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KSP2 Release Notes
Everything posted by klgraham1013
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This is true.
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I'd also love an answer to this question.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
klgraham1013 replied to Nertea's topic in KSP1 Mod Development
It's a bold and ambitious concept. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
klgraham1013 replied to Nertea's topic in KSP1 Mod Development
Once you learn about how KSP configs work, it's not to hard. You can look at the MM patches for Ven's and see what it changes. I did this for 1.3.1 and got rid of the unnecessary Squad parts. Speaking of unnecessary, doing it manually like this probably was, but it was fun and I learned a few things. So, totally worth it. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
klgraham1013 replied to Nertea's topic in KSP1 Mod Development
I'll just probably do it manually myself. It's not really something I'd expect either mod maker to work out. They'e both essentially solving the same problem, so they're bound to conflict with each other. -
I can see this point as well. Unless they decided to add sounding rockets and changed the tech tree to probes before crewed.
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I'll make it clear. It's not necessary the concept I'm against. (If you get rid of the burnt out car husk.) It's the execution. It would have been the worst art currently in KSP. I just looked over it again to try and give it a 22nd chance. I just couldn't do it.
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
klgraham1013 replied to Nertea's topic in KSP1 Mod Development
It'll be a sad day for me, but an inevitable one. -
[WIP] Restock: KSP Part Art Revamp (Released March 06)
klgraham1013 replied to Nertea's topic in KSP1 Mod Development
Oh, what could have been. *sadness* -
Sequels happen in the game industry. It only destroys the community if you let it. Look at the fighting game community. There are players who have been around for near 20 years now and are still competing. Every modder knows that their mod will only work for the game it's made for. It in no way means "all their work went to waste." The game they made the mod for will still exist. Some people will still play that game. Some people still play Doom WADs. Last I looked Warcraft 3 DOTA was still being played. Though, last I looked was honestly before new DOTA came out. To say a sequel makes their work irrelevant dismisses all of this, the knowledge they gained, and the fun they had making them.
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I chuckled.
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He probably learned those things by making the same mistakes.
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Remove The Not_Rockomax Micronode
klgraham1013 replied to Aeroboi's topic in KSP1 Suggestions & Development Discussion
I use it. -
They just announced a new update for console.
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...and there goes our hopes and dreams. You're probably right. @SQUAD this is what happens when you're default position is silence. You destroy hopes and dreams. Think of the children, Squad. Think of the children.
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Full controller support for PC?
klgraham1013 replied to KerbolExplorer's topic in KSP1 Suggestions & Development Discussion
They can't even get joysticks working on linux... On Windows, you can use your controller, but like basically every other game with controller support, in KSP you have to map it out in the settings.