-
Posts
1,978 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by sp1989
-
What happened to the progress pod?
-
This is a hold up!!!! If there isn't a Project Alexandria on Monday I am going to blow up 100 Kerbals!! I mean it!!! On a lighter note this mod seems right up your alley!http://forum.kerbalspaceprogram.com/threads/100984-0-25-NEBULA-space-engineering-Decals-Update%21-Quality-fix-more It adds a completely different experience that I honestly didn't expect. Its really cool to see decals on the upperstage and fairings like in real life.
-
Actually the burn state was one of the last things bobcat did to the Soyuz. It was an update he did but never integrated into the the soviet pack. Dragon just released that version of the soyuz instead of the one that comes in the soviet pack.
-
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
sp1989 replied to Niemand303's topic in KSP1 Mod Development
Specifically probe, lander, and rover missions with specific goals. There aren't or atleast I have not seen one are rover missions. Also another mission that comes with BTSM is crash probe into x planet or moon. So early contracts to collect seismic data or even just crash probe missions. They are pretty realistic because very early moon probe missions were just designed to crash into the moon. -
Im sorry what I meant by spamming science is that the science container resets after you transfer the science. Now the container or goo container are rendered inoperable. In past versions when you transferred the science it would reset and you could use it again. What I am saying is the containers being inoperable after one use should definitely be part of realism mode. But maybe there could be away to allow the containers to be reset after you transfer the science in settings?
-
Can I request that not being able to "spam science" be part of realism mode. I gotta say im still running an older version because the spamming the science from goo and canisters was a major plus for me. Just consider putting it back and making it an option to turn it on and off. Please and thank you in advance.
-
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
sp1989 replied to Niemand303's topic in KSP1 Mod Development
Wow that is wonderful! OH OH I thought you were maybe considering HGR for the soyjuice. But you are gonna use Tantares. Like I said I trust your judgement, and I wait anxiously for how it turns out. -
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
sp1989 replied to Niemand303's topic in KSP1 Mod Development
Actually the low texture one I believe is only 9mb still big for one part but nice. However I trust whatever you choose. Are you talking about HGR rocketry? I love that mod. Good luck. -
[WIP] Salyut Stations/Soyuz/Vostok/Voskhod/ASTP - Released!
sp1989 replied to raidernick's topic in KSP1 Mod Development
I've said it a few times and so have many other people, but it can't be stated enough. You are a machine and the quality work to time spent working on a mod ratio is simply incredible. Well done again! These just might be some of the prettiest you've done so far. -
Wow I knew that I just figured it was frozen because it got hung up on that one piece for a very long time. I am very familiar with the new ATM and the waiting period for high texture mods. However sometime there is a hang up with some file and it doesn't load at all. In this case you are right I was a tad impatient. However I just downloaded the the low texture version and it works great. I need to stress that I am definitely in love with this pod. I love love the way it looks and performs. Everything you have made thus far looks amazing I commend you for that. One thing is that the heat shield isn't DRE ready!! I almost lost the whole thing during reentry. Because of my exquisite piloting skills and a little bit of luck........ok it was all luck I was able to save the capsule before it was lost. Here is an album of the Ares I replica test flight I did.
-
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
sp1989 replied to Niemand303's topic in KSP1 Mod Development
I see yo have decided on SDHI but you should def consider this mod for the capsule. Its a wonderful new capsule called A.M.U.R.E even in its early stages its has great potential even as a standalone capsule. However the author has a lot more planned. http://forum.kerbalspaceprogram.com/threads/107384-A-M-U-R-E-Pod Plus it looks like a stockalike Orion. Not an exact copy of orion and not too stock. Its a great balance. Take a look at it. Below is an album of a test Ares I flight I did with the capsule. -
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
sp1989 replied to Niemand303's topic in KSP1 Mod Development
Im not saying limit science found. But if you set the outsource r&d in the admin building you can easily get like 400 science for just orbiting Kerbin. If you can do it definitely do it. If you can't it's just something to consider. -
I can't seem to load the capsule in game. Is this happening to anyone else? I am running a few mods but nothing outrageous. I am running ATM as well, so that might be the problem. However the game just doesn't load and it get stuck at the same point every time. "123parchutebump" or something like that. Its in the picture.
-
[Techtree][WIP] Road to Kosmos (v0.0.3 preview)
sp1989 replied to Niemand303's topic in KSP1 Mod Development
This is definitely something I am looking forward too. I have definitely reached a plateau in my gameplay for KSP. Especially career mode. You might want to consider scaling back the administration building. I find that because it is still extremely unbalanced you can get science really quickly and unrealistically buy outsourcing R&D. Better than starting manned has gotten rid of the administration building capabilities all together I assume because of that reason. It makes that tech tree much much harder to play through and as a result more fun. So long and short I recommend limiting the capabilities of the administration or disabling them entirely. Otherwise people will just take advantage of how unbalanced it is. -
Now that's a good idea! I like it!
-
International construction ISS in Kerbal orbit.
sp1989 replied to BobCat's topic in KSP1 Mod Development
I would say if you can inbox bobcat. He has been gradually coming back to the forums lately and he is working on some new stuff. He did say that he wasn't working replicas right now. However a proposition like that might get his attention. The trusses need some serious work in this pack. other then that like I said talk to bobcat. -
Do you feel KSP is ready for 1.0?
sp1989 replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
The bottom line is that the game should be 100% perfect before 1.0. Now the game has always had its problems but they are easily talked away by saying its early access its early access. But once you go 1.0 there is no going back. Any problem with the game or anything missing in the game will be criticized much more harshly because its a full blown game. My question is who isn't playing ksp that isn't playing already? I mean do they honestly expect a huge jump in sales when 1.0 comes out? Its not gonna be a huge release everyone who wants to play ksp is already playing. -
The sizes seem to be off. Like fire the saturn I am well into the third stage before I come close to orbit. Mercury comes nowhere near suborbital. Gemini doesnt come close to orbit. Everything just seems small. Idk like I said it might just be me. I haven't used FASA and RSS/RO in a while. Also I know what I am doing. I have used RSS and fasa for a while it just seems different.
-
Is it just me or is FASA just not working right?
-
Simply wonderful! Well done old sport