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Posts posted by CobaltWolf
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I had better luck using Atmosphere Autopilot's Fly By Wire controller, is anyone using that?
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16 hours ago, TomVorat said:
Very cool to see the very best in KSP parts-modding come together to tackle European rocketry, again. Wonder how far this mod'll get with enough time. Maybe we'll even see unrealized crewed spacecraft in the future?
I have been trying to find someone to take on the ATV so we'll see if any of the proposed crew variants manage to make it in.
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Some progress on the Gamma-2 second stage for Black Arrow.
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On 12/24/2024 at 12:47 PM, The Dressian Exploder said:
Seconding that. I've never seen a KSP mod that actually adds a custom suit model but if it happens it would be cool as hell.
I’ve never seen that done and it’s definitely outside of my skill set or dedication
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On 12/22/2024 at 11:50 AM, NuclearFish said:
Is it somehow possible to install the mod without all the crewed capsules? I do not like them, and would prefer there to be less chance of my computer (already somewhat strained by the mods) blowing up.
Yes - once you've installed the mod, go to your KSP Install, and navigate to Gamedate/Bluedog_DB/Parts. There you should be able to delete whatever folders you don't want - I suppose that would be Mercury, Apollo, Gemini, MOL, Skylab, and X-15 (I can't think of any more?). If there's any rocket families you're not interested in, you can delete those folders as well to save overhead.
I've never used Janitor's Closet, but if it doesn't stop the assets from being loaded on game launch, it's not saving the system resources that @NuclearFishneeds.
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25 minutes ago, kurgut said:
Quick question, since I'm currently learning a bunch about part modeling / materials and shaders : if your mod is natively made with Resurfaced shaders, does that mean you import the model into unity, apply the Resurfaced shader to the material, and then re export it ? Or can you apply directly the Resurfaced shader in the 3D modeling app like blender ?
thanks ! : )It is applied in Unity, but the texture maps (diffuse, normal, metal) are made in Photoshop. (For me, at least). For Resurfaced, there's instructions on how to download the Unity package on the GitHub page.
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Introducing...
ELBOW
European Launches, Boosters, and Orbital Widgets
(Above is heavily WIP and is made to natively use the Resurfaced PBR shader)Some will remember, about 7 years ago, @Beale and myself made a mod called Commonwealth Rockets Expansion. I was interested because British rocketry has always had a special place in my heart, and there’s a lot of really neat designs to take inspiration from. Unfortunately, we ran into issues trying to define the scope - should a British-based rocketry mod include Europa? Europa 3? What about the French, German, and Italian contributions to European spaceflight? Ultimately, I wound up simply returning to BDB. There was lots to be done there, I was finally starting to get happy with the art style, and so eventually I dropped from the CRE team. Beale and @Well did a fantastic job completing it, but the end product never sat right with me.
Fast forward to now. BDB is in the best spot its ever been, in no small part thanks to the amazing collaboration of @Zorg, @Invaderchaos, and @Rodger. I never stopped thinking about the idea of a BDB, but for British rockets. But then that question of scope came up again. Then I saw a project @CardZLol was working on, and realized the simple solution - one mod, like BDB or Tantares, but covering the gamut of European space and rocketry projects. The name came easily - it was inspired by ELDO, or the European Launcher Development Organization, one of the predecessors to the ESA.
Just one problem - such a project is far too much of a commitment for me on my own. Luckily, I don’t have to be! In the spirit of collaboration, and yes, infighting so common of pan-European projects, I envisioned this as a large group effort, with each contributor bringing their own interests, time, and energy. Many hands make light work, as it were. So far at least 6 experienced modders have volunteered to contribute, either immediately or in the future when IRL allows. I personally am responsible for the British projects - Black Knight, Black Arrow, Black Prince, Blue Streak, and the Blue Streak’s derivates such as Europa 1, 2, and 3’s first stages. I’ll allow the other contributors to announce themselves here in their own time.
Preemptive FAQ:
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Are you still going to work on BDB?
- Yes! I tend to not plan too much farther than my current project (no sense in thinking about parts I won’t be able to make for YEARS), but I have at least one major project for BDB that I’d like to share some time in 2025. I can’t promise a release for the 10th anniversary but maybe a dev version on GitHub.
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Are you planning to add <X>?
- Due to the nature of the project, the scope is essentially as big as the contributors want to make it. I’ve already stated my plans above, everything else will have to come from others.
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When will it be released?
- Right now we have assets for several part families that have received enough progress to show off, but none are close to being in game. Rest assured, now that the announcement has been made, we’ll be able to create a GitHub repository which will be updated as progress is made.
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What happens if the forums die? How will we keep track of the project?
- Failing all else, the GitHub repository should be a stable place that can be used to provide updates or direct people to a new place for discussion.
This post will eventually transition into being the thread OP for the mod with release info, screenshot gallery, etc. And I'm sure the other authors will add their voices over time.
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Are you still going to work on BDB?
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Alright, I've teased enough...
Introducing...
ELBOW
European Launches, Boosters, and Orbital Widgets
(Above is heavily WIP and is made to natively use the Resurfaced PBR shader)Some will remember, about 7 years ago, @Beale and myself made a mod called Commonwealth Rockets Expansion. I was interested because British rocketry has always had a special place in my heart, and there’s a lot of really neat designs to take inspiration from. Unfortunately, we ran into issues trying to define the scope - should a British-based rocketry mod include Europa? Europa 3? What about the French, German, and Italian contributions to European spaceflight? Ultimately, I wound up simply returning to BDB. There was lots to be done there, I was finally starting to get happy with the art style, and so eventually I dropped from the CRE team. Beale and @Well did a fantastic job completing it, but the end product never sat right with me.
