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KSP2 Release Notes
Everything posted by sp1989
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Ive played around and even sent a probe to Duna. First things first you need to add the trench smoke effects. They are too much fun not to have. Second the Centaur is way too overpowerd in a vaccum. It might just be a typo but the Centaur has 750 in a vaccum? That seem way too over powered it should be 75 right? I was gonna say we need the orange tanks but you fixed that already. Well done again.
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One thing that would be excellent for this pack would be a range of SRBs. One thing i have noticed atleast that it is now much more efficient, better looking, cost effective, and realistic to use SRBs with the new aerodynamics. I am not gonna say that Asparagus staging is dead but SRBs function exceptionally well now. So I guess what I am saying is that a line of versatile SRBs would really round out a pack like this. Just a thought obviously its your vision and your pack. Again good luck and I cant wait to see what comes.
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Now I need KAS to update even more!!!
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My wish list is some optimization for Mac users. From what I have read and am experienceing, gameplay is in max 30 minute bursts.
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I know this sounds obvious and in sure you thought of it but don't forget to make a range of sizes. From .675 to 3.5
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[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
sp1989 replied to raidernick's topic in KSP1 Mod Releases
Oh oh oh right right right I forgot those are perfect! Never mind dont change!! I thought for some reason the Iva's were from another stock Iva. No no the bobcat Iva is perfect. -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
sp1989 replied to raidernick's topic in KSP1 Mod Releases
That being said could you add the IVA from the new mpl to all your stations? It's a really wonderful little iva -
With New Resource Mining, KAS/KIS should be Stock?
sp1989 replied to sp1989's topic in KSP1 Discussion
Yea that's absolutely what I was thinking as well. -
I agree we have waited this long. Take your time and make sure its done right.
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Now I for one think that the most recent update of KSP is wonderful. It challenging, the new parts are wonderful, and the resource and mining is an amazing addition, which is a testament to the KSP modding community. Without the likes of Kethane or Karbonite we would not have this new "ore", I mean squad went as far as recruiting Roverdude the creator of Karbonite to program the new resources. That all being said am I the only one who thinks mods such as KAS or KIS are required now. Without them bases will be ungainly and huge. To create a base now there is an enormous challenge to build proper bases. Obviously with KAS this is easily fixed by attaching modules with pipes. So what I am saying is KAS/KIS should be stock, right? Its gonna be interesting to figure out ways to create efficient ships that convert ore into fuel. Anyway thats just my opinion. KAS:http://forum.kerbalspaceprogram.com/threads/92514-0-24-2-Kerbal-Attachment-System-%28KAS%29-0-4-8-Fixed-for-0-24-2-x86-x64-%29 KIS:http://forum.kerbalspaceprogram.com/threads/113111-0-90-Kerbal-Inventory-System-%28KIS%29-1-0-2
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[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
sp1989 replied to Yogui87's topic in KSP1 Mod Releases
Please come back Yogui your work is sorely sorely missed -
Whats the status update on this? I am not asking for this to be released ASAP. I was just wondering what the new update did to this and how much of a delay there might be. From my time spent on these forums the last few days it seems that 1.0 was more of a game changer than many mod makers expected. It seems that alot of recompiling and work will need to be done to get things to work again. Just wanted to know where you guys were. Again no rush. You guys have come this far.
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Let me stress I agree 100% with mecripp. Your SLS is truly something to behold and is wonderful. I was letting you know what my knitpick was. You make it however you want because honestly it is beautiful. So if you think it looks fine then absolutely go with it.
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Like I said it just could be me. Maybe it's like he said, perhaps some textures decals and greebles. Perhaps a matte white if that's possible? Again it's probably me. - - - Updated - - - Wait you have two interstages? It should just be the taipered interstage no? Maybe that's what's making it look so long?
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I agree but I also think that main stage is too tall. I think if it was shortened thatt would put everything else into perspective better. Also the interstage is too tall as well. What interesting is I think from the interstage up everything is ok. I know its probably alot of work to be toying around but what if you made the the core stage and interstage like 5% shorter. Then adjusted the srbs accordingly. I don't know it just all looks sligthtly stretched.