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Everything posted by RoverDude
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Go ahead and log a github issue - it's very likely something getting jinky because of how TAC-LS has orders of magnitude differences in it's resource consumption rates. 1 is by design - no need for them anymore, as all it did was do organics to supplies and those were deprecated. It now satisfies the hab requirements for USI-LS. 2. The resource should be hidden, and while still used, wear is set to zero when you have USI-LS installed (i.e. you should see no wear indicator - if so, that's a bug) but the resources remain present (they just don't vanish over time). 3. When EL is installed, it will want RocketParts and SpecializedParts instead (so 10% of your stuff gets shipped in). This dovetails with OSE Workshop (i.e. I wanted to make sure UKS, OSE Workshop, and EL (when installed) used the same resource chain for consistency). That being said - in the next release it will make the whole mix (MatKits plus SpecParts) directly from Ore in one go, for simplicity. (and advatage of moving some of the output chains closer to UKS in MKS-Lite is that it helps folks better transition to the larger colony mod). That sounds like a weird install issue - those buttons should most definitely be there. And yes, you can do an EVA change of the contents of the various containers, etc. (this is built into FireSpitter).
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Should just be able to do some comparisons of the existing resources and settings. -
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
heh, yeah I expect it would not work quite that way As I update the constellation they will get shiny new links, but for now the github release link is the best. -
They should have gone into a non-tourist state during reentry....
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You are probably asking for help in the wrong thread then If your stock scanner is not working, best to post that in the support forum for unmodded installs as it's a stock problem. If you are having problems scanning with the stock scanner for Karbonite, ping me in the Karbonite thread. Tho since we're talking stock mechanics, odds are you either have a conflict or a usage question, very hard to tell since you posted very little info. But in any case, this would not be the right thread for that.
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If you can do me a favor and send me a save file where this has happened that would help me troubleshoot it
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[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Weird... and you tried on a clean KSP install, with just the latest version of UKS? -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Get the latest USI tools from the catalog link in my sig -
Resource definitions are limited by stock tho, and one point of CRP is no code and leverage of the stock systems.
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1. No reason why not, given you get gypsum production early on. 2. You are using a lab for recycling right? Maybe grab USI core for the containers 3. Stock sci lab does this, as do a lot of parts in my mods, but wanted to keep part count for USI LS low 4. It's more than food tho
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I would consider GitHub an active website https://github.com/BobPalmer/NuclearRockets/releases -
Sure, but still the same answer Tho I agree with @Angel-125 in that it would be helpful if curators put their notes in the config next time they toss over a pull request.
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That really depends on the mods that use them - so KSPI-E, UKS, NFT, etc. would have the info in their relevant wikis/documentation. This mod is more of a meta-mod used by other modders as a resource clearinghouse.
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I see a save file in it so signs point to yes
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KSP Interstellar Extended Continued Development Thread
RoverDude replied to FreeThinker's topic in KSP1 Mod Development
Please look in your ZIP file where you're violating a license. Also, as noted you can't redistribute CC-NC work under an MIT license. Note that I am not saying this or being a stickler to be a jerk, just that I specifically chose BY NC SA for a very specific reason, and respect for licenses is important. -
KSP Interstellar Extended Continued Development Thread
RoverDude replied to FreeThinker's topic in KSP1 Mod Development
FYI - using the model is cool, but can you please respect it's license? i.e. it cannot be distributed under an MIT license (given it has the NC clause, which MIT lacks), and you're missing attribution both in this OP as well as the license file on SpaceDock (unless it is extraordinarily well hidden). -
Probably due to the recyclers - can you post more info and maybe screenshots?
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Already covered, but we stick to 1L units for a lot of reasons in CRP (and in general for sanity!) By the way, the number was chosen because it's nice and round at 0.00075 per second Very possible - looks like folks pointed you in the right direction with the various examples
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parts [1.2] Karibou Expedition Rover [0.3.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Define docking arrangement - they are already 100% compatible (i.e. the attachment nodes, distance from ground, etc. are already perfectly aligned). -
parts [1.2] Karibou Expedition Rover [0.3.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I like that crane Unrelated... I have some thoughts on proper trailers, and I bet with some creativity a non-IR crane could be built. -
The sunflower is nifty It also mounts to the ground. Just need to check it's power coupling
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[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
You're very welcome - glad it's sorted