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Everything posted by CobaltWolf
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[KSP1.8] DMagic Module Science Animate V0.22 (11/2/19)
CobaltWolf replied to DMagic's topic in KSP1 Mod Development
Do you need it to work on only certain planets? Otherwise I believe it defaults to working everywhere. -
Hmm. The problem is I wanted them to be useable as 1.25m engines. While I plan on including true 1.875m engines, the Atlas (and Centaur) components are meant to also be usable for 1.25m rockets (and eventually 1.5m I guess) Wait what?!? ERMEGHERD. That's awesome! Though it was my reddit post with the demo album, and not the mod itself Yeah, Thor and some other stuff will prolly be 1.5m (1.5625?)
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Lol maybe I should do it again some time. EDIT: Also I got roped into starting the next update... dern. I'm also working on another KSP project with someone that... I don't know. Y'all will probably hear about it at some point. What I'm trying to say is it looks like Fallout 4 won't take me away from KSP for as long as I thought.
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Yeah it feels right where it should for me. A certain... ah' date=' someone thinks that it's fairly underpowered. OMSK was awesome and I definitely feel like I've been subconsciously recreating it. Be careful, apparently mercury configuration still likes to flip. Really? OMSK always seemed stockalike to me. At least, the Atlas SM65 and Redstone were. Since I'm in the middle of planning stages... what would people like to see for the next update? I think I want to make Vanguard next, because I want an Able. But I also want to make some probe parts...
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Kerbal Stuff, an open-source Space Port replacement
CobaltWolf replied to SirCmpwn's topic in KSP1 Mods Discussions
Thank you! Will do. -
Updated, fixed some bugs. I cannot for the life of me get the thrust fx to offset correctly on the vernier. But I figure it isn't game breaking and won't break saves once I get a fix. My primary concern is just getting something out. I'll have time to put out another hotfix before next week so please report any more problems. Cheers! EDIT: Also, Kerbalstuff won't update soooo yeah EDIT2: Kerbalstuff update is up!
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Kerbal Stuff, an open-source Space Port replacement
CobaltWolf replied to SirCmpwn's topic in KSP1 Mods Discussions
Yeah I'm trying to update BDB. When I hit publish it loads all the way then nothing happens. Just sits with a full loading bar. -
KerbalStuff won't publish the update so have a thing. No pics tonight because I just streamed for 7 hours and feel awful. As always report bugs, etc. I rushed it a bit to try and get it released tonight so there are some rough patches in the art. 0.06 (Atlas!) (5/11/2015) -Added Atlas launch system! -Added Centaur upper stage!
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Yes, short of a miracle there won't be any Mercury parts in the update. I more meant was there anything that would be desperately needed for a 1.875m rocket? I asked because it occurred to me only today that I'd need a decoupler for it. Oh, on the topic of Redstone, I took five from working on Atlas today to rough out a tank for it. Not going to be in the update, etc, etc but it's happening. RE: future rockets, me and Venom have been looking into sizing for more rockets. It's looking like: Redstone - 1.25m Atlas - 1.875m Vanguard - .9375m first stage Able - .625m (Able is also the vanguard second stage) (Able would include a .625m > .9375m fairing base. Build those early sats small ) Ablestar - 1.25m > .9375m > 1.25m Agena - 1.25m Thor/Delta - 1.5625m? (half between 1.25m and 1.875m) Thor/Delta is really stupid to size. It belongs between Redstone and Atlas, but there aren't any size classes there that fit. The plus side is there are other things that work for that size, like the Mercury MOL and some other stuff.