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Everything posted by CobaltWolf
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Speaking of streams, I will be hanging out over at @akron's stream tonight. I have a bunch of busywork to get done, mostly polishing the MOS parts and getting proper descriptions, balancing etc done for them. He's planning on starting around 7 PM eastern (or about an hour and a half from this post), on his twitch channel, and I hope to see some peeps there!
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I'm trying really hard not to work right now, so have a geostationary satellite launch.
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[1.8.x - 1.12.x] RN Misc Parts - 7-24-21
CobaltWolf replied to raidernick's topic in KSP1 Mod Development
You just can't win I guess. -
[1.2 - 1.4] Real Scale Boosters, 0.16 (2018-03-12)
CobaltWolf replied to NecroBones's topic in KSP1 Mod Releases
my vote is a full Saturn V- 966 replies
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There are actually 3 or 4 different variants of the S-I stage. When you're making massive rockets like that, the designers like to take time and fiddle with them. Same as how all the Shuttles were different. But functionally they are all the same. @IronCretin Saturn was designed to be able to build rockets using stages as building blocks. When I'm done you'll have a whole bunch to mix and match from.
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I'm not sure what you mean by dev cycle. The next update will only contain the basic Saturn 1, which is S-I and S-IV. S-IVB is like 85% modeled and will be the next Saturn segment completed. After that is S-IC and S-II. Apollo is coming at some point, maybe at the same time as Saturn V, maybe earlier. The LEM will likely be the last thing to get done for the basic Apollo/Saturn stuff. I was aiming for finishing it by the end of the summer but that probably wont happen at this point. The Atlas/Titan expansions (barring a refresh of certain parts) are happening after the important Apollo/Saturn stuff is done.
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Quick update peeps - I plan on trying to stream tomorrow night, provided I don't get slammed with another project with a tight deadline. It might be a bit later than usual though. Friday night, @akron over at Coatl Aerospace is going to stream and I will hopefully be there, at least in the chat. If he doesn't wind up streaming I *may* be able to, but we may both be slammed by #RealLifeStuff.
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Texture sizes and performance
CobaltWolf replied to heliobyte's topic in KSP1 Modelling and Texturing Discussion
^ unwrap the logo areas as separate UV islands and blow those up on the texture, and keep the rest at a lower texel density. I usually go for something like 1k for a whole rocket but my mod sacrifices a bit of fidelity to balance the sheer size of it. -
Dat talent tho.
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[Old Thread] KRE - Kerbal Reusability Expansion
CobaltWolf replied to EmbersArc's topic in KSP1 Mod Releases
@svendii awesome to see you continue to expand on this! Everything is looking very good, I look forward to seeing more! -
Nonsense! Planet pack especially don't have much of a prior experience requirement, since you're working with special KSP tools. Give it a try!
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Hey everyone, I'm working on something for a little side project right now, but I figured I might as well stream it! I am only going to be on for a couple hours, but if you're like to see one of the mini-mod projects I'm working on with other forum members, swing by! https://www.twitch.tv/cobaltwolfy
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Or Procedural Parts