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Everything posted by klgraham1013
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
klgraham1013 replied to Waz's topic in KSP1 Mod Releases
I think you're right. I'm just a bit obsessive about things being correct. -
I just realised the Mun has been renamed
klgraham1013 replied to 2204happy's topic in KSP1 Discussion
...but would you write a 3 line MM config about it? -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
klgraham1013 replied to Waz's topic in KSP1 Mod Releases
I believe @Sigma88 mentioned it wasn't the volumetric clouds though? Just the 2D clouds? Well, Dimensions definitely changes @altitude = n . So, maybe I don't need to worry about the clouds? -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
klgraham1013 replied to Waz's topic in KSP1 Mod Releases
@Galileo Okay. Think I got it. Right now just testing a few things. @EVE_CLOUDS { @OBJECT[Kerbin-clouds1] { @altitude = 4800 } } Just testing if I need to add AFTER[SigDim2]. edit: Yep. Looks like I do. -
I just realised the Mun has been renamed
klgraham1013 replied to 2204happy's topic in KSP1 Discussion
Interesting. I did not know this. I do prefer just Mun. We call the moon, the moon, because it's the only moon around Earth. That's not actually it's name. I always felt as though Mun was the actual name of the first moon around Kerbin. Kerbals don't seem to call their home planet The Kerbin. So I don't see why they'd call the moon, The Mun. Maybe it's another attempt by Squad to use "funny" word play. Along with the hilarious "Fat 455" and "Big-S" wings. Two names I have a MM patch to change, so I'm not constantly cringing in the VAB. -
I finally upgraded from 1.0.4! So far, KSP1.3.x might be the last version I need. Anything else is sprinkles on a bagel.
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[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
klgraham1013 replied to Waz's topic in KSP1 Mod Releases
@EVE_CLOUDS { @OBJECT { @alltitude =* 2 } } @Galileo @Anyone Could I do something like this? Can I somehow specify the object like "@OBJECT[Kerbin-clouds1]"? Would the above adjust all altitudes in all OBJECTS in EVE_CLOUDS? Thanks for the help! -
What was your first screen shot on KSP
klgraham1013 replied to kerbinorbiter's topic in KSP1 Discussion
One of my oldest using Space Plane Plus. Still one of my favorites. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
klgraham1013 replied to Waz's topic in KSP1 Mod Releases
I've done a bit of searching, and may just be missing what's right in front of me. If I make a rescale, is there an MM patch I can make to raise the volumetric clouds as well? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
klgraham1013 replied to Ven's topic in KSP1 Mod Development
I wasn't able to reproduce this issue. (Haven't actually used Ven's to much.) I loaded a game from the main menu and using a quick load. Is this a common flaw, or somewhat random? edit: ...and I just had it happen. That's disappointing. B9 switch seems like a solution. Should almost be included... -
It's perfectly fine to finish a game. Most people do it all the time and don't think twice. KSP is just one of those weird exceptions where people think of it as a life style choice more than a game.
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You know that you have over-modded KSP when...
klgraham1013 replied to MedwedianPresident's topic in KSP1 Discussion
Error: query invalid -
Interesting idea. I suppose it's something I actually do when starting a new game, but never write it down.
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I'd say career mode is worse at teaching the game than the tutorials are. Go watch Scott Manley's tutorial videos. That's my suggestion. Contracts are a great foundation for a built-in set of tutorials that would gradually teach the player the mechanics of the game. Unfortunately, Squad decided having tutorials separate from how most new players would actually start the game was a good idea.
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Add a colonization system
klgraham1013 replied to sirgoodman's topic in KSP1 Suggestions & Development Discussion
Actually, a moment like this was one of my most memorable while playing KSP. It's one I look back on as a positive for the game. Even if it wasn't a positive for that particular mission. -
Kerbal Space Program update 1.3 Grand Discussion thread.
klgraham1013 replied to UomoCapra's topic in KSP1 Discussion
If you're unmodded , just update the game. If you're modded, you'll need to get updated versions of all your mods as well.- 465 replies
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- kerbal space program 1.3
- disscussion thread
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Kerbal Space Program update 1.3 Grand Discussion thread.
klgraham1013 replied to UomoCapra's topic in KSP1 Discussion
Personally, I treat all planets the same. Except Dres. Nobody likes Dres.- 465 replies
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- kerbal space program 1.3
- disscussion thread
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Debatable. Lego style building has it's merits. To each his own.
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How modded is your install? - I usually have around 40 to 50 mods. ...and why? - Because KSP is a good backbone, but needs some help being great.
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[1.3.1] [EN | ES | DE] Action Group Manager Continued
klgraham1013 replied to Alshain's topic in KSP1 Mod Releases
A much more sensible name. -
Petition to include all 2013 purchases for free DLC
klgraham1013 replied to CjStaal's topic in KSP1 Discussion
That post should be mandatory reading when signing up for an account on this forum. I still have game zips and mod collections going back to 0.24.2. Nothing crazy about that. Maybe a little crazy. -
Petition to include all 2013 purchases for free DLC
klgraham1013 replied to CjStaal's topic in KSP1 Discussion
Maybe it was talking about the ARM update. I'd need to check the timeline though.