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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Sorry I don't understand the question?
  2. ...so you feel it's better for me to spend my time troubleshooting an issue that is unique to your install, when we've laid out very simple steps that will help you find the problem?
  3. I will need to look at that.
  4. Except that you're masking something else that's screwing with your install. Better to fix it, otherwise you make finding other issues down the line a lot harder.
  5. @123nick - start with a clean install and a clean save, let us know what the conflict ended up being.
  6. The ones included. And I do recommend using KSP-AVC, as it sorts all of this including the dependencies.
  7. The tan patch on the secondary green one is by design (see Sopwith Camel color schemes). Not all of the oblong bits have been finished, so likely some seam issues there. The red one should not have tan bits tho. And those grid lines are scratches in the cloth
  8. You are. Install everything in that ZIP file please.
  9. Just make sure it's sorted
  10. Fixed - new version is up
  11. Oh... that's way beyond what you will get
  12. No worries at all, I just need to noodle the best way to do that. But yes, I'll sort something like that - very likely in the June release
  13. 0.4.3 - 2016.05.14 ------------------ Dependency Updates Fixed some status spam Added a new config menu accessible from the space center menu
  14. 0.4.3 - 2016.05.14 ------------------ Dependency Updates Small dirt drill moved to Advanced Construction Adjusted living space parameter for the hab modules All parts no longer have duplicate catalog entries, and are only available in the kolonization category. Updated TAC-LS patch from speedwaystar
  15. 0.5.3 - 2016.05.14 ------------------ Dependency Updates Added a new node to the AES for better rover making (thanks mcortez)
  16. 0.5.2 - 2016.05.14 ------------------ Added Volume and reverted UF4 and ThF4 to original KSPI density & cost Added Volume property to other resources used by KSPI Added default volume to other CRP resources
  17. I'll have to hunt down or make some new ones. For now, be creative - the model rework is a WIP
  18. Hey! Glad to see you around @Snjo ! Yep, doing a (slow but sure) texture rework while I fix up all of the models that got horribly broke with 1.1 Also making sure all of the ailerons, etc. have the right speed and range as the originals but using the stock modules since @NathanKell made these ridiculously customizable. I'd say @inigma can add those now. the new part set has updated names to prevent breaking legacy craft, so please use the new ones.
  19. Just add a second cockpit... which, I just realized... has no hatch So another update later on. Also, I noticed that GAP did not let me use the biplane for barnstorming contracts. That was exceptionally saddening.
  20. Ok so a quick status update. I'll be releasing an update today that starts the model rework. FSWheel is going to take quite a bit of work, so I'll be doing interim wheels for now. The biplane is the first to get it's total refresh - so please take a peek at the parts, let me know if anything funky is going down. I'll be working through the catalog and code through attrition Oh... And I added a new color scheme:
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