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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. The smaller stages are about 2 kerbals high. Here's one with a Kerbal for scale and a comparison to a 1.25m rocket And a RL one with Human for Scale...
  2. You will not need to start a new game, as your seeds etc are the same and I am pretty sure the seed generation did not change.
  3. 0.1.1 is up! This fixes an issue with some weird resource abundance rates - I'll be re-releasing several mods that use this, but just so folks who also need this for their own mods get the heads up, there's a new version on DropBox.
  4. Bear in mind they are large not because of their output, but because of the physical space manufacturing and refining take. You can't build an automobile using a 3D printer The other modules solve this by the use of efficiency parts (hab rings, greenhouses, etc).
  5. There will eventually be better parts in the 0.35 size. But as noted by the post below yours, you have to use proper fin placement, etc. (I have used these both with and without FAR). What I will say is that I personally learned more about proper aerodynamics playing with these than at any other time in KSP, so I expect they are serving their intended purpose Odd - updated all of them at the same time. Possibly Universal Storage?
  6. (Side note to the folks griping that this is just an aggregation) The OP made it extremely clear that that is what she was doing. At no point did she imply that this was her original work, so no need to be mean.
  7. So that you would have to launch multiple rockets. It's by design.
  8. Should be able to - and if you let me know what you did, I'll roll it into the core product. I've had some thoughts along these lines myself. Awesome! I gotta say I spent most of my KSP time in 0.90 playing with these Agree - I have a whole list of ideas for this mod. Unfamiliar with that mod, probably want to let them know tho, given I am using pretty much the simplest science def possible for this guy.
  9. @Admac - I'd be curious to hear your take on some of the changes in 0.90 WRT K+ as Regolith changed the game up a bit.
  10. (Bear in mind ORS-X has been deprecated in favor of Regolith, working out the last bugs on SCANSat integration with DMagic now).
  11. Sure, on the list. Already done Already done, the current MKS/OKS version ships with it (minus two parts I am finishing). And FYI - for the production chain you only need a few parts for EPL, so it's pretty simple.
  12. Thanks for the catch Was about fourteen hours btw.
  13. Correct - everything is done via MM configs. No EPL parts are harmed
  14. Correct - I have to start a new thread for the other Regolith bits, or you can just steal AMT_*.zip from my dropbox
  15. It comes with alternate parts, and MM configs for EL that hide some of the original parts. EL is still required. It does not make EL obsolete, just extends it's functionality to better suit MKS (basically getting rid of parts that let you go from Ore->Metal->RocketParts, and adding a larger production chain). They do similar things. If you like the EL resource chain, Wombat's is what you want. If you prefer a longer, multi-resource production chain, then the built in MKS stuff is what you want. If you use MKS, mine makes more sense. If you do not use MKS but use Karbonite, use Wombat's. I have a full time job, two kids, and play in an indie rock band But I only sleep four hours a day.
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