Fast forward to now. BDB is in the best spot its ever been, in no small part thanks to the amazing collaboration of @Zorg, @Invaderchaos, and @Rodger. I never stopped thinking about the idea of a BDB, but for British rockets. But then that question of scope came up again. Then I saw a project @CardZLol was working on, and realized the simple solution - one mod, like BDB or Tantares, but covering the gamut of European space and rocketry projects. The name came easily - it was inspired by ELDO, or the European Launcher Development Organization, one of the predecessors to the ESA.
Just one problem - such a project is far too much of a commitment for me on my own. Luckily, I don’t have to be! In the spirit of collaboration, and yes, infighting so common of pan-European projects, I envisioned this as a large group effort, with each contributor bringing their own interests, time, and energy. Many hands make light work, as it were. So far at least 6 experienced modders have volunteered to contribute, either immediately or in the future when IRL allows. I personally am responsible for the British projects - Black Knight, Black Arrow, Black Prince, Blue Streak, and the Blue Streak’s derivates such as Europa 1, 2, and 3’s first stages. I’ll allow the other contributors to announce themselves on their own time - see the ELBOW thread for more info (eventually)!
Preemptive FAQ:
-
Are you still going to work on BDB?
- Yes! I tend to not plan too much farther than my current project (no sense in thinking about parts I won’t be able to make for YEARS), but I have at least one major project for BDB that I’d like to share some time in 2025. I can’t promise a release for the 10th anniversary but maybe a dev version on GitHub.
-
Are you planning to add <X>?
- Due to the nature of the project, the scope is essentially as big as the contributors want to make it. I’ve already stated my plans above, everything else will have to come from others.
-
When will it be released?
- Right now we have assets for several part families that have received enough progress to show off, but none are close to being in game. Rest assured, now that the announcement has been made, we’ll be able to create a GitHub repository which will be updated as progress is made.
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What happens if the forums die? How will we keep track of the project?
- Failing all else, the GitHub repository should be a stable place that can be used to provide updates or direct people to a new place for discussion.
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Are you still going to work on BDB?
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6 minutes ago, GoldForest said:
No, I mean, do we have to stitch the images together?
Oh, no. The third one isn't even from the same part set.
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13 minutes ago, GoldForest said:
Wait, you saying those 3 pictures go together?
All 4 are from the secret project, yes.
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9 minutes ago, GoldForest said:
The suspense is killing me!
Please, just tell us!
Maybe later today... I will say, it seems that all the pieces are here, but I'm not sure if everyone has put them together, or in the right order.
I am curious what @KeaKaka thinks it is, since they thought they figured it out on the last page. I've seen some some partially correct, and some completely incorrect answers. I guess some are fully correct, but missing a couple key details.
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28 minutes ago, Pappystein said:
IF my guess is correct, this rocket was mentioned on the last Livestream of Cobalt working I took part of almost a year ago
God I need to start streaming again... I just never know how much attention span I'll have when I sit down to get work done
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This has certainly been amusing, but I believe this should make it all clear:
Spoiler -
28 minutes ago, Beale said:
Not many people know what's he's working on.
Only a few could say for sure.
Vehicles come in all shapes and sizes.
All of them are interesting, and fun to model.You did it, Beale. You broke the forums.
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Interesting...
Spoiler(Sorry I'm using a Discord bot to mess with these and I think it overdid this one a little)
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7 minutes ago, GoldForest said:
Can we get another hint?
Spoiler -
Of course I've been looking at this for a couple weeks now so it's blindingly obvious to me what it is
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On 12/16/2024 at 4:06 PM, DeadJohn said:
Congrats, everyone. This thread made it to page 1337.
I'm not sure whether younger folk who understand "skibidi" will know the significance of "1337". This may help: https://en.wikipedia.org/wiki/Leet
I for one appreciate it and have been looking forward to this since we hit 1000 pages.
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On 12/11/2024 at 2:38 PM, Gupyzer0 said:
Why not use the Titan I's first stage at some point?
Once Titan 2 was developed, Titan 1 was considered dead hardware and mostly disposed of. The only reason Titan 2L was proposed was because they could refurbish Titan 2 stages as they were being decommissioned from active missile deployments. Same with the 23G that 2L was derived from.
EDIT: Also, can confirm work on my next project is coming along swimmingly. Will have something to share for the holidays -
On 12/5/2024 at 10:22 PM, Taco Salad said:
Getting some weird physics issues with the lono wheels. I'm getting this error in the logs [LOG 19:19:27.335] Part bluedog.LRV.Wheel exited collision with Duna Xp231330112, but it wasn't in collision count list!
And then the wheels brick themselves and only work on reloadBro I have no idea the wheels are such a mystery to me
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1 hour ago, The Dressian Exploder said:
I think the last thing we need is more speculation on what the new stuff the BDB team is cooking is, but another possibility I havent seen mentioned might be the Integrated Program Plan. I'd definitely be super interested in seeing where they take it, especially with stuff like the early shuttle designs.
Yeah, I think all three of us have ideas for what we want to do next. Just none of us have a lot of time to work on things as of late.
I’m not even saying I necessarily mind suggestions, but remember that just because someone or even many people like an idea, doesn’t mean it sparks inspiration for any of us.
In other news, today im thankful for all the people that still hang around and post and share their love of BDB here. Despite the forum outages, the uncertain fate of the game, and the increasingly spotty participation of us on the team. We’re not going anywhere. Cheers.
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.14.0 "металл" 30/Sep/2024)
in KSP1 Mod Releases
Posted
Bro idk anything any more y'all use these parts way more than I do.