
Import to Unity or similar, and then modify. -
totm nov 2023 SpaceX Discussion Thread
Technical Ben replied to Skylon's topic in Science & Spaceflight
From that graphic, is it one tanker to fully fill, or 5? -
totm nov 2023 SpaceX Discussion Thread
Technical Ben replied to Skylon's topic in Science & Spaceflight
Would not be able to do that here. Would hit a pot hole and be a pole vault! -
So... I got greedy. I am so sorry. I thought my current Space X design was "big enough"... then I remembered this is KSP! I cannot test the stage 1 landing during the same mission, as I don't yet have mods allowing concurrent missions/flights. But looking promising so far. It also has enough DV for a direct (perfect alignment/low DV) shot to Duna!
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[1.8.x] Contracts Window + [v9.4] [11/1/2019]
Technical Ben replied to DMagic's topic in KSP1 Mod Releases
Ah, sorry. Not used that part just yet... (checks) Sorry, I cannot see where the folders are. -
[1.8.x] Contracts Window + [v9.4] [11/1/2019]
Technical Ben replied to DMagic's topic in KSP1 Mod Releases
Where are you saving these folders? I would not change any folders inside KSP install. As the game may put them back to how they were before. Is this the direct download or Steam Version? -
Now Making History is out is Multiplayer next?
Technical Ben replied to sysigy's topic in KSP1 Discussion
A system that replicates the old "email a save" could work. You could send craft/stations/missions to and from other players to a master "save" or "world". No iteration in between swaps, but you could dock ports onto existing stations etc, and when you dock (but before moving the other station) it would ask "do you wish to send this craft and location to play B?" -
I read that as "Just under 3 million Vector engines firing during liftoff". @AngryKitty2k/dv will get you to most places... if you are Scot Manley.
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Bad science in fiction Hall of Shame
Technical Ben replied to peadar1987's topic in Science & Spaceflight
I would not be surprised if half the films forgot to put an ammunition box on it... -
I launched 2 Duna SpaceX style test craft to setup a base ready for Kerbals. XD I can do SpaceX style launch, orbit, recover without and mods (theoretically). As I have enough time to circularise, before stage 1 hits the atmosphere. So I can switch to it, and land. Those are tested and landable on Kerbin and the Mun. No heat shields needed... but Duna might be different. I'll either need to learn to manually land perfectly, or use KOS some how, as Mechjeb has trouble predicting the atmos effects... well, I do too. So often land a few K off, but getting closer. Though lighter air resistance might mean I overshoot the landing zones on Duna. Got a test base on the Mun for mining etc. Using KIS for fuel transfer piping, as docking / land based craft would be too complicated. (I attempted an idea with the inflatable docking ports, but they don't move if docked ).
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IIRC there was a really old bug with the docking ports... could it be something to do with which part is the root part?
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Bad science in fiction Hall of Shame
Technical Ben replied to peadar1987's topic in Science & Spaceflight
And the table? I gotta get me some bullet proof tables... -
Bad science in fiction Hall of Shame
Technical Ben replied to peadar1987's topic in Science & Spaceflight
Or... like... how a table would not stop a minigun? They were carrying the battery pack to it too, right? As it cannot be operated gun only... or did the scene forget that too? That and a Katana would not cut the gun... but I'm assuming rule of cool/super powers? -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Technical Ben replied to TriggerAu's topic in KSP1 Mod Releases
Thank you so much! -
SM-25 Service Module: What for?
Technical Ben replied to dvader's topic in Making History Discussion
Is there not an option to remove the internals? I think if you right click and choose variations. Not in VAB this second so cannot test. XD Nope, thinking of the other parts. As above, it's for other parts/equipment.