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Everything posted by CobaltWolf
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Apollo could (barely) cram 5 people in, if you remove/shorten the shocks that cushion the crew couches during landing. In real life, this modificatoin was actually proposed, but it was supported by attaching retro rockets to soften the landing, and they would have landed in (iirc) the desert rather than the sea.
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Best thing this side of Windows 3.1.
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Hrmm, that's disappointing. I don't want to wind up with a FASA-type setup where there is a parachute mount, cover, and then 3 attached chutes... I want to keep it one part. I think the first thing I'll do tonight is open up FASA and look at their Apollo again, just to confirm what I do/don't like about the way it's set up. I have no idea how I'm going to get around that stock limitation tho...
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heck yeah! Though I wonder, what was the launch configuration for AARDVK? Did it have an aerodynamic fairing cone on top of the cargo module? I can't imagine it was full enclosed. Anyways, I'll be trying to stream tonight! Maybe even start UV unwrapping? I had some questions for any helpful modders that might be happening by. Specifically, does stock support multiple parachute canopies in a single part? @Shadowmage sorry to pull you back but you know a lot about how awful the stock modules are. I've also been thinking about textures... Specifically, I think I might do a 1024 for the command module parts, and another for the service module stuff? That way I can guarantee the textures and normal maps as sharp as possible. In terms of design, I'm looking for areas where I can simplify the appearance somewhat, since the complexity needs to be reeled in to keep a stock aesthetic.
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
CobaltWolf replied to Endersmens's topic in Kerbal Network
Over 1k rep in 4 months. Yipes! I blame these people for liking everything I post: (List is by no means inclusive, just my most upvoted recent post)- 929 replies
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Say Hello to The Rep Grand Group! [07/19/16 UPDATE!]
CobaltWolf replied to Endersmens's topic in Kerbal Network
wait. Is the list in the OP sorted by rep count? 0.o- 929 replies
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Yup! There is a (poorly updated) roadmap linked in the first post if you want to see more of what's to come. For Atlas V, the 5xx fairing base will come in the form of a special interstage adapter for Centaur (or something, I'm not sure if it matters, since you can just put the new 2.5m fairing base under the 1.875m interstage). And the boosters are/were modeled but I wasn't happy with the way they came out. Good news is they can be made in a solid afternoon if I set one aside. *shrug* ok! hrmm. Maybe I'll try and take a look at the sizing again.
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The Gemini GLV has just about exactly enough DeltaV IRL. What about the Titan 1 though? If its outperforming Titan 2 that's a problem. @hraban I haven't looked into the other things you notices, but the docking mechanism just had the general shape roughed in, I have to go back and add more detail. I'm struggling to not put too much detail in. I don't want to wind up like the FASA Apollo For those interested, some fun facts: the heat shield and capsule are indeed separate. The umbilical connects the capsule to the SM, and is not animated. I figured we all could deal with some visual clipping at separation. Its part of the decoupler, which is a separate part. The bottom of the ring of raised sections at the top of the SM is the bottom of the decoupler. Right now the complete CSM is something like 13 parts, though 4 of those are the RCS blocks. The service module is (unfortunately) one part, I couldnt find a satisfactory way to break it up. I'm not sure how the inside of the cargo bay segments will be modeled. The Block 3 SM will feature (as in ETS) a modified LEM Ascent Engine in place of the SPS.