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klgraham1013

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Everything posted by klgraham1013

  1. I always have multiple missions going. Though, I've learned I also have a degree of patience when it comes to these things. I've done 15 minute ion burns before. - - - Updated - - - Also, I think there's a time warp limit due to physics and such. Believe I heard that once.
  2. I think there's a reason they pushed so quickly to 1.0, and that same reason would keep them from delaying it to much.
  3. As if they aren't already taking some enormous risks with the "1.0" release.
  4. There are certainly a multitude of controllers for the PC, but the 360 controller has become a standard of sorts. Most new games I've played have recognized it straight away. I don't see why KSP should be any different.
  5. Yes. Also, it'd be nice to have default settings for a 360 controller. It's becoming common place to assume modern games will recognize the 360 controller out of the box.
  6. As much as I'd love stock KAS, I'd bet Squad is relying on the claw for resource transfers. If this is the case, I'd like a grab option on the claw so we don't have to ram into in.
  7. I feel like this is, again, explaining a bad idea. I'm fine with part testing if it's related to the function of the part, but trying to explain away strange contracts is just avoiding the issue.
  8. I try to colonize various planets, put up stations, and establish satellite networks. It actually gives me quite a bit to do. Edit: My progression is whenever I sufficiently colonize a sphere of influence.
  9. Sandbox with self-enforced periodic budget.
  10. This seems like the exact type of complexity Squad doesn't like. I think it sounds like a neat idea.
  11. This part of the game doesn't make sense. Just ignore it. That's the ticket. Said contracts not making sense is my opinion.
  12. I assumed the KSP was the first space program for Kerbals. - - - Updated - - - I really need to take a look at that. I had no idea.
  13. It's not so much that, as, this is my Kerbal Space Program. It's not the [specific Nation] Space Agency, which happens to be on Kerbin, along with several other Space Agencies. If I strand Kerbals, that's fine. I'll go rescue them. Don't spawn objects into my game and think a flimsy explanation is good enough. As every writer should know: Explaining a bad idea doesn't make it a good idea.
  14. That's funny. I never sent him there, nor did I crash his ship. Must of been that other wacky space agency on Kerbin.
  15. We're making assumptions based off past use of Kethane and Karbonite (made by the person making resources in stock). Also on statements by Max during Squadcast and on Reddit, and on statements made in Dev Notes.
  16. Love Nimoy, but I'd save in game tributes for scientists and astronauts.
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