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KSP2 Release Notes
Everything posted by CobaltWolf
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Bluedog Design Bureau v1.11 "вне" Release Album Downloads: GitHub | Spacedock Available on CKAN Changelog: A note on the future: With the KSP2 release date announcement, I'm sure you're all wondering what the future of BDB is. Well, this is probably the last "big" update for KSP1. We have some stuff coming down the line still - Zorg's fantastic Voyager Mars, as well as some small projects from myself. But we simply won't have time to take on big new expansions before that comes. So what happens when KSP2 arrives? Well, we don't know yet. BDB isn't going anywhere, that's for sure. That goes for both KSP1 (these releases won't go anywhere) as well as KSP2 (we fully intend on carrying on our work there). What will BDB2 look like? We don't know that either. There hasn't been any information on KSP2 modding yet, so we're as in the dark as you all are. We'll have to be patient, and even once we get our hands on the specs it will be a long, long process to create something on par with BDB1. Many of the models are probably good enough to make the jump, but the shaders and textures will not. Despite that, we're excited for the future. And on that note, I want to thank everyone who's spent the last 7+ years playing, enjoying, commenting, and sharing their creations with the mod. It has been an absolute blast, and hopefully will continue to be for many years to come. - CobaltWolf aka Matt
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Is a KSP2 mod dev env picture emerging yet?
CobaltWolf replied to darthgently's topic in KSP1 Mod Development
We don't even know what's in the game, let alone what modding for it entails, unfortunately. -
That sorta stuff isn't really my thing.. It will not be in the upcoming 1.11 release. Yeah, part of why I stick to my lane, so to speak, is I like finally being able to get into all these nitty-gritty side things instead of only having the historical stuff. There's plenty of aspects of spaceflight that are ripe for the same sort of treatment, which I hope more people eventually step up and start creating. If I were to spread myself too thin, it would discourage other people from making stuff.
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Alright. I wasn't planning on included these parts if they were still unfinished, but I guess I'll wait. I frankly also expected them to take longer to finish... I don't think so - that's pretty out of scope of the mod in it's current state. The more modern rockets in the mod are mostly because they're legacy with the earlier vehicles in their family, we don't really do modern payloads. What I will say, is the modding community has recently gotten far, far better at making custom foil. So the modern payloads, if they're ever done (not necessarily by BDB), would look a lot better than we've previously been able to achieve. (See the custom foil sections on Zorg's Voyager Mars model)
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That's actually all the same - the coating turns from green to silver to copper as it's exposed to sunlight+oxygen (as I understand it) Testing going poorly. Question - we're almost ready for 1.11 release. Do we hold it off for a week to make sure these parts are included? Or save it for a point release/hotfix.
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For sure. The same goes for really anything that is only a proposal, instead of actually built - a design study or proposal doesn't actually exist, so they don't have to use the inconvenient real numbers. They can be optimistic and promise a lot, because the actual job of making a design work in practice is done by the people further down the line. Speaking of cult spacecraft - there's actually a pretty good article about the Dyna-Soar that goes into the differences between our imaginations, and what it would have actually been: https://www.space-travel.com/reports/Cult_spacecraft_Part_One_The_Little_Spaceplane_That_Could_Not_999.html
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omg you're right, that's definitely the aesthetic it has right now. Don't know if that color scheme will stick around though. None at the moment - I wouldn't know how. But now that I think about it, doesn't one of the Near Future or SSPX mods have self-leveling base structures? With that said, the model isn't at all made for that.
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As promised, current state of the SheLab/LTV. LTV - very early progress on textures, still need to model some of the driver seat area. The top/middle opens up to a core sample storage bin, the back opens up to a combination cubby+work surface. Some have been wondering about the red knobs - they're the controls for the core drill, of course! IRL the astronaut would have knelt or stood backwards in the seating area to operate it. If you want more info, here's a PDF of the design study from 1964. https://drive.google.com/file/d/1ZyYjL8xhKC1HKqC9cLJQGiZ3snXJ5OGJ/view?usp=sharing
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Yeah I was wondering where that was coming from, it looks like some sort of little buggy but definitely not a Jeep specifically? I don't know much about this rover (It's called the LTV in the doc) other than it was meant to go with the SheLab (the thingy in the third picture). I'm not sure if there's a good way to bring it in other configurations, there's nowhere for it to tuck itself on the LM Shelter, for example.
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Thank you for looking into it and getting in touch with them! Seriously appreciate the initiative Another new part - the Kadley telescope! Based on the Hadley 3D-printable telescope designed by the KSP forums' own @Maffif! The Hadley plans are available for free online - it's a really cool DIY project for any 3D printing hobbyists! More info available here.