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klgraham1013

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Everything posted by klgraham1013

  1. How are you getting the impression that Squad is focusing on multiplayer? From my perspective, it seems quite a ways down on their list of priorities.
  2. Don't speak to quickly. Life support and RemoteTech added a whole other level for me. Made the game much for interesting. I just started dabbling in RSS a few days ago.
  3. I'd love to have an option to customize career. I like the Kerbal classes, a modded tech tree, and reputation. I'm just not a fan of the current contract system. Adding a simplified budget to Sandbox would be nice as well. I've been playing with a self enforced periodic budget for a while, and I've really enjoyed it.
  4. You know, it'd also be nice if they'd allow you to adjust lights post launch. :wink wink nudge nudge:
  5. Your Headline for April 1st, 2015: Squad Releases Kerbal Space Program v0.91 "April Fools, suckers!" - Squad
  6. Can always use more rover parts as stock doesn't really have any. I'll give this a go tonight.
  7. My apologies. I don't really play career anymore. Got to frustrated with it. edit: I am confused with the rest of your post. When did I say anything about superpowers? ...and I know you can just ignore those contracts. I'm suggesting they not be there to begin with.
  8. No. Please stop spawning things in my game. Unless there's a specified "other" who's also launching rockets, perhaps as competition.
  9. I felt the Civilopedia did a great job of presenting such a vast amount of information within the game.
  10. This was actually one of my guesses for the "secret" feature that ended up being explosive buildings. Glad to see a modder taking up the cause.
  11. It would have to be built into a system mechanic such as doing science or internal repairs.
  12. I decided on 300k after experimentation in 0.25. It seems generous at first until you start doing big missions and life support resupply. - - - Updated - - - I try to stick with Roman Era names. I was using a lot of Greek gods previously. I decided to try weaponry this time. - - - Updated - - - Nope. Just keeping track of it on the Spreadsheet. You can actually see a point where I "accidentally" over spent, so I penalized myself.
  13. Here it is! You might want to open it in OpenOffice to see the full glory and splendor. - That's just my current game. It kind of stalled as I'm considering RSS.
  14. You should totally see my spreadsheet. I'm not joking.
  15. I've always thought it would be really neat to play the game fully in first person. Even, using probe control room to control...probes. The mods have somewhat been there, but not quite all the way. - - - Updated - - - There was a time around 0.20 when I envisioned following a Kerbal through a station interior. Little funny experiments abound which you would have to interact with to begin science experiments. You would check back on the Kerbal to see how things were going. Had you gotten that oh so precious science to build your prestige back at home?
  16. Just like to confirm that I got the runway glitch as well. Went on to do 2 more clean installs straight from the KSP zip file just to be sure and continued to get the glitch. - edit: It does correct itself with lower terrain detail.
  17. Proper tutorials built within the Contracts system, gradually teaching new players the fundamentals of playing KSP. Tutorials separated from the main game is not a good idea, in my opinion. This will, of course, be selectable when starting a new game. Required information for atmospheric flight and space flight given directly to the player. An in-game wiki to look up information on planets, parts, etc. I've got plenty. I'll add more if not brought up by other players.
  18. Again, there is no reason a custom / tailor made wiki within the game should be any worse. It should be better, in fact. Whether it would be so is another question.
  19. I've always thought unlocking info about planets should be done through telescopes, probes, what not.
  20. Let's see. I'd say 0.91 in May. 0.92 in July. 0.93 in September. 1.0 in October. Yeah. That sounds good. Get all the pieces in place for 0.91. A few balance and bug patches and onward and upward to 1.0!
  21. I'd like it just for those times I want to get a quick peak at the Mun's highest elevation or something of the sort.
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