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klgraham1013

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Everything posted by klgraham1013

  1. I can always dream. Though, I agree. Squad could do it, but I'm not sure they will. - - - Updated - - - When did the inline cockpit get introduced? Version 0.15? ... Yeah.
  2. You basically nailed my point 5thHorseman. There are many examples like that which I've refrained from posting as it would risk turning into a blog post. - - - Updated - - - There is no reason a wiki within the game should be worse than a wiki on the internet. Especially since an in-game tutorial / wiki can be custom made for the subject it is addressing.
  3. I'm not completely understanding why or what games require internet search? Besides Dark Souls and Fez, which are both community puzzle games, I can't see a reason for most games to require Google. Even my beloved Civilization 5, which you would assume would fit this category, has a very useful in-game encyclopedia. - - - Updated - - - Addition: Why not have the wiki in game, as Civ 5 does?
  4. Any of the action group managers need to be added. Checking action groups. Reassigning action groups. All great additions.
  5. I have complaints with KSP. This in not one of them. Maybe it's not the game for you?
  6. No. What games are you playing? I've looked at a walkthrough for some older games, for puzzles and what not, but I consider that bad game design as well.
  7. The defining moment in my KSP history was when I realized that my idea for KSP and Squads were different and that mods were a necessity. Mods like TAC-LS, RemoteTech, and Real Fuels opened up a whole new world for me. So many others I could mention which are now vital to my play experience.
  8. Sandbox with a self imposed budget. No take backs. Dead means dead. Only reload in case of Kraken.
  9. Hover over tool tips are never a bad thing. - - - Updated - - - It seems like things are moving pretty fast. I would prefer, if they are skipping beta, that they take a while longer. Make sure they get everything right for 1.0.
  10. Your fine with new players having to look outside the game to learn how to play? I'm not.
  11. That's the Kerbal way of doing it. Though, I find myself beginning to lean toward the procedural side of things. When did that happen? Ah. When I hit the memory ceiling with 32bit.
  12. They could just fix the water. Then we could have boats. - - - Updated - - - Also. Hovercrafts are cool.
  13. RPM and the ability to fly fully from the IVA view as well as first person EVA.
  14. I doubt we're getting KAS. Stock players will probably have to rely on docking ports.
  15. I hear ya, but not all features have been locked in. Resources coming in 1.0. Completely overhauled aero. You've got thousands of beta testers willing and ready, yet you're not going to use them? I know, I know. 1.0 isn't really 1.0! They'll keep updating! We all know this. Everyday Joe isn't on the KSP forums or following Max on Reddit. That Steam banner is going to pop up with "KSP 1.0: It's done folks!" and they're going to expect a finished product. "...but look at all the good reviews on Steam already!" Yes. For an early access game which everyone is giving the benefit of the doubt. Maybe I'm wrong. That'd be great. All I can do is give my opinion, and, for me, there are currently to many problems to ignore.
  16. I want some rarity with the resource. I'm not going to get it, but that's what I want.
  17. He said good thing. Here's my 2 cents: SP+, Mk3, Gizmos. 2 of which I had in some form through mods.
  18. Node attach something in the cargo bay and then use the offset tool. It's like there's a dead zone around the node.
  19. Let's not all forget about the cargo bay bug when using the offset gizmo. edit: It's true Squad doesn't owe us an response. It's more about courtesy then necessity.
  20. You just said the Delta II had three sizes. Procedural would be creating the fairing per launch. ...but I'm just nitpicking.
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