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KSP2 Release Notes
Everything posted by klgraham1013
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First person with EVA'd kerbals
klgraham1013 replied to FoxTrotGaming76's topic in KSP1 Suggestions & Development Discussion
Yes. It would be cool. -
I was on 1.0.4 until 1.3.1. I look forward to the day when KSP1 is finally finished. I just like having finished things. Exactly. I still have versions and mod collections dating back to 0.24.2, but I won't be sharing because I try to not do illegal things.
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I still put several dollars on KSP2 being a certainty now that Take Two bought the IP. I don't believe that Serenity is such a thing. Right now I'm leaning toward some Yoga inspired DLC for bringing fitness and peace of mind to our beloved Kerbals.
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Good to know. Must be something on my end.
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New stock expansion?
klgraham1013 replied to Couldn't think of a name's topic in KSP1 Suggestions & Development Discussion
I don't know. Modders have done it for free in their spare time. -
@UomoCapra I can no longer see votes while using the sorting method. Bug reports still have votes shown within the reports themselves.
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There's literally zero information to have a hype train.
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This is to diabolically ingenious to be true.
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Despite a few issues, 1.6.1 seems to be doing quite well with the community. Haven't seen much complaining at all. Hopefully a good sign for updates to come. We don't need anymore 1.4's.
- 300 replies
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- release notes
- discussion
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Gas Planet 2? Poll
klgraham1013 replied to KSPACE's topic in KSP1 Suggestions & Development Discussion
This. -
Do you guys not have phones?
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Oh goodness. It's probably this. Please, @SQUAD, for the love of all that is good and honorable, if it's just the console update, kill this thread now. I've seen you let to many things get out of hand because it wasn't a part of the marketing departments "master plan." If Serenity is just the console update, kill this thread before our hopes and dreams become big enough to lift us to the Mun.
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Why...
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I'm one of those weirdos who lights the engines, and then releases the clamps. I can see your reasoning, but this is a creative game about building things. There's to much chance that a player may not want to release the clamps on the first staging. Not even I'm going to complain about Squad not doing this one.
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...and it took them 5+ years to do it. So, I'm just making an educated guess.
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I expect this to make it into the game in another 5 years or so.
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State of the game - How is KSP doing?
klgraham1013 replied to PunkyFickle's topic in KSP1 Discussion
I think people underestimate how many copies KSP has sold. Before Squad started hiding their numbers, it had sold millions. A more polished version of KSP with a decent career mode could sell quite well. I trust Take Two was thinking the same when purchasing KSP. -
Take Two adds guns and train robberies to KSP, sources say.
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Okay. I'm just going to throw my hopes and dreams out there so I can be disappointed like everyone else. Kerbal Space Program: Serenity Planetary Habitation pack! The battle with life support is here! This additional difficulty option brings another level of gameplay to KSP! Help your Kerbals survive by packing plenty of snacks today! Need a harder challenge? Try the new and amazing not-MKS-lite resource production system! Mine raw resources, build and expand your base, and process and transform these resources into other more different resources! Additional base parts can be used in standard gameplay as well! Still not hard enough for you? Try out one of our two new solar systems! Each new solar system is that much bigger, providing that much more challenge and intrigue! Choose the system that suits your play style today! The all new Serenity Planetary Habitation pack! Buy it (not) today!
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...or focus on things that get people to leave the Kerbin SOI. ...but one of these things is harder than the other. So, your idea is more likely. Yes, please.
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State of the game - How is KSP doing?
klgraham1013 replied to PunkyFickle's topic in KSP1 Discussion
Why would you want to use the 32 bit version? -
State of the game - How is KSP doing?
klgraham1013 replied to PunkyFickle's topic in KSP1 Discussion
I've got to side with @5thHorseman on this one. They were probably all contracted to a singular date. Whether that be the finalization of a version, or an actual calendar date. Once this occurred, they were either not offered a new contract, didn't care for the contract offered, or simply moved on. Each individual could have had a different reason. I do think their is something under the surface. A lot of people did leave at once. ...but we need to be careful to not overreach with our suspicions. I can agree with this. -
Add proper units!
klgraham1013 replied to bitzoid's topic in KSP1 Suggestions & Development Discussion
If this was done from the beginning, (which it could be argued should have) it would be an easier proposition. The undertaking now is probably bigger than appears on the surface. If I had developed KSP, I would have kept the numbers generic, but, behind the scenes, known exactly how they relate generally to their real life counter parts. EC particularly pops out as a problem area. The way electricity is treated in general